Player Matchup

Zeus
Zeus
 
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Cingetic
Nemesis
Level 126
God Stats
11W - 8L
1,657 SR
Queue Stats
331W - 229L
1,664 Elo+
Party 2
Loki
Loki
Kegan5ive
Loki
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 124L
1,551 Elo+
Party 2
Eset
Eset
MiIdlyConfused
Eset
Level 50
God Stats
23W - 18L
1,679 SR
Queue Stats
178W - 181L
1,468 Elo+
Party 2
Izanami
Izanami
SweatySoysauce
Izanami
Level 101
God Stats
37W - 20L
1,731 SR
Queue Stats
297W - 244L
1,563 Elo+
Party 2
Team Averages
Level 86
1,614 SR
1,549 Elo+

VS

Team Averages
Level 57
1,502 SR
1,571 Elo+
Sol
Sol
FantasticFungi
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,677 Elo+
Party 1
Charybdis
Charybdis
JWallk
Charybdis
Level 124
God Stats
26W - 29L
1,623 SR
Queue Stats
204W - 202L
1,622 Elo+
Party 3
Ne Zha
Ne Zha
LogiBear215
Ne Zha
Level 36
God Stats
30W - 21L
1,703 SR
Queue Stats
218W - 166L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
WUMBOLOGY7532
Sun Wukong
Level 46
God Stats
4W - 3L
1,462 SR
Queue Stats
208W - 211L
1,493 Elo+
Party 3
Thanatos
Thanatos
player060221
Thanatos
Level 64
God Stats
1W - 2L
1,221 SR
Queue Stats
4W - 7L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 6 / 2
6,404
534
5,487
8,786
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Cingetic
Nemesis
11
4 / 6 / 1
6,910
576
6,168
9,712
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
8
2 / 3 / 2
5,563
464
2,690
7,470
5,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 4
6,276
523
5,770
6,560
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 1
7,325
610
7,459
7,978
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,695
641
3,866
5,234
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
JWallk
Charybdis
14
6 / 1 / 4
8,134
678
7,938
9,475
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
10
1 / 2 / 11
6,668
556
2,521
8,117
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
WUMBOLOGY7532
Sun Wukong
13
4 / 3 / 4
8,102
675
4,271
8,886
4,959
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
player060221
Thanatos
14
8 / 2 / 7
8,111
676
11,916
10,406
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
10
Kills
23
23
Deaths
10
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
6
2
0.17
L
Nemesis
Cingetic
Nemesis
4
6
1
0.75
W
4
2
5
3.25
W
Charybdis
JWallk
Charybdis
6
1
4
8
L
Loki
2
3
2
1
W
Ne Zha
1
2
11
3.25
L
2
5
4
0.8
L
2
3
1
0.83
W
Sun Wukong
WUMBOLOGY7532
Sun Wukong
4
3
4
2
W
Thanatos
player060221
Thanatos
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,574
Damage
30,512
40,506
Taken
42,118
15,386
Mitigated
18,113
8,390
Healing
24,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,487
2,231
0
1,613
8,786
1,568
275
0
8,786
38,723
0
L
Nemesis
Cingetic
Nemesis
6,168
2,215
0
1,859
9,712
4,019
0
1,157
8,555
0
34,206
W
3,866
2,225
0
2,851
5,234
1,596
2,456
2,080
2,962
37,412
4,356
W
Charybdis
JWallk
Charybdis
7,938
3,870
0
6,280
9,475
2,969
1,201
4,314
5,159
0
53,939
L
Loki
2,690
147
105
915
7,470
5,558
51
758
6,712
0
8,618
W
Ne Zha
2,521
612
0
2,998
8,117
4,527
106
2,661
5,294
0
16,300
L
5,770
238
724
408
6,560
1,266
0
1,057
5,503
28,457
0
L
7,459
4,380
0
2,766
7,978
2,975
649
1,151
6,827
0
61,357
W
Sun Wukong
WUMBOLOGY7532
Sun Wukong
4,271
810
0
1,924
8,886
4,959
371
826
7,992
5,022
36,454
W
Thanatos
player060221
Thanatos
11,916
3,110
0
10,253
10,406
4,062
14
836
9,454
0
45,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,478
Gold Earned
38,710
331
Minions Killed
403
0
Camps Cleared
0
1,111,046
Distance Traveled
1,228,575
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,404
534
87
7
0
186,624
1
L
Nemesis
6,910
576
61
5
0
231,595
2
W
Sol
7,695
641
93
8
0
232,829
2
W
Charybdis
8,134
678
118
10
0
204,954
3
L
Loki
5,563
464
13
1
0
249,627
3
W
Ne Zha
6,668
556
14
1
0
268,631
4
L
Eset
6,276
523
53
4
0
221,987
4
L
Izanami
7,325
610
117
10
0
221,213
2
W
Sun Wukong
8,102
675
105
9
0
244,192
1
W
Thanatos
8,111
676
73
6
0
277,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role