Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Nαomi
Discordia
Level 160
God Stats
9W - 8L
1,545 SR
Queue Stats
890W - 498L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
ShuraZodiac
Cthulhu
Level 62
God Stats
6W - 5L
1,647 SR
Queue Stats
27W - 10L
1,803 Elo+
Party 1
Team Averages
Level 127
1,564 SR
1,662 Elo+

VS

Team Averages
Level 153
1,720 SR
1,711 Elo+
Da Ji
Da Ji
Endermax12
Da Ji
Level 155
God Stats
1W - 2L
1,567 SR
Queue Stats
626W - 293L
1,780 Elo+
Party 2
Tyr
Tyr
Záfaro
Tyr
Level 151
God Stats
150W - 66L
1,761 SR
Queue Stats
709W - 358L
1,723 Elo+
Party 2
Raijin
Raijin
nAMLEES
Raijin
Level 154
God Stats
8W - 4L
1,832 SR
Queue Stats
623W - 305L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
8 / 4 / 9
10,082
776
11,103
9,934
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Nαomi
Discordia
14
5 / 3 / 14
9,890
761
8,951
7,525
3,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ShuraZodiac
Cthulhu
15
9 / 0 / 12
11,371
875
15,288
11,089
14,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 6 / 3
8,767
674
8,096
11,220
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
12
2 / 10 / 3
8,676
667
10,883
21,072
10,645
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
nAMLEES
Raijin
10
2 / 7 / 3
7,893
607
3,964
9,273
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
22
Kills
7
7
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
4
9
3.13
L
Da Ji
3
6
3
0.75
W
Discordia
Nαomi
Discordia
5
3
14
4
W
Cthulhu
ShuraZodiac
Cthulhu
9
0
12
15
L
Tyr
2
10
3
0.35
L
Raijin
nAMLEES
Raijin
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,342
Damage
22,943
28,548
Taken
41,565
21,748
Mitigated
17,772
5,806
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,103
4,564
0
2,076
9,934
4,040
1,385
2,038
7,896
0
33,769
L
Da Ji
8,096
1,645
0
1,300
11,220
4,280
0
5,592
5,512
0
28,622
W
Discordia
Nαomi
Discordia
8,951
538
0
833
7,525
3,054
477
1,580
5,945
34,063
0
W
Cthulhu
ShuraZodiac
Cthulhu
15,288
3,510
0
2,897
11,089
14,654
205
3,006
8,083
32,799
0
L
Tyr
10,883
1,056
0
3,535
21,072
10,645
0
12,888
7,950
8,452
20,015
L
Raijin
nAMLEES
Raijin
3,964
906
0
219
9,273
2,847
0
5,582
3,575
20,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
25,336
153
Minions Killed
124
7
Camps Cleared
5
743,134
Distance Traveled
574,794
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,082
776
49
4
3
217,008
2
L
Da Ji
8,767
674
53
4
5
226,428
0
W
Discordia
9,890
761
59
5
3
251,699
1
W
Cthulhu
11,371
875
45
3
1
274,427
2
L
Tyr
8,676
667
30
2
0
224,121
4
L
Raijin
7,893
607
41
3
0
124,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role