Player Matchup

Janus
Janus
CapinMuffins
Janus
Level 128
God Stats
3W - 1L
1,617 SR
Queue Stats
132W - 65L
1,708 Elo+
Party 2
Fenrir
Fenrir
SkelpedSloth
Fenrir
Level 144
God Stats
2W - 1L
1,693 SR
Queue Stats
87W - 39L
1,775 Elo+
Party 2
Medusa
Medusa
peter1314
Medusa
Level 145
God Stats
11W - 6L
1,685 SR
Queue Stats
130W - 79L
1,662 Elo+
Party 2
Team Averages
Level 139
1,665 SR
1,715 Elo+

VS

Team Averages
Level 50
1,475 SR
1,439 Elo+
Rama
Rama
Henwayyy
Rama
Level 100
God Stats
8W - 8L
1,505 SR
Queue Stats
274W - 231L
1,468 Elo+
Party 1
Charybdis
Charybdis
Lebloombaldiz
Charybdis
Level 25
God Stats
3W - 6L
1,420 SR
Queue Stats
80W - 65L
1,460 Elo+
Party 1
Thoth
Thoth
Sheldon4k
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 10
8,128
813
7,893
5,477
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
8 / 0 / 6
8,159
816
4,785
9,572
6,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
peter1314
Medusa
12
7 / 1 / 10
8,313
831
9,668
6,300
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 6 / 1
5,783
578
3,015
7,169
1,794
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Lebloombaldiz
Charybdis
10
1 / 7 / 1
6,520
652
3,721
9,055
2,754
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Sheldon4k
Thoth
9
1 / 7 / 1
6,735
674
3,646
9,024
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
20
Kills
2
2
Deaths
20
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Rama
0
6
1
0.08
L
Charybdis
Lebloombaldiz
Charybdis
1
7
1
0.21
L
Thoth
Sheldon4k
Thoth
1
7
1
0.21
W
Fenrir
8
0
6
11
W
Medusa
peter1314
Medusa
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,346
Damage
10,382
21,349
Taken
25,248
10,744
Mitigated
6,559
1,888
Healing
1,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,893
470
0
1,096
5,477
1,617
578
1,387
3,898
34,722
0
L
Rama
3,015
2,320
0
845
7,169
1,794
0
1,962
5,092
0
12,207
L
Charybdis
Lebloombaldiz
Charybdis
3,721
1,835
0
58
9,055
2,754
0
2,713
6,154
0
13,456
L
Thoth
Sheldon4k
Thoth
3,646
80
0
278
9,024
2,011
0
2,790
6,054
10,280
0
W
Fenrir
4,785
990
0
477
9,572
6,397
211
1,228
8,176
126
18,262
W
Medusa
peter1314
Medusa
9,668
4,284
0
315
6,300
2,730
1,540
1,086
5,046
0
28,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,600
Gold Earned
19,038
132
Minions Killed
59
9
Camps Cleared
0
618,256
Distance Traveled
413,262
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,128
813
66
7
1
199,812
1
L
Rama
5,783
578
22
2
0
128,155
0
L
Charybdis
6,520
652
23
2
0
132,537
4
L
Thoth
6,735
674
14
1
0
152,570
1
W
Fenrir
8,159
816
21
2
4
223,912
4
W
Medusa
8,313
831
45
5
4
194,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role