Player Matchup

Ymir
Ymir
Awebb O3
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,056 Elo+
Party 1
Achilles
Achilles
CWEBB 03
Achilles
Level 5
God Stats
6W - 6L
1,500 SR
Queue Stats
11W - 19L
1,056 Elo+
Party 1
Hel
Hel
Danky Licker
Hel
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Neith
Neith
MeKillForBanana
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
QUESOFELEZ
Osiris
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,313 Elo+
Solo
Team Averages
Level 9
1,500 SR
1,285 Elo+

VS

Team Averages
Level 18
1,521 SR
1,416 Elo+
Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Aaronju
Tiamat
Level 24
God Stats
5W - 8L
1,540 SR
Queue Stats
88W - 85L
1,341 Elo+
Party 2
Baron Samedi
Baron Samedi
NightmareWolf1
Baron Samedi
Level 14
God Stats
8W - 5L
1,378 SR
Queue Stats
29W - 26L
1,426 Elo+
Party 2
Ares
Ares
ShadowDragon480
Ares
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,450 Elo+
Party 2
Susano
Susano
cthullh
Susano
Level 15
God Stats
2W - 1L
1,688 SR
Queue Stats
19W - 19L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 10 / 2
10,616
885
8,096
25,153
12,419
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
CWEBB 03
Achilles
17
0 / 8 / 3
10,466
872
14,441
21,784
28,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 8 / 2
11,457
955
9,196
14,777
10,017
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 0 / 0
8,798
733
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Osiris
QUESOFELEZ
Osiris
16
0 / 9 / 2
9,696
808
8,737
18,977
19,178
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

92

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
11 / 1 / 16
13,692
1,141
22,007
11,328
5,690
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
Aaronju
Tiamat
19
10 / 0 / 15
12,498
1,042
17,871
10,449
7,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
NightmareWolf1
Baron Samedi
19
9 / 0 / 17
12,435
1,036
19,961
12,323
11,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 3 / 19
12,649
1,054
8,056
10,582
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
cthullh
Susano
16
0 / 2 / 4
9,310
776
437
2,988
1,103

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
106
6
Kills
35
35
Deaths
6
9
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
1
16
19
W
Tiamat
Aaronju
Tiamat
10
0
15
17.5
L
Ymir
2
10
2
0.3
L
Achilles
CWEBB 03
Achilles
0
8
3
0.19
L
4
8
2
0.63
L
0
0
0
0
W
Baron Samedi
NightmareWolf1
Baron Samedi
9
0
17
17.5
L
Osiris
QUESOFELEZ
Osiris
0
9
2
0.11
W
5
3
19
4.83
W
Susano
cthullh
Susano
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,470
Damage
68,332
80,691
Taken
47,670
70,076
Mitigated
37,677
11,485
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
22,007
20,750
0
1,359
11,328
5,690
0
3,540
7,457
0
38,081
W
Tiamat
Aaronju
Tiamat
17,871
3,841
298
2,998
10,449
7,093
0
3,768
6,422
37,674
1,804
L
Ymir
8,096
1,666
0
153
25,153
12,419
0
15,021
10,132
19,411
0
L
Achilles
CWEBB 03
Achilles
14,441
4,852
0
1,884
21,784
28,462
0
11,582
10,202
0
29,120
L
9,196
2,222
4,555
3,241
14,777
10,017
0
8,642
6,135
28,253
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
NightmareWolf1
Baron Samedi
19,961
2,695
3,504
5,783
12,323
11,607
0
4,629
7,182
29,773
0
L
Osiris
QUESOFELEZ
Osiris
8,737
3,947
0
1,652
18,977
19,178
0
9,722
9,255
25
21,647
W
8,056
2,127
0
972
10,582
12,184
0
3,835
6,564
15,195
0
W
Susano
cthullh
Susano
437
0
0
0
2,988
1,103
0
1,545
1,283
0
4,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,033
Gold Earned
60,584
100
Minions Killed
141
3
Camps Cleared
3
723,494
Distance Traveled
874,550
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,692
1,141
56
5
0
203,759
0
W
Tiamat
12,498
1,042
53
4
1
227,117
0
L
Ymir
10,616
885
19
2
1
163,226
2
L
Achilles
10,466
872
24
2
1
206,604
2
L
Hel
11,457
955
39
3
0
165,660
1
L
Neith
8,798
733
0
0
0
8,091
1
W
Baron Samedi
12,435
1,036
19
2
0
189,374
0
L
Osiris
9,696
808
18
2
1
179,913
1
W
Ares
12,649
1,054
7
1
0
165,542
1
W
Susano
9,310
776
6
1
2
88,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role