Player Matchup

Janus
Janus
DredgenSoI
Janus
Level 84
God Stats
0W - 1L
1,492 SR
Queue Stats
114W - 127L
1,514 Elo+
Party 2
Ne Zha
Ne Zha
Frudal
Ne Zha
Level 141
God Stats
1W - 3L
1,771 SR
Queue Stats
109W - 114L
1,533 Elo+
Party 2
Geb
Geb
Nocternalfuse
Geb
Level 129
God Stats
14W - 4L
1,597 SR
Queue Stats
376W - 384L
1,530 Elo+
Party 2
Jing Wei
Jing Wei
Xenoill
Jing Wei
Level 127
God Stats
2W - 4L
1,248 SR
Queue Stats
277W - 286L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
xLiL JuNeBugGxX
Gilgamesh
Level 127
God Stats
9W - 3L
1,673 SR
Queue Stats
202W - 218L
1,520 Elo+
Party 2
Team Averages
Level 122
1,556 SR
1,520 Elo+

VS

Team Averages
Level 111
1,503 SR
1,529 Elo+
Nemesis
Nemesis
BrawlMaster676
Nemesis
Level 84
God Stats
4W - 3L
1,617 SR
Queue Stats
128W - 118L
1,546 Elo+
Party 3
Tiamat
Tiamat
DJtheHuman44
Tiamat
Level 122
God Stats
3W - 5L
1,462 SR
Queue Stats
442W - 396L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
Demo239
Jormungandr
Level 105
God Stats
22W - 34L
1,495 SR
Queue Stats
590W - 622L
1,477 Elo+
Solo
Rama
Rama
SmiteTwinz
Rama
Level 122
God Stats
2W - 3L
1,293 SR
Queue Stats
175W - 158L
1,533 Elo+
Party 3
Geb
Geb
aTrippin_
Geb
Level 122
God Stats
5W - 2L
1,650 SR
Queue Stats
313W - 299L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
0 / 4 / 0
5,414
492
508
5,114
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Frudal
Ne Zha
11
2 / 2 / 1
6,359
578
2,176
7,209
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 2
5,370
488
2,477
5,928
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Xenoill
Jing Wei
10
0 / 2 / 2
5,519
502
3,067
4,632
1,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
xLiL JuNeBugGxX
Gilgamesh
10
1 / 4 / 0
5,947
541
4,030
8,397
4,575
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
7,030
639
5,153
5,734
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
11
4 / 0 / 4
6,770
615
2,955
2,716
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Demo239
Jormungandr
10
2 / 0 / 6
6,426
584
4,653
5,530
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 2
6,411
583
3,058
4,529
1,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 1 / 4
6,366
579
3,587
8,163
5,575
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
Tiamat
4
0
4
6
W
Jormungandr
Demo239
Jormungandr
2
0
6
5
L
Janus
0
4
0
0
L
Ne Zha
Frudal
Ne Zha
2
2
1
1.25
L
0
2
2
0.5
W
2
1
2
3
L
Jing Wei
Xenoill
Jing Wei
0
2
2
0.5
W
2
1
4
4
L
Gilgamesh
xLiL JuNeBugGxX
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,258
Damage
19,406
31,280
Taken
26,672
12,409
Mitigated
14,692
8,510
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,153
1,384
0
2,101
5,734
2,403
57
289
5,445
0
39,771
W
Tiamat
2,955
106
0
1,102
2,716
1,604
611
550
2,166
29,805
0
W
Jormungandr
Demo239
Jormungandr
4,653
1,710
0
2,876
5,530
3,885
495
1,299
4,231
26,427
0
L
Janus
508
44
0
649
5,114
1,290
0
2,275
2,839
30,889
0
L
Ne Zha
Frudal
Ne Zha
2,176
463
0
4,119
7,209
2,043
0
1,694
5,515
0
35,532
L
2,477
412
0
1,253
5,928
3,287
0
3,071
2,857
14,600
0
W
3,058
2,829
0
1,724
4,529
1,225
0
639
3,890
0
35,760
L
Jing Wei
Xenoill
Jing Wei
3,067
2,603
0
1,239
4,632
1,214
0
619
4,013
0
35,530
W
3,587
448
0
2,961
8,163
5,575
161
368
7,795
33,371
0
L
Gilgamesh
xLiL JuNeBugGxX
Gilgamesh
4,030
641
0
1,250
8,397
4,575
0
3,536
4,861
0
27,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,609
Gold Earned
33,003
326
Minions Killed
322
0
Camps Cleared
0
1,063,122
Distance Traveled
1,095,502
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,030
639
66
6
0
260,561
5
W
Tiamat
6,770
615
53
5
0
196,266
5
W
Jormungandr
6,426
584
43
4
0
221,592
6
L
Janus
5,414
492
73
7
0
180,154
4
L
Ne Zha
6,359
578
91
8
0
255,252
5
L
Geb
5,370
488
23
2
0
223,699
4
W
Rama
6,411
583
81
7
0
211,635
6
L
Jing Wei
5,519
502
79
7
0
200,709
3
W
Geb
6,366
579
79
7
0
205,448
2
L
Gilgamesh
5,947
541
60
5
0
203,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role