Player Matchup

Janus
Janus
BlazeAssauIt
Janus
Level 29
God Stats
4W - 5L
1,647 SR
Queue Stats
86W - 106L
1,322 Elo+
Solo
Skadi
Skadi
ScionofSorcery7
Skadi
Level 26
God Stats
18W - 27L
1,507 SR
Queue Stats
28W - 38L
1,323 Elo+
Solo
Jing Wei
Jing Wei
jacklucas2
Jing Wei
Level 26
God Stats
21W - 24L
1,409 SR
Queue Stats
96W - 132L
1,370 Elo+
Solo
Arachne
Arachne
pravishkar1999
Arachne
Level 29
God Stats
17W - 10L
1,560 SR
Queue Stats
43W - 40L
1,430 Elo+
Solo
Bellona
Bellona
sebas_carloss
Bellona
Level 5
God Stats
1W - 1L
1,214 SR
Queue Stats
4W - 6L
1,282 Elo+
Solo
Team Averages
Level 23
1,467 SR
1,345 Elo+

VS

Team Averages
Level 12
1,395 SR
1,326 Elo+
Olorun
Olorun
MuffinMonks
Olorun
Level 4
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Neith
Neith
Nicole9716
Neith
Level 27
God Stats
101W - 122L
1,413 SR
Queue Stats
422W - 504L
1,291 Elo+
Solo
Izanami
Izanami
ReNeGaDeLeGaCy
Izanami
Level 4
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,235 Elo+
Party 1
Bacchus
Bacchus
Thaos7126
Bacchus
Level 23
God Stats
2W - 7L
1,526 SR
Queue Stats
9W - 17L
1,369 Elo+
Solo
Bellona
Bellona
Tugg_Speedman78
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 7
11,285
564
10,009
7,550
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 0 / 4
11,836
592
8,804
6,717
2,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
jacklucas2
Jing Wei
16
9 / 0 / 4
11,117
556
10,311
11,045
4,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
13 / 2 / 6
10,991
550
12,861
13,744
10,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
4
0 / 1 / 0
6,468
323
253
822
402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 11 / 1
7,935
397
8,766
15,466
6,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
11
2 / 3 / 0
7,916
396
4,822
7,617
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 11 / 0
8,139
407
6,921
15,011
4,518
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Thaos7126
Bacchus
6
0 / 1 / 1
6,572
329
1,416
4,704
3,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 11 / 1
7,181
359
2,972
18,085
15,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
36
Kills
3
3
Deaths
37
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
L
Olorun
0
11
1
0.05
L
Neith
2
3
0
0.67
L
1
11
0
0.09
W
7
0
4
9
L
Bacchus
Thaos7126
Bacchus
0
1
1
0.5
L
0
11
1
0.05
W
Jing Wei
jacklucas2
Jing Wei
9
0
4
11
W
13
2
6
8
W
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,238
Damage
24,897
39,878
Taken
60,883
20,129
Mitigated
33,870
13,601
Healing
5,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,009
452
0
1,408
7,550
2,638
1,440
2,314
5,236
64,150
0
L
Olorun
8,766
4,426
0
2,109
15,466
6,574
0
3,740
11,543
36,453
7,179
L
Neith
4,822
1,131
0
1,343
7,617
3,043
1,182
1,505
5,994
0
42,024
L
6,921
3,876
0
1,404
15,011
4,518
1,151
2,731
12,188
0
44,198
W
8,804
4,161
0
2,850
6,717
2,467
8,631
1,887
4,830
0
90,008
L
Bacchus
Thaos7126
Bacchus
1,416
124
0
592
4,704
3,771
255
1,003
3,568
5,242
0
L
2,972
564
0
460
18,085
15,964
136
474
17,581
8,212
22,629
W
Jing Wei
jacklucas2
Jing Wei
10,311
6,898
0
3,559
11,045
4,395
2,430
2,292
8,753
0
64,477
W
12,861
9,364
0
5,732
13,744
10,227
1,410
3,638
10,106
0
51,066
W
Bellona
253
80
0
52
822
402
0
135
687
0
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,697
Gold Earned
37,743
465
Minions Killed
325
0
Camps Cleared
0
1,667,579
Distance Traveled
1,273,450
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,285
564
125
6
0
405,172
0
L
Olorun
7,935
397
82
4
0
276,200
0
L
Neith
7,916
396
82
4
0
197,689
3
L
Izanami
8,139
407
94
5
0
318,093
0
W
Skadi
11,836
592
157
8
0
403,585
0
L
Bacchus
6,572
329
12
1
0
164,611
0
L
Bellona
7,181
359
55
3
0
316,857
1
W
Jing Wei
11,117
556
113
6
0
386,582
1
W
Arachne
10,991
550
67
3
0
437,888
3
W
Bellona
6,468
323
3
0
0
34,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role