Player Matchup

Merlin
Merlin
Convict740
Merlin
Level 147
God Stats
35W - 21L
1,627 SR
Queue Stats
1,166W - 1,151L
1,538 Elo+
Party 1
Bakasura
Bakasura
HRTlolito
Bakasura
Level 96
God Stats
3W - 8L
1,266 SR
Queue Stats
655W - 710L
1,528 Elo+
Solo
Jormungandr
Jormungandr
Italian-taco-
Jormungandr
Level 116
God Stats
40W - 50L
1,473 SR
Queue Stats
783W - 807L
1,573 Elo+
Party 3
Bacchus
Bacchus
Ticherich
Bacchus
Level 108
God Stats
9W - 9L
1,396 SR
Queue Stats
363W - 338L
1,521 Elo+
Party 1
Medusa
Medusa
apocryphal_angel
Medusa
Level 125
God Stats
16W - 12L
1,954 SR
Queue Stats
338W - 393L
1,485 Elo+
Party 3
Team Averages
Level 118
1,544 SR
1,529 Elo+

VS

Team Averages
Level 113
1,560 SR
1,537 Elo+
Janus
Janus
AzulSpirit
Janus
Level 128
God Stats
11W - 10L
1,528 SR
Queue Stats
621W - 577L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
DoubleO811
Gilgamesh
Level 99
God Stats
19W - 20L
1,614 SR
Queue Stats
237W - 249L
1,505 Elo+
Party 2
Hachiman
Hachiman
Duece Gaming
Hachiman
Level 160
God Stats
6W - 13L
1,425 SR
Queue Stats
624W - 623L
1,530 Elo+
Party 2
Geb
Geb
Jajumesan
Geb
Level 109
God Stats
29W - 13L
1,675 SR
Queue Stats
190W - 173L
1,630 Elo+
Solo
Guan Yu
Guan Yu
Korouni
Guan Yu
Level 69
God Stats
3W - 3L
1,557 SR
Queue Stats
102W - 88L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Convict740
Merlin
17
6 / 0 / 6
10,487
617
8,794
6,785
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
HRTlolito
Bakasura
15
5 / 2 / 6
9,432
555
6,354
12,519
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Italian-taco-
Jormungandr
16
0 / 1 / 2
9,857
580
9,452
11,091
9,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bacchus
Ticherich
Bacchus
13
3 / 3 / 6
8,717
513
6,560
12,526
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 3 / 5
8,825
519
13,151
10,617
3,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
5 / 5 / 2
8,659
509
9,342
9,150
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
DoubleO811
Gilgamesh
13
3 / 3 / 1
7,897
465
6,118
11,582
5,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Duece Gaming
Hachiman
12
1 / 3 / 3
7,379
434
6,697
9,779
2,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 5
7,187
423
3,970
15,379
8,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Korouni
Guan Yu
15
0 / 2 / 2
8,507
500
6,137
14,262
11,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
18
Kills
9
9
Deaths
18
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
5
5
2
1.2
W
Merlin
Convict740
Merlin
6
0
6
9
L
Gilgamesh
DoubleO811
Gilgamesh
3
3
1
1.17
L
Hachiman
Duece Gaming
Hachiman
1
3
3
0.83
W
Bakasura
HRTlolito
Bakasura
5
2
6
4
W
Jormungandr
Italian-taco-
Jormungandr
0
1
2
1
L
0
5
5
0.5
L
Guan Yu
Korouni
Guan Yu
0
2
2
0.5
W
Bacchus
Ticherich
Bacchus
3
3
6
2
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,311
Damage
32,264
53,538
Taken
60,152
35,892
Mitigated
31,020
13,962
Healing
19,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
9,342
405
0
1,807
9,150
3,033
275
3,955
4,775
55,671
0
W
Merlin
Convict740
Merlin
8,794
670
86
2,822
6,785
2,788
0
2,549
4,044
72,304
0
L
Gilgamesh
DoubleO811
Gilgamesh
6,118
1,646
0
3,163
11,582
5,352
0
3,132
8,345
0
57,578
L
Hachiman
Duece Gaming
Hachiman
6,697
3,464
0
3,252
9,779
2,757
177
3,232
6,547
0
46,831
W
Bakasura
HRTlolito
Bakasura
6,354
4,176
0
4,375
12,519
5,400
385
2,428
9,901
0
51,643
W
Jormungandr
Italian-taco-
Jormungandr
9,452
5,070
0
2,625
11,091
9,700
302
4
11,087
76,792
0
L
3,970
420
1,785
3,104
15,379
8,295
0
5,155
10,224
20,004
0
L
Guan Yu
Korouni
Guan Yu
6,137
971
0
6,203
14,262
11,583
0
9,332
4,765
0
58,350
W
Bacchus
Ticherich
Bacchus
6,560
494
0
3,020
12,526
14,106
0
3,493
8,902
20,019
0
W
13,151
6,394
0
1,034
10,617
3,898
0
4,343
6,185
0
81,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,318
Gold Earned
39,629
549
Minions Killed
458
0
Camps Cleared
0
1,629,170
Distance Traveled
1,563,936
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,659
509
112
7
0
277,838
6
W
Merlin
10,487
617
152
9
0
318,640
2
L
Gilgamesh
7,897
465
84
5
0
331,064
1
L
Hachiman
7,379
434
89
5
0
307,909
1
W
Bakasura
9,432
555
95
6
0
398,388
3
W
Jormungandr
9,857
580
158
9
0
301,778
2
L
Geb
7,187
423
37
2
0
314,798
7
L
Guan Yu
8,507
500
136
8
0
332,327
4
W
Bacchus
8,717
513
26
2
0
318,365
5
W
Medusa
8,825
519
118
7
0
291,999
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role