Player Matchup

Sun Wukong
Sun Wukong
BossFlicks
Sun Wukong
Level 61
God Stats
62W - 49L
1,573 SR
Queue Stats
337W - 301L
1,514 Elo+
Party 2
Artio
Artio
KezoBlackblood
Artio
Level 104
God Stats
19W - 18L
1,348 SR
Queue Stats
219W - 227L
1,378 Elo+
Party 1
Hel
Hel
StormTerror5
Hel
Level 29
God Stats
2W - 2L
1,250 SR
Queue Stats
112W - 119L
1,435 Elo+
Party 2
Hachiman
Hachiman
edge1234
Hachiman
Level 49
God Stats
5W - 3L
1,586 SR
Queue Stats
42W - 33L
1,576 Elo+
Party 1
Nemesis
Nemesis
lOratezl
Nemesis
Level 48
God Stats
7W - 6L
1,605 SR
Queue Stats
225W - 171L
1,673 Elo+
Solo
Team Averages
Level 58
1,472 SR
1,515 Elo+

VS

Team Averages
Level 70
1,479 SR
1,466 Elo+
Thanatos
Thanatos
ArcherYu
Thanatos
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 38L
1,457 Elo+
Party 3
Sol
Sol
EZGOSS
Sol
Level 104
God Stats
11W - 12L
1,535 SR
Queue Stats
241W - 231L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
ItsallLIT
Danzaburou
Level 61
God Stats
38W - 49L
1,462 SR
Queue Stats
230W - 253L
1,452 Elo+
Party 3
Sylvanus
Sylvanus
Thaven15
Sylvanus
Level 26
God Stats
3W - 6L
1,441 SR
Queue Stats
48W - 57L
1,430 Elo+
Party 3
Janus
Janus
nektarr
Janus
Level 143
God Stats
14W - 24L
1,457 SR
Queue Stats
203W - 193L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BossFlicks
Sun Wukong
11
2 / 0 / 2
6,123
612
2,780
5,993
3,330
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 0 / 2
5,070
507
683
5,707
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 4
5,327
533
1,536
4,715
1,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
edge1234
Hachiman
9
0 / 0 / 0
5,083
508
1,134
3,409
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
lOratezl
Nemesis
12
9 / 0 / 1
7,055
706
7,021
7,462
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArcherYu
Thanatos
8
0 / 5 / 2
4,891
489
3,040
6,883
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
EZGOSS
Sol
8
0 / 4 / 0
5,131
513
3,873
6,532
1,407
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ItsallLIT
Danzaburou
8
0 / 0 / 0
4,994
499
2,047
2,669
628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Thaven15
Sylvanus
7
0 / 1 / 0
4,511
451
2,178
3,483
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
nektarr
Janus
11
2 / 1 / 0
5,958
596
3,392
1,782
459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ArcherYu
Thanatos
0
5
2
0.2
W
Sun Wukong
BossFlicks
Sun Wukong
2
0
2
3
L
Sol
EZGOSS
Sol
0
4
0
0
L
Danzaburou
ItsallLIT
Danzaburou
0
0
0
0
W
0
0
2
1
W
0
2
4
1
L
Sylvanus
Thaven15
Sylvanus
0
1
0
0
W
Hachiman
edge1234
Hachiman
0
0
0
0
W
Nemesis
lOratezl
Nemesis
9
0
1
9.5
L
Janus
nektarr
Janus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,154
Damage
14,530
27,286
Taken
21,349
10,607
Mitigated
7,473
14,131
Healing
8,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ArcherYu
Thanatos
3,040
1,149
0
3,942
6,883
2,264
0
408
6,475
0
24,529
W
Sun Wukong
BossFlicks
Sun Wukong
2,780
146
0
2,794
5,993
3,330
370
2,126
3,867
0
31,775
L
Sol
EZGOSS
Sol
3,873
1,940
0
1,919
6,532
1,407
840
0
6,532
28,984
0
L
Danzaburou
ItsallLIT
Danzaburou
2,047
527
0
1,005
2,669
628
0
253
2,416
0
28,514
W
683
0
140
2,587
5,707
2,445
0
923
4,710
10,981
0
W
1,536
141
373
2,298
4,715
1,427
52
2,631
1,848
25,276
0
L
Sylvanus
Thaven15
Sylvanus
2,178
832
271
630
3,483
2,715
0
746
2,737
11,133
4,849
W
Hachiman
edge1234
Hachiman
1,134
629
0
1,889
3,409
769
0
351
3,058
0
29,851
W
Nemesis
lOratezl
Nemesis
7,021
3,266
0
4,050
7,462
2,636
0
2,758
4,682
0
38,994
L
Janus
nektarr
Janus
3,392
234
0
745
1,782
459
0
812
970
31,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,658
Gold Earned
25,485
330
Minions Killed
269
0
Camps Cleared
0
988,417
Distance Traveled
881,187
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,891
489
43
4
0
189,845
1
W
Sun Wukong
6,123
612
81
8
0
209,133
5
L
Sol
5,131
513
61
6
0
160,098
5
L
Danzaburou
4,994
499
46
5
0
174,012
1
W
Artio
5,070
507
21
2
0
197,284
2
W
Hel
5,327
533
62
6
0
179,708
4
L
Sylvanus
4,511
451
40
4
0
160,146
1
W
Hachiman
5,083
508
84
8
0
182,291
1
W
Nemesis
7,055
706
82
8
0
220,001
5
L
Janus
5,958
596
79
8
0
197,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role