Player Matchup

Cliodhna
Cliodhna
Blackrun3
Cliodhna
Level 29
God Stats
6W - 8L
1,501 SR
Queue Stats
60W - 94L
1,399 Elo+
Party 2
Sylvanus
Sylvanus
ImTheBetterNick
Sylvanus
Level 20
God Stats
11W - 11L
1,765 SR
Queue Stats
206W - 171L
1,634 Elo+
Solo
Ra
Ra
Kovitch
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 69L
1,362 Elo+
Party 2
Neith
Neith
Soulserk
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,664 Elo+
Solo
Bastet
Bastet
VoidGaming17
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 82L
1,597 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,531 Elo+

VS

Team Averages
Level 44
1,572 SR
1,515 Elo+
Neith
Neith
Balanceis
Neith
Level 17
God Stats
2W - 7L
1,764 SR
Queue Stats
93W - 72L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
GhostTorrent
Cthulhu
Level 18
God Stats
4W - 6L
1,592 SR
Queue Stats
32W - 25L
1,476 Elo+
Party 1
Nemesis
Nemesis
RyceBoul
Nemesis
Level 28
God Stats
1W - 1L
1,309 SR
Queue Stats
82W - 54L
1,660 Elo+
Solo
Sun Wukong
Sun Wukong
Swickyy15
Sun Wukong
Level 29
God Stats
13W - 5L
1,694 SR
Queue Stats
231W - 236L
1,381 Elo+
Solo
Tiamat
Tiamat
vRiotz
Tiamat
Level 126
God Stats
5W - 5L
1,502 SR
Queue Stats
182W - 161L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Blackrun3
Cliodhna
18
2 / 8 / 4
12,266
454
8,157
20,186
9,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
20
9 / 1 / 1
13,545
502
15,909
24,317
21,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 9 / 5
9,875
366
7,344
14,758
3,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Soulserk
Neith
17
1 / 10 / 5
11,747
435
10,166
16,531
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
20
5 / 3 / 4
13,391
496
20,992
22,872
22,739
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Balanceis
Neith
19
3 / 4 / 12
12,639
468
12,753
14,752
6,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
GhostTorrent
Cthulhu
18
1 / 3 / 13
12,685
470
8,048
25,424
35,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
RyceBoul
Nemesis
20
15 / 5 / 1
15,076
558
23,568
21,686
12,401
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Swickyy15
Sun Wukong
19
1 / 2 / 5
12,453
461
2,642
15,984
11,376
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
vRiotz
Tiamat
20
11 / 4 / 8
16,020
593
23,397
22,200
17,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
17
Kills
31
31
Deaths
18
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
Balanceis
Neith
3
4
12
2.25
L
Cliodhna
Blackrun3
Cliodhna
2
8
4
0.5
W
Cthulhu
GhostTorrent
Cthulhu
1
3
13
2.5
L
Sylvanus
9
1
1
9.5
L
0
9
5
0.28
W
Nemesis
RyceBoul
Nemesis
15
5
1
3.1
L
Neith
Soulserk
Neith
1
10
5
0.35
W
Sun Wukong
Swickyy15
Sun Wukong
1
2
5
1.75
L
Bastet
5
3
4
2.33
W
Tiamat
vRiotz
Tiamat
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,568
Damage
70,408
98,664
Taken
100,046
64,612
Mitigated
82,993
35,715
Healing
31,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Balanceis
Neith
12,753
4,671
0
3,788
14,752
6,020
5,272
4,487
10,265
0
79,207
L
Cliodhna
Blackrun3
Cliodhna
8,157
1,431
0
4,782
20,186
9,736
172
5,739
14,174
0
92,264
W
Cthulhu
GhostTorrent
Cthulhu
8,048
635
792
6,706
25,424
35,492
648
6,779
18,174
36,008
0
L
Sylvanus
15,909
3,445
3,362
11,415
24,317
21,789
1,117
8,772
15,312
71,171
13,230
L
7,344
516
380
984
14,758
3,864
400
5,490
8,978
38,849
0
W
Nemesis
RyceBoul
Nemesis
23,568
9,943
0
4,183
21,686
12,401
1,158
5,811
15,693
0
152,907
L
Neith
Soulserk
Neith
10,166
3,516
0
2,696
16,531
6,484
1,360
5,554
10,839
0
66,497
W
Sun Wukong
Swickyy15
Sun Wukong
2,642
547
0
6,045
15,984
11,376
1,112
3,312
12,672
0
45,539
L
Bastet
20,992
6,213
0
12,096
22,872
22,739
703
4,808
17,916
0
93,148
W
Tiamat
vRiotz
Tiamat
23,397
1,421
665
9,375
22,200
17,704
1,534
5,298
16,588
128,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,824
Gold Earned
68,873
583
Minions Killed
686
0
Camps Cleared
0
2,261,415
Distance Traveled
2,640,011
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,639
468
117
4
0
503,359
2
L
Cliodhna
12,266
454
140
5
0
447,116
2
W
Cthulhu
12,685
470
62
2
0
464,963
5
L
Sylvanus
13,545
502
134
5
0
432,277
1
L
Ra
9,875
366
62
2
0
434,335
3
W
Nemesis
15,076
558
179
7
0
609,425
1
L
Neith
11,747
435
108
4
0
440,108
0
W
Sun Wukong
12,453
461
135
5
0
538,081
2
L
Bastet
13,391
496
139
5
0
507,579
3
W
Tiamat
16,020
593
193
7
0
524,183
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role