Player Matchup

Serqet
Serqet
 
Serqet
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jac Slicer
Geb
Level 17
God Stats
5W - 3L
1,365 SR
Queue Stats
50W - 51L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
OkraWindFury
Kukulkan
Level 16
God Stats
0W - 2L
1,522 SR
Queue Stats
4W - 8L
1,730 Elo+
Party 3
Jing Wei
Jing Wei
SenorSpidey
Jing Wei
Level 128
God Stats
5W - 8L
1,557 SR
Queue Stats
118W - 123L
1,525 Elo+
Party 4
Scylla
Scylla
TopNacht
Scylla
Level 92
God Stats
0W - 1L
1,702 SR
Queue Stats
5W - 5L
1,761 Elo+
Party 3
Team Averages
Level 59
1,529 SR
1,603 Elo+

VS

Team Averages
Level 62
1,610 SR
1,441 Elo+
Mulan
Mulan
BROWNS ELF
Mulan
Level 127
God Stats
12W - 8L
1,585 SR
Queue Stats
210W - 187L
1,400 Elo+
Party 2
Izanami
Izanami
COOMER1
Izanami
Level 24
God Stats
5W - 4L
1,579 SR
Queue Stats
11W - 10L
1,384 Elo+
Party 1
Scylla
Scylla
SmudgyDesert910
Scylla
Level 85
God Stats
8W - 9L
1,520 SR
Queue Stats
68W - 68L
1,447 Elo+
Party 2
Rama
Rama
SpamChat
Rama
Level 26
God Stats
2W - 0L
1,735 SR
Queue Stats
21W - 17L
1,535 Elo+
Party 1
Geb
Geb
Xtrem Reaper
Geb
Level 48
God Stats
7W - 11L
1,632 SR
Queue Stats
48W - 75L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 3 / 5
7,561
630
2,586
7,212
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 5
6,817
568
3,013
13,394
4,800
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
OkraWindFury
Kukulkan
16
2 / 6 / 4
8,786
732
7,401
9,553
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
SenorSpidey
Jing Wei
16
2 / 2 / 4
8,977
748
6,213
10,021
3,934
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
TopNacht
Scylla
15
3 / 4 / 2
8,791
733
9,489
7,122
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
4 / 1 / 10
9,927
827
8,606
9,947
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
COOMER1
Izanami
16
3 / 1 / 10
9,670
806
9,448
5,362
2,082
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 4 / 2
10,391
866
5,557
8,457
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
17
6 / 0 / 5
10,486
874
12,239
7,572
3,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 14
9,458
788
5,232
12,681
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
8
Kills
18
18
Deaths
8
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
3
5
1.17
W
Mulan
4
1
10
9
W
Izanami
COOMER1
Izanami
3
1
10
8
L
0
3
5
0.83
L
Kukulkan
OkraWindFury
Kukulkan
2
6
4
0.67
L
Jing Wei
SenorSpidey
Jing Wei
2
2
4
2
W
5
4
2
1.5
W
Rama
6
0
5
8.5
L
Scylla
TopNacht
Scylla
3
4
2
1
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,702
Damage
41,082
47,302
Taken
44,019
20,409
Mitigated
30,070
3,317
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,586
0
0
133
7,212
5,151
0
1,548
5,478
0
6,621
W
Mulan
8,606
660
0
1,371
9,947
9,834
448
3,804
5,987
4,273
17,516
W
Izanami
COOMER1
Izanami
9,448
5,442
0
902
5,362
2,082
1,979
2,676
2,506
0
37,448
L
3,013
641
24
1,419
13,394
4,800
0
3,579
9,579
5,670
0
L
Kukulkan
OkraWindFury
Kukulkan
7,401
774
0
125
9,553
4,011
0
2,574
6,716
35,375
0
L
Jing Wei
SenorSpidey
Jing Wei
6,213
4,118
0
733
10,021
3,934
0
2,409
7,550
0
30,142
W
5,557
345
196
1,250
8,457
3,264
1,417
5,193
3,264
33,472
0
W
Rama
12,239
9,069
0
1,200
7,572
3,200
3,759
3,306
4,086
0
47,907
L
Scylla
TopNacht
Scylla
9,489
412
0
883
7,122
2,513
1
1,800
5,055
35,118
0
W
5,232
175
1,035
4,119
12,681
11,690
219
5,385
7,002
11,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,932
Gold Earned
49,932
228
Minions Killed
275
3
Camps Cleared
13
1,043,346
Distance Traveled
1,179,178
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,561
630
9
1
2
173,725
1
W
Mulan
9,927
827
37
3
1
237,790
2
W
Izanami
9,670
806
65
5
1
243,013
3
L
Geb
6,817
568
5
0
0
210,674
1
L
Kukulkan
8,786
732
82
7
0
209,340
0
L
Jing Wei
8,977
748
61
5
1
250,765
2
W
Scylla
10,391
866
77
6
5
213,973
3
W
Rama
10,486
874
82
7
6
227,214
3
L
Scylla
8,791
733
71
6
0
198,842
0
W
Geb
9,458
788
14
1
0
257,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role