Player Matchup

Chiron
Chiron
Gold V
LemonadeFam
Chiron
Gold V
Level 159
God Stats
2W - 0L
1,798 SR
Queue Stats
17W - 6L
1,707 MMR
Party 1
Geb
Geb
Gold V
Tomberino
Geb
Gold V
Level 142
God Stats
3W - 0L
1,765 SR
Queue Stats
15W - 5L
1,718 MMR
Party 1
Tiamat
Tiamat
Gold V
Viltch
Tiamat
Gold V
Level 152
God Stats
1W - 0L
1,610 SR
Queue Stats
15W - 5L
1,762 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,724 SR
1,729 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,562 SR
1,475 MMR
Ullr
Ullr
Gold V
 
Ullr
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
Marrern
Bellona
Silver II
Level 65
God Stats
13W - 6L
1,685 SR
Queue Stats
19W - 15L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
5 / 1 / 3
9,549
682
14,115
9,927
3,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 7
9,754
697
8,458
13,134
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Viltch
Tiamat
13
2 / 0 / 4
9,029
645
9,573
7,679
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
He BoOdinAphroditeFenrirHercules

VS

Bans
ThothBacchusAnhurSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 3 / 0
8,172
584
10,766
13,126
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
12
0 / 4 / 1
7,746
553
7,766
9,747
5,045
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bellona
Marrern
Bellona
11
0 / 1 / 1
7,637
546
4,577
13,261
14,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
0
0.33
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
Chiron
5
1
3
6.5
L
Bellona
Marrern
Bellona
0
1
1
0.5
W
1
0
7
4.5
W
Tiamat
Viltch
Tiamat
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,146
Damage
23,109
30,740
Taken
36,134
23,729
Mitigated
24,883
10,706
Healing
8,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,766
2,234
0
2,347
13,126
5,749
0
5,714
7,412
0
38,046
L
Baron Samedi
 
Baron Samedi
7,766
537
1,956
3,302
9,747
5,045
0
5,052
4,695
25,649
0
W
Chiron
14,115
4,108
1,611
3,151
9,927
3,904
2,203
870
8,560
0
45,171
L
Bellona
Marrern
Bellona
4,577
648
0
1,336
13,261
14,089
0
7,717
5,544
0
19,104
W
8,458
749
0
3,577
13,134
15,006
408
5,286
7,295
21,235
0
W
Tiamat
Viltch
Tiamat
9,573
362
0
2,367
7,679
4,819
500
1,731
5,666
39,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,332
Gold Earned
23,555
167
Minions Killed
147
5
Camps Cleared
7
809,176
Distance Traveled
752,071
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,172
584
67
5
2
244,198
6
L
Baron Samedi
7,746
553
49
4
2
238,109
5
W
Chiron
9,549
682
68
5
1
259,834
4
L
Bellona
7,637
546
31
2
3
269,764
4
W
Geb
9,754
697
25
2
0
270,937
3
W
Tiamat
9,029
645
74
5
4
278,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role