Player Matchup

Pele
Pele
 
Pele
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
TakahashiJones
Thoth
Level 27
God Stats
5W - 8L
1,348 SR
Queue Stats
61W - 92L
1,236 Elo+
Solo
Hel
Hel
Topblizzard
Hel
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,304 Elo+
Solo
Team Averages
Level 56
1,449 SR
1,347 Elo+

VS

Team Averages
Level 57
1,443 SR
1,191 Elo+
Zeus
Zeus
FROTA_ESTELAR
Zeus
Level 18
God Stats
1W - 2L
1,459 SR
Queue Stats
1W - 4L
1,030 Elo+
Party 1
Jormungandr
Jormungandr
RenatoGomes12
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
tonebone8003
Cthulhu
Level 148
God Stats
3W - 5L
1,372 SR
Queue Stats
179W - 252L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 1 / 3
7,475
748
4,652
8,094
5,788
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 6 / 3
7,220
722
6,135
7,187
2,670
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 2
5,828
583
1,360
6,611
2,408
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
7,235
724
6,659
6,096
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
RenatoGomes12
Jormungandr
9
2 / 2 / 6
7,212
721
4,799
6,832
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
tonebone8003
Cthulhu
11
4 / 1 / 5
7,348
735
6,625
7,041
3,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
10
10
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
1
3
5.5
W
4
5
4
1.2
W
Jormungandr
RenatoGomes12
Jormungandr
2
2
6
2.5
L
3
6
3
0.75
L
0
3
2
0.33
W
Cthulhu
tonebone8003
Cthulhu
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,147
Damage
18,083
21,892
Taken
19,969
10,866
Mitigated
9,929
1,548
Healing
2,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,652
657
0
290
8,094
5,788
0
7,072
1,022
0
18,759
W
6,659
1,818
307
650
6,096
2,171
478
2,822
3,120
17,982
0
W
Jormungandr
RenatoGomes12
Jormungandr
4,799
1,063
0
769
6,832
4,235
154
1,830
4,836
14,527
0
L
6,135
429
0
220
7,187
2,670
0
6,137
1,050
17,389
0
L
1,360
312
477
561
6,611
2,408
0
5,764
847
9,647
0
W
Cthulhu
tonebone8003
Cthulhu
6,625
0
312
324
7,041
3,523
64
2,959
3,889
26,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,523
Gold Earned
21,795
86
Minions Killed
99
3
Camps Cleared
6
491,994
Distance Traveled
514,202
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,475
748
29
3
1
191,173
0
W
Zeus
7,235
724
38
4
2
147,848
3
W
Jormungandr
7,212
721
22
2
2
167,551
0
L
Thoth
7,220
722
37
4
0
153,028
2
L
Hel
5,828
583
20
2
2
147,793
1
W
Cthulhu
7,348
735
39
4
2
198,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role