Player Matchup

Geb
Geb
Armed Commando
Geb
Level 90
God Stats
6W - 5L
1,542 SR
Queue Stats
116W - 129L
1,497 Elo+
Party 1
Charybdis
Charybdis
COD KINGZ 4EVA
Charybdis
Level 143
God Stats
27W - 28L
1,570 SR
Queue Stats
427W - 426L
1,591 Elo+
Party 1
Hachiman
Hachiman
Fxther Dio
Hachiman
Level 111
God Stats
7W - 3L
1,426 SR
Queue Stats
167W - 194L
1,435 Elo+
Party 1
Aphrodite
Aphrodite
SortingSummer28
Aphrodite
Level 68
God Stats
8W - 4L
1,519 SR
Queue Stats
43W - 29L
1,566 Elo+
Party 1
Bellona
Bellona
Zekopack
Bellona
Level 10
God Stats
8W - 6L
1,751 SR
Queue Stats
14W - 17L
1,426 Elo+
Party 1
Team Averages
Level 84
1,562 SR
1,503 Elo+

VS

Team Averages
Level 53
1,657 SR
1,426 Elo+
Morgan Le Fay
Morgan Le Fay
Dinorex550
Morgan Le Fay
Level 68
God Stats
23W - 19L
1,509 SR
Queue Stats
241W - 244L
1,383 Elo+
Solo
Cerberus
Cerberus
FCg20
Cerberus
Level 43
God Stats
1W - 2L
1,715 SR
Queue Stats
17W - 26L
1,488 Elo+
Party 3
Izanami
Izanami
GMC_OnlyCake
Izanami
Level 34
God Stats
3W - 2L
1,847 SR
Queue Stats
221W - 244L
1,370 Elo+
Party 2
Serqet
Serqet
Havds
Serqet
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,490 Elo+
Party 3
Thanatos
Thanatos
Ki7yoso
Thanatos
Level 34
God Stats
2W - 4L
1,713 SR
Queue Stats
175W - 198L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 19
11,205
487
8,834
18,639
19,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
COD KINGZ 4EVA
Charybdis
20
14 / 2 / 9
14,062
611
21,501
16,425
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Fxther Dio
Hachiman
16
3 / 4 / 6
11,116
483
7,127
13,788
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
SortingSummer28
Aphrodite
20
6 / 0 / 14
13,037
567
11,249
14,154
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Zekopack
Bellona
20
12 / 2 / 4
14,363
624
16,498
15,458
16,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dinorex550
Morgan Le Fay
18
3 / 6 / 1
11,603
504
8,837
14,135
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
FCg20
Cerberus
14
0 / 5 / 4
9,372
407
5,406
18,926
19,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
GMC_OnlyCake
Izanami
15
3 / 9 / 0
9,977
434
8,960
19,250
6,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Havds
Serqet
16
1 / 8 / 1
10,244
445
7,375
19,610
7,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Ki7yoso
Thanatos
15
2 / 9 / 2
9,614
418
6,330
18,182
8,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
17
36
Kills
9
9
Deaths
37
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
19
10.5
W
Charybdis
COD KINGZ 4EVA
Charybdis
14
2
9
9.25
L
Morgan Le Fay
Dinorex550
Morgan Le Fay
3
6
1
0.58
L
Cerberus
FCg20
Cerberus
0
5
4
0.4
W
Hachiman
Fxther Dio
Hachiman
3
4
6
1.5
L
Izanami
GMC_OnlyCake
Izanami
3
9
0
0.33
L
Serqet
Havds
Serqet
1
8
1
0.19
L
Thanatos
Ki7yoso
Thanatos
2
9
2
0.33
W
Aphrodite
SortingSummer28
Aphrodite
6
0
14
13
W
Bellona
Zekopack
Bellona
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,209
Damage
36,908
78,464
Taken
90,103
52,093
Mitigated
46,677
37,643
Healing
25,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,834
1,022
0
3,202
18,639
19,609
490
3,811
14,108
29,514
0
W
Charybdis
COD KINGZ 4EVA
Charybdis
21,501
12,638
0
8,790
16,425
6,218
4,594
4,091
12,334
0
136,229
L
Morgan Le Fay
Dinorex550
Morgan Le Fay
8,837
292
315
1,547
14,135
5,119
0
3,641
10,494
77,364
0
L
Cerberus
FCg20
Cerberus
5,406
395
456
3,655
18,926
19,211
388
5,138
13,788
29,887
0
W
Hachiman
Fxther Dio
Hachiman
7,127
3,406
0
3,088
13,788
3,749
0
3,213
10,575
0
58,626
L
Izanami
GMC_OnlyCake
Izanami
8,960
5,581
0
4,265
19,250
6,131
366
6,305
12,945
0
85,201
L
Serqet
Havds
Serqet
7,375
1,680
243
4,955
19,610
7,579
266
5,093
14,517
0
50,277
L
Thanatos
Ki7yoso
Thanatos
6,330
1,982
0
10,495
18,182
8,637
0
3,185
14,997
0
70,027
W
Aphrodite
SortingSummer28
Aphrodite
11,249
768
6,058
11,434
14,154
6,282
1,445
5,160
8,583
89,654
0
W
Bellona
Zekopack
Bellona
16,498
5,293
0
5,071
15,458
16,235
1,166
1,304
12,900
17,831
78,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,783
Gold Earned
50,810
631
Minions Killed
536
0
Camps Cleared
0
2,163,862
Distance Traveled
1,963,935
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,205
487
27
1
0
457,194
1
W
Charybdis
14,062
611
184
8
0
425,705
1
L
Morgan Le Fay
11,603
504
120
5
0
367,731
4
L
Cerberus
9,372
407
63
3
0
404,530
5
W
Hachiman
11,116
483
84
4
0
380,393
7
L
Izanami
9,977
434
143
6
0
366,967
0
L
Serqet
10,244
445
102
4
0
415,811
2
L
Thanatos
9,614
418
108
5
0
408,896
0
W
Aphrodite
13,037
567
162
7
0
435,578
0
W
Bellona
14,363
624
174
8
0
464,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role