Player Matchup

Hercules
Hercules
KingMeAsChampDad
Hercules
Level 126
God Stats
15W - 20L
1,575 SR
Queue Stats
495W - 560L
1,514 Elo+
Solo
Zeus
Zeus
TFMegatronTF
Zeus
Level 63
God Stats
146W - 148L
1,550 SR
Queue Stats
146W - 149L
1,522 Elo+
Party 2
Fenrir
Fenrir
TfShockwave
Fenrir
Level 127
God Stats
6W - 7L
1,467 SR
Queue Stats
136W - 167L
1,489 Elo+
Party 2
Team Averages
Level 105
1,531 SR
1,508 Elo+

VS

Team Averages
Level 56
1,559 SR
1,380 Elo+
Neith
Neith
LockNaroth
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 1
Eset
Eset
Lorcasth
Eset
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,251 Elo+
Party 1
Gilgamesh
Gilgamesh
Raguer
Gilgamesh
Level 108
God Stats
0W - 1L
1,677 SR
Queue Stats
13W - 7L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 15
8,360
836
6,069
9,683
9,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 2 / 9
8,142
814
9,102
6,675
2,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
12 / 2 / 6
9,569
957
9,723
9,734
3,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 6 / 0
7,500
750
3,954
9,168
2,815
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
11
0 / 9 / 4
6,665
667
2,492
9,421
2,917
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Raguer
Gilgamesh
11
2 / 5 / 3
7,153
715
7,022
10,280
8,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
20
Kills
5
5
Deaths
20
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
15
10.5
L
Neith
3
6
0
0.5
L
Eset
0
9
4
0.22
L
Gilgamesh
Raguer
Gilgamesh
2
5
3
0.7
W
5
2
9
4.75
W
Fenrir
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,894
Damage
13,468
26,092
Taken
28,869
16,351
Mitigated
14,244
6,977
Healing
1,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,069
856
0
5,774
9,683
9,650
627
1,340
8,343
249
17,631
L
Neith
3,954
1,897
0
436
9,168
2,815
0
4,251
4,709
0
12,369
L
Eset
2,492
471
110
741
9,421
2,917
0
2,369
6,962
23,792
0
L
Gilgamesh
Raguer
Gilgamesh
7,022
1,954
0
421
10,280
8,512
0
2,995
6,826
0
17,181
W
9,102
492
0
283
6,675
2,926
274
833
5,842
30,100
0
W
Fenrir
9,723
1,617
0
920
9,734
3,775
1,000
1,473
8,164
0
20,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,071
Gold Earned
21,318
83
Minions Killed
95
4
Camps Cleared
4
589,142
Distance Traveled
486,272
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,360
836
19
2
0
202,246
3
L
Neith
7,500
750
25
3
1
148,729
0
L
Eset
6,665
667
46
5
1
151,965
0
L
Gilgamesh
7,153
715
24
2
2
185,578
3
W
Zeus
8,142
814
41
4
1
185,628
0
W
Fenrir
9,569
957
23
2
3
201,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role