Player Matchup

Medusa
Medusa
Silver I
AG-kev-
Medusa
Silver I
Level 150
God Stats
7W - 3L
1,627 SR
Queue Stats
26W - 30L
1,396 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
XxWarssxX
Kumbhakarna
Gold V
Level 68
God Stats
2W - 0L
1,809 SR
Queue Stats
26W - 33L
1,303 MMR
Party 1
Kukulkan
Kukulkan
Gold V
seejonroar
Kukulkan
Gold V
Level 127
God Stats
169W - 224L
1,401 SR
Queue Stats
710W - 809L
1,363 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,612 SR
1,354 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 76
1,479 SR
1,453 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
BUSTEDBRAND23
Ymir
Platinum IV
Level 68
God Stats
0W - 1L
1,605 SR
Queue Stats
162W - 171L
1,557 MMR
Party 2
Agni
Agni
Gold IV
iBeatKids420
Agni
Gold IV
Level 68
God Stats
0W - 1L
1,332 SR
Queue Stats
105W - 118L
1,302 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AG-kev-
Medusa
17
7 / 6 / 8
13,137
691
21,897
13,781
5,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
XxWarssxX
Kumbhakarna
15
3 / 5 / 13
13,090
689
5,131
20,299
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
seejonroar
Kukulkan
18
9 / 3 / 8
13,579
715
18,905
12,116
5,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ArtioZhong KuiGilgameshChernobogOdin

VS

Bans
TerraPersephoneTyrBaron SamediChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 8 / 3
10,862
572
8,982
19,468
9,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 1 / 10
13,290
699
13,891
20,081
25,008
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
5 / 10 / 6
11,786
620
10,755
15,408
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
33
19
Kills
14
14
Deaths
19
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
5
8
3
0.81
W
Medusa
AG-kev-
Medusa
7
6
8
1.83
L
4
1
10
9
W
Kumbhakarna
XxWarssxX
Kumbhakarna
3
5
13
1.9
L
5
10
6
0.8
W
Kukulkan
seejonroar
Kukulkan
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
33,628
46,196
Taken
54,957
35,416
Mitigated
39,699
12,432
Healing
4,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,982
2,054
0
1,278
19,468
9,416
0
6,463
13,005
0
27,759
W
Medusa
AG-kev-
Medusa
21,897
8,919
0
2,465
13,781
5,727
1,452
7,950
5,831
0
77,812
L
13,891
2,110
0
2,259
20,081
25,008
0
10,294
9,787
52,009
0
W
Kumbhakarna
XxWarssxX
Kumbhakarna
5,131
294
342
5,743
20,299
24,431
84
10,460
9,839
15,500
0
L
10,755
1,370
0
985
15,408
5,275
0
7,655
7,753
39,537
0
W
Kukulkan
seejonroar
Kukulkan
18,905
1,139
0
3,882
12,116
5,258
761
7,193
4,923
64,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
35,938
214
Minions Killed
179
8
Camps Cleared
9
999,052
Distance Traveled
952,577
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,862
572
33
2
3
334,359
5
W
Medusa
13,137
691
92
5
6
322,555
4
L
Ymir
13,290
699
85
4
2
345,519
1
W
Kumbhakarna
13,090
689
17
1
0
329,505
3
L
Agni
11,786
620
61
3
4
272,699
2
W
Kukulkan
13,579
715
105
6
2
346,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role