Player Matchup

Kuzenbo
Kuzenbo
GhettoSlurpee
Kuzenbo
Level 124
God Stats
6W - 2L
1,637 SR
Queue Stats
421W - 379L
1,548 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HellaWorthy
Ah Muzen Cab
Level 105
God Stats
6W - 10L
1,138 SR
Queue Stats
285W - 252L
1,557 Elo+
Party 1
Geb
Geb
la-casa007
Geb
Level 107
God Stats
8W - 4L
1,699 SR
Queue Stats
153W - 125L
1,588 Elo+
Solo
Tiamat
Tiamat
pWnW01f
Tiamat
Level 90
God Stats
11W - 10L
1,521 SR
Queue Stats
112W - 131L
1,417 Elo+
Solo
King Arthur
King Arthur
porttto_
King Arthur
Level 85
God Stats
2W - 1L
1,467 SR
Queue Stats
182W - 169L
1,428 Elo+
Solo
Team Averages
Level 102
1,492 SR
1,508 Elo+

VS

Team Averages
Level 108
1,578 SR
1,498 Elo+
Ymir
Ymir
CaptainCopeWsky
Ymir
Level 121
God Stats
8W - 5L
1,500 SR
Queue Stats
12W - 12L
1,567 Elo+
Solo
Neith
Neith
DuskPanda2505
Neith
Level 64
God Stats
1W - 3L
1,416 SR
Queue Stats
52W - 76L
1,393 Elo+
Solo
Jing Wei
Jing Wei
ItsMagoo_
Jing Wei
Level 119
God Stats
4W - 4L
1,645 SR
Queue Stats
120W - 130L
1,549 Elo+
Solo
Agni
Agni
MercuryRime
Agni
Level 79
God Stats
5W - 3L
1,705 SR
Queue Stats
311W - 334L
1,543 Elo+
Solo
Chronos
Chronos
alohaloosers
Chronos
Level 159
God Stats
19W - 14L
1,625 SR
Queue Stats
333W - 335L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
0 / 1 / 10
9,981
475
8,052
17,245
23,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
HellaWorthy
Ah Muzen Cab
17
3 / 2 / 9
11,561
551
9,797
9,154
4,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 1 / 6
12,605
600
16,463
15,144
7,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
pWnW01f
Tiamat
17
5 / 3 / 3
11,049
526
13,357
11,277
6,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
porttto_
King Arthur
17
1 / 6 / 5
10,842
516
9,855
16,781
17,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 5
8,955
426
3,256
17,479
16,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 3 / 0
6,493
309
1,809
3,983
1,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
ItsMagoo_
Jing Wei
18
4 / 3 / 1
11,542
550
12,451
17,014
6,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 4
8,729
416
11,332
14,840
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
alohaloosers
Chronos
19
9 / 5 / 2
11,776
561
16,257
20,648
10,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
19
Kills
13
13
Deaths
19
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
L
0
3
0
0
W
Kuzenbo
0
1
10
5
W
Ah Muzen Cab
HellaWorthy
Ah Muzen Cab
3
2
9
3.75
L
Jing Wei
ItsMagoo_
Jing Wei
4
3
1
1.5
L
0
6
4
0.33
L
Chronos
alohaloosers
Chronos
9
5
2
2
W
10
1
6
13
W
Tiamat
pWnW01f
Tiamat
5
3
3
2.17
W
King Arthur
porttto_
King Arthur
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,524
Damage
45,105
69,601
Taken
73,964
58,507
Mitigated
39,337
19,193
Healing
18,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,256
461
848
3,020
17,479
16,629
0
10,215
7,029
31,249
0
L
1,809
609
0
599
3,983
1,042
0
1,494
2,489
0
17,804
W
Kuzenbo
8,052
2,444
0
2,446
17,245
23,262
518
6,664
10,581
31,172
0
W
Ah Muzen Cab
HellaWorthy
Ah Muzen Cab
9,797
5,336
0
3,986
9,154
4,052
4,835
4,101
5,053
0
97,640
L
Jing Wei
ItsMagoo_
Jing Wei
12,451
9,875
0
3,470
17,014
6,336
389
10,864
5,610
0
87,847
L
11,332
964
126
4,056
14,840
5,139
0
7,891
6,668
56,756
0
L
Chronos
alohaloosers
Chronos
16,257
5,373
402
6,325
20,648
10,191
695
6,449
13,229
82,227
7,654
W
16,463
3,010
0
5,467
15,144
7,197
1,022
4,257
10,887
77,860
0
W
Tiamat
pWnW01f
Tiamat
13,357
690
167
3,066
11,277
6,016
764
4,823
6,454
57,530
0
W
King Arthur
porttto_
King Arthur
9,855
1,008
0
4,061
16,781
17,980
204
9,381
7,400
0
61,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,038
Gold Earned
47,495
510
Minions Killed
541
0
Camps Cleared
0
1,982,548
Distance Traveled
1,701,453
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,955
426
60
3
0
382,157
1
L
Neith
6,493
309
40
2
0
143,399
1
W
Kuzenbo
9,981
475
19
1
0
412,136
4
W
Ah Muzen Cab
11,561
551
161
8
0
378,723
8
L
Jing Wei
11,542
550
187
9
0
406,098
7
L
Agni
8,729
416
96
5
0
402,107
6
L
Chronos
11,776
561
158
8
0
367,692
9
W
Geb
12,605
600
115
5
0
464,937
6
W
Tiamat
11,049
526
110
5
0
396,783
5
W
King Arthur
10,842
516
105
5
0
329,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role