Player Matchup

Anubis
Anubis
BACKDOORDH
Anubis
Level 14
God Stats
2W - 3L
1,972 SR
Queue Stats
17W - 12L
1,672 Elo+
Solo
Ganesha
Ganesha
Chucthulhu
Ganesha
Level 16
God Stats
21W - 16L
1,536 SR
Queue Stats
147W - 163L
1,409 Elo+
Solo
Olorun
Olorun
IlIIlIlIIlIlll
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,494 Elo+
Solo
Merlin
Merlin
ShinobiPanda97
Merlin
Level 10
God Stats
23W - 21L
1,530 SR
Queue Stats
29W - 30L
1,421 Elo+
Solo
Izanami
Izanami
lil_Tub420
Izanami
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 131L
1,406 Elo+
Solo
Team Averages
Level 15
1,607 SR
1,480 Elo+

VS

Team Averages
Level 30
1,524 SR
1,498 Elo+
Cerberus
Cerberus
Bill Crosby I87
Cerberus
Level 16
God Stats
57W - 27L
1,627 SR
Queue Stats
61W - 37L
1,548 Elo+
Party 1
Geb
Geb
C vanguard 1
Geb
Level 7
God Stats
39W - 43L
1,500 SR
Queue Stats
85W - 92L
1,468 Elo+
Solo
Izanami
Izanami
Chamblas96
Izanami
Level 12
God Stats
1W - 0L
1,265 SR
Queue Stats
9W - 9L
1,339 Elo+
Solo
Zeus
Zeus
Sbrangy
Zeus
Level 109
God Stats
76W - 85L
1,430 SR
Queue Stats
376W - 337L
1,483 Elo+
Party 1
Ymir
Ymir
l Brown x l19l
Ymir
Level 4
God Stats
33W - 15L
1,800 SR
Queue Stats
38W - 18L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BACKDOORDH
Anubis
15
3 / 5 / 2
9,125
913
16,147
14,224
7,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Chucthulhu
Ganesha
15
0 / 6 / 5
9,548
955
7,518
24,857
20,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 3 / 4
8,549
855
5,642
8,684
2,925
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 5 / 4
9,194
919
24,617
10,738
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
lil_Tub420
Izanami
15
2 / 5 / 4
9,253
925
7,877
12,799
5,241
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

202

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
3 / 1 / 19
10,520
1,052
11,049
17,090
16,899
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 9
8,854
885
6,045
16,632
5,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Chamblas96
Izanami
16
2 / 2 / 8
9,258
926
9,623
7,456
2,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Sbrangy
Zeus
17
18 / 0 / 4
13,339
1,334
31,516
7,663
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 19
10,731
1,073
7,671
17,628
16,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
7
Kills
24
24
Deaths
7
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Anubis
BACKDOORDH
Anubis
3
5
2
0.8
W
Cerberus
3
1
19
12.5
W
0
3
9
1.5
W
Izanami
Chamblas96
Izanami
2
2
8
3
L
Ganesha
Chucthulhu
Ganesha
0
6
5
0.42
L
0
3
4
0.67
W
Zeus
Sbrangy
Zeus
18
0
4
20
L
2
5
4
0.8
W
1
1
19
10.5
L
Izanami
lil_Tub420
Izanami
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,801
Damage
65,904
71,302
Taken
66,469
40,662
Mitigated
44,991
7,662
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BACKDOORDH
Anubis
16,147
1,193
0
3,381
14,224
7,941
0
11,278
2,946
29,303
0
W
Cerberus
11,049
624
0
1,815
17,090
16,899
0
14,467
2,623
17,929
0
W
6,045
1,588
776
2,150
16,632
5,403
0
13,849
2,783
18,156
0
W
Izanami
Chamblas96
Izanami
9,623
5,979
0
0
7,456
2,935
0
5,322
2,134
0
22,230
L
Ganesha
Chucthulhu
Ganesha
7,518
908
0
2,184
24,857
20,677
0
19,447
5,410
13,704
0
L
5,642
3,491
362
1,234
8,684
2,925
0
7,566
1,118
15,168
0
W
Zeus
Sbrangy
Zeus
31,516
1,405
1,428
1,714
7,663
2,763
0
6,693
970
46,130
0
L
24,617
1,250
0
501
10,738
3,878
0
7,941
2,797
45,191
0
W
7,671
582
0
1,104
17,628
16,991
0
13,593
4,035
18,105
0
L
Izanami
lil_Tub420
Izanami
7,877
6,109
0
0
12,799
5,241
0
10,049
2,750
0
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,669
Gold Earned
52,702
140
Minions Killed
141
5
Camps Cleared
4
800,725
Distance Traveled
947,047
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,125
913
42
4
2
141,915
0
W
Cerberus
10,520
1,052
24
2
0
200,929
0
W
Geb
8,854
885
25
3
0
174,579
0
W
Izanami
9,258
926
33
3
1
176,542
0
L
Ganesha
9,548
955
0
0
0
191,472
0
L
Olorun
8,549
855
28
3
0
137,965
0
W
Zeus
13,339
1,334
36
4
3
190,694
0
L
Merlin
9,194
919
42
4
1
172,151
2
W
Ymir
10,731
1,073
23
2
0
204,303
0
L
Izanami
9,253
925
28
3
2
157,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role