Player Matchup

Merlin
Merlin
Bombklack
Merlin
Level 69
God Stats
8W - 14L
1,426 SR
Queue Stats
372W - 628L
1,322 Elo+
Party 1
Sylvanus
Sylvanus
ElChicoPato
Sylvanus
Level 35
God Stats
4W - 1L
1,603 SR
Queue Stats
63W - 71L
1,440 Elo+
Party 2
Bastet
Bastet
Xarlycasch906
Bastet
Level 148
God Stats
34W - 26L
1,624 SR
Queue Stats
732W - 687L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
edgarramalho_82
Cthulhu
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
378W - 636L
1,327 Elo+
Party 1
Hou Yi
Hou Yi
era2000_
Hou Yi
Level 128
God Stats
2W - 0L
1,752 SR
Queue Stats
155W - 105L
1,642 Elo+
Party 2
Team Averages
Level 90
1,581 SR
1,464 Elo+

VS

Team Averages
Level 61
1,535 SR
1,459 Elo+
Cerberus
Cerberus
Leavingsnake
Cerberus
Level 18
God Stats
6W - 5L
1,568 SR
Queue Stats
16W - 20L
1,487 Elo+
Party 3
Olorun
Olorun
SolxLunaR
Olorun
Level 54
God Stats
9W - 6L
1,635 SR
Queue Stats
255W - 206L
1,516 Elo+
Party 3
King Arthur
King Arthur
iTumblez
King Arthur
Level 100
God Stats
3W - 10L
1,437 SR
Queue Stats
372W - 327L
1,541 Elo+
Party 3
Fenrir
Fenrir
snezzyyy
Fenrir
Level 51
God Stats
41W - 30L
1,545 SR
Queue Stats
186W - 199L
1,422 Elo+
Party 3
Danzaburou
Danzaburou
xICasaru
Danzaburou
Level 80
God Stats
15W - 15L
1,488 SR
Queue Stats
175W - 227L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bombklack
Merlin
20
1 / 1 / 3
14,909
552
7,108
10,186
5,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
ElChicoPato
Sylvanus
18
2 / 2 / 17
12,298
455
12,312
20,298
25,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 0 / 8
15,275
566
35,818
19,230
11,158
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 1 / 5
13,231
490
13,524
17,222
21,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
era2000_
Hou Yi
20
9 / 3 / 13
14,830
549
23,799
19,355
7,791
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Leavingsnake
Cerberus
14
0 / 9 / 3
9,424
349
7,118
32,376
30,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
SolxLunaR
Olorun
20
1 / 1 / 3
12,640
468
12,288
15,093
11,708
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
iTumblez
King Arthur
20
0 / 3 / 3
12,852
476
14,044
23,912
20,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
snezzyyy
Fenrir
19
3 / 4 / 1
11,774
436
7,553
21,338
8,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
xICasaru
Danzaburou
17
2 / 10 / 2
11,083
410
10,315
25,066
6,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
27
Kills
6
7
Deaths
27
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bombklack
Merlin
1
1
3
2.5
W
Sylvanus
ElChicoPato
Sylvanus
2
2
17
5.25
L
Cerberus
Leavingsnake
Cerberus
0
9
3
0.17
L
Olorun
SolxLunaR
Olorun
1
1
3
2.5
W
12
0
8
16
W
3
1
5
5.5
W
Hou Yi
era2000_
Hou Yi
9
3
13
5.17
L
King Arthur
iTumblez
King Arthur
0
3
3
0.5
L
Fenrir
snezzyyy
Fenrir
3
4
1
0.88
L
Danzaburou
xICasaru
Danzaburou
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,561
Damage
51,318
86,291
Taken
117,785
71,131
Mitigated
78,319
38,392
Healing
41,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bombklack
Merlin
7,108
340
134
5,108
10,186
5,139
992
2,973
7,160
133,652
0
W
Sylvanus
ElChicoPato
Sylvanus
12,312
4,919
1,222
4,569
20,298
25,676
1,834
9,195
10,993
33,390
10,369
L
Cerberus
Leavingsnake
Cerberus
7,118
357
0
4,702
32,376
30,915
0
7,516
24,748
47,101
0
L
Olorun
SolxLunaR
Olorun
12,288
5,126
690
8,778
15,093
11,708
0
6,819
7,903
108,301
0
W
35,818
8,458
0
10,834
19,230
11,158
581
4,337
14,556
0
142,913
W
13,524
292
502
4,738
17,222
21,367
132
4,633
11,415
68,774
0
W
Hou Yi
era2000_
Hou Yi
23,799
14,428
0
11,285
19,355
7,791
5,205
3,321
15,822
0
148,075
L
King Arthur
iTumblez
King Arthur
14,044
693
606
8,917
23,912
20,750
230
8,115
14,761
18,592
77,367
L
Fenrir
snezzyyy
Fenrir
7,553
1,626
0
8,234
21,338
8,043
0
2,720
18,483
0
92,472
L
Danzaburou
xICasaru
Danzaburou
10,315
4,012
963
8,449
25,066
6,903
0
4,164
20,794
0
68,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,543
Gold Earned
57,773
771
Minions Killed
793
0
Camps Cleared
0
2,439,974
Distance Traveled
2,503,049
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,909
552
236
9
0
497,314
4
W
Sylvanus
12,298
455
64
2
0
379,374
0
L
Cerberus
9,424
349
149
6
0
457,313
2
L
Olorun
12,640
468
197
7
0
507,435
11
W
Bastet
15,275
566
155
6
0
606,958
1
W
Cthulhu
13,231
490
138
5
0
518,349
4
W
Hou Yi
14,830
549
178
7
0
437,979
0
L
King Arthur
12,852
476
189
7
0
544,031
4
L
Fenrir
11,774
436
150
6
0
579,676
0
L
Danzaburou
11,083
410
108
4
0
414,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role