Player Matchup

Merlin
Merlin
Eleahr
Merlin
Level 129
God Stats
4W - 5L
1,453 SR
Queue Stats
543W - 541L
1,458 Elo+
Solo
Jing Wei
Jing Wei
HoTSPoT12345277
Jing Wei
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 163L
1,506 Elo+
Solo
Thanatos
Thanatos
Horn_Evens
Thanatos
Level 59
God Stats
18W - 9L
1,635 SR
Queue Stats
33W - 25L
1,512 Elo+
Party 1
Geb
Geb
MrHorn08
Geb
Level 66
God Stats
7W - 3L
1,592 SR
Queue Stats
25W - 24L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
MrWinter91
Sun Wukong
Level 58
God Stats
15W - 15L
1,528 SR
Queue Stats
27W - 30L
1,453 Elo+
Party 1
Team Averages
Level 84
1,542 SR
1,478 Elo+

VS

Team Averages
Level 107
1,434 SR
1,473 Elo+
Gilgamesh
Gilgamesh
BlackHuncho13
Gilgamesh
Level 124
God Stats
5W - 13L
1,418 SR
Queue Stats
41W - 51L
1,435 Elo+
Solo
Jing Wei
Jing Wei
Guiller_De_sanfe
Jing Wei
Level 148
God Stats
1W - 4L
1,305 SR
Queue Stats
373W - 377L
1,469 Elo+
Party 2
Geb
Geb
JeoPR19
Geb
Level 85
God Stats
7W - 5L
1,490 SR
Queue Stats
318W - 323L
1,454 Elo+
Party 2
Zhong Kui
Zhong Kui
Rikki-Sensei
Zhong Kui
Level 126
God Stats
21W - 10L
1,537 SR
Queue Stats
191W - 184L
1,536 Elo+
Party 2
Chronos
Chronos
TTV_zekster131
Chronos
Level 54
God Stats
4W - 8L
1,421 SR
Queue Stats
173W - 168L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eleahr
Merlin
15
2 / 3 / 7
8,917
525
5,578
8,467
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
15
2 / 2 / 1
8,939
526
9,235
11,922
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Horn_Evens
Thanatos
15
7 / 1 / 5
9,470
557
14,477
11,154
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 7
8,345
491
5,833
13,348
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
MrWinter91
Sun Wukong
16
2 / 1 / 1
9,255
544
6,751
16,494
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlackHuncho13
Gilgamesh
12
2 / 4 / 1
7,672
451
5,098
12,280
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 3
8,317
489
5,160
8,194
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
14
0 / 1 / 1
8,230
484
9,786
11,312
8,773
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Rikki-Sensei
Zhong Kui
13
4 / 3 / 2
7,698
453
10,157
12,827
6,308
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 7 / 0
8,062
474
5,948
13,309
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
16
Kills
9
9
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlackHuncho13
Gilgamesh
2
4
1
0.63
W
Merlin
Eleahr
Merlin
2
3
7
1.83
L
1
1
3
2.5
W
Jing Wei
2
2
1
1.25
W
Thanatos
Horn_Evens
Thanatos
7
1
5
9.5
L
Geb
0
1
1
0.5
W
3
2
7
3.25
W
Sun Wukong
MrWinter91
Sun Wukong
2
1
1
2.5
L
Zhong Kui
Rikki-Sensei
Zhong Kui
4
3
2
1.67
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,874
Damage
36,149
61,385
Taken
57,922
33,642
Mitigated
23,739
31,219
Healing
16,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlackHuncho13
Gilgamesh
5,098
957
0
5,074
12,280
3,924
0
2,205
9,947
0
38,109
W
Merlin
Eleahr
Merlin
5,578
196
69
1,322
8,467
3,133
22
3,300
5,167
55,358
0
L
5,160
2,802
0
2,257
8,194
1,636
1,168
1,377
6,779
0
55,601
W
Jing Wei
9,235
8,323
0
5,234
11,922
3,798
942
4,106
7,816
0
62,648
W
Thanatos
Horn_Evens
Thanatos
14,477
3,928
0
11,483
11,154
4,755
140
4,788
6,366
0
69,524
L
Geb
9,786
1,526
0
2,247
11,312
8,773
0
879
9,421
60,454
0
W
5,833
567
540
2,761
13,348
10,771
336
4,496
8,852
19,588
0
W
Sun Wukong
MrWinter91
Sun Wukong
6,751
1,277
0
9,810
16,494
11,185
720
9,201
7,293
0
61,587
L
Zhong Kui
Rikki-Sensei
Zhong Kui
10,157
733
0
5,033
12,827
6,308
354
4,532
7,999
40,637
0
L
5,948
1,835
0
2,140
13,309
3,098
0
1,782
11,267
54,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,926
Gold Earned
39,979
465
Minions Killed
490
0
Camps Cleared
0
1,696,873
Distance Traveled
1,578,199
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,672
451
91
5
0
305,196
2
W
Merlin
8,917
525
107
6
0
317,425
5
L
Jing Wei
8,317
489
117
7
0
329,513
2
W
Jing Wei
8,939
526
110
6
0
313,681
6
W
Thanatos
9,470
557
99
6
0
407,148
3
L
Geb
8,230
484
112
7
0
321,517
0
W
Geb
8,345
491
17
1
0
374,572
2
W
Sun Wukong
9,255
544
132
8
0
284,047
1
L
Zhong Kui
7,698
453
69
4
0
295,775
3
L
Chronos
8,062
474
101
6
0
326,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role