Player Matchup

Fenrir
Fenrir
BigotBear
Fenrir
Level 111
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 84L
1,402 Elo+
Party 1
Bellona
Bellona
CA_Kuezo
Bellona
Level 26
God Stats
17W - 10L
1,497 SR
Queue Stats
155W - 202L
1,305 Elo+
Solo
Tiamat
Tiamat
Obtuse Goose919
Tiamat
Level 96
God Stats
9W - 8L
1,502 SR
Queue Stats
64W - 90L
1,377 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,361 Elo+

VS

Team Averages
Level 29
1,601 SR
1,435 Elo+
Izanami
Izanami
Scoffing46
Izanami
Level 18
God Stats
1W - 1L
1,727 SR
Queue Stats
32W - 25L
1,465 Elo+
Solo
Chaac
Chaac
mrlemons333
Chaac
Level 48
God Stats
3W - 4L
1,658 SR
Queue Stats
19W - 23L
1,587 Elo+
Solo
Scylla
Scylla
xDtech23
Scylla
Level 21
God Stats
1W - 3L
1,417 SR
Queue Stats
15W - 22L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigotBear
Fenrir
15
8 / 3 / 9
10,515
751
14,155
13,545
8,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
CA_Kuezo
Bellona
14
4 / 1 / 8
10,555
754
7,354
12,679
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 3 / 3
9,718
694
9,676
8,728
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Scoffing46
Izanami
13
3 / 4 / 3
9,089
649
11,346
12,475
4,390
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 6 / 2
8,444
603
8,990
13,080
14,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
xDtech23
Scylla
11
2 / 7 / 3
8,213
587
5,023
9,444
2,681
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
17
Kills
7
7
Deaths
17
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigotBear
Fenrir
8
3
9
4.17
W
Bellona
CA_Kuezo
Bellona
4
1
8
8
W
5
3
3
2.17
L
Izanami
Scoffing46
Izanami
3
4
3
1.13
L
2
6
2
0.5
L
Scylla
xDtech23
Scylla
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
25,359
34,952
Taken
34,999
24,924
Mitigated
21,169
8,436
Healing
3,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigotBear
Fenrir
14,155
3,016
732
3,028
13,545
8,233
764
2,387
10,734
0
35,933
W
Bellona
CA_Kuezo
Bellona
7,354
1,020
0
1,609
12,679
11,897
191
2,037
10,391
8,650
21,218
W
9,676
1,050
416
2,651
8,728
4,794
1,446
1,103
7,084
32,813
0
L
Izanami
Scoffing46
Izanami
11,346
7,945
0
744
12,475
4,390
504
4,863
7,267
0
40,150
L
8,990
938
0
2,392
13,080
14,098
0
4,670
7,890
0
20,809
L
Scylla
xDtech23
Scylla
5,023
454
0
0
9,444
2,681
148
1,357
7,895
10,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,788
Gold Earned
25,746
157
Minions Killed
129
8
Camps Cleared
4
784,457
Distance Traveled
660,313
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,515
751
51
4
5
254,275
2
W
Bellona
10,555
754
48
3
2
293,259
3
W
Tiamat
9,718
694
58
4
1
236,923
2
L
Izanami
9,089
649
84
6
4
225,791
3
L
Chaac
8,444
603
23
2
0
246,490
2
L
Scylla
8,213
587
22
2
0
188,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role