Player Matchup

Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum IV
Løgїc
Zeus
Platinum IV
Level 106
God Stats
0W - 1L
1,798 SR
Queue Stats
133W - 122L
1,973 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond IV
NASSAFROMAN
Kuzenbo
Diamond IV
Level 160
God Stats
523W - 541L
1,578 SR
Queue Stats
789W - 767L
2,183 MMR
Party 2
Ravana
Ravana
Diamond IV
TheChristiiian
Ravana
Diamond IV
Level 160
God Stats
1W - 6L
1,385 SR
Queue Stats
356W - 346L
2,078 MMR
Solo
Agni
Agni
Diamond I
xxZephy
Agni
Diamond I
Level 60
God Stats
16W - 14L
1,689 SR
Queue Stats
191W - 174L
2,415 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,590 SR
2,030 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,643 SR
2,156 MMR
Chaac
Chaac
Diamond II
Berekson
Chaac
Diamond II
Level 153
God Stats
12W - 10L
1,721 SR
Queue Stats
242W - 238L
2,319 MMR
Party 1
Hera
Hera
Diamond IV
Frazzz17
Hera
Diamond IV
Level 136
God Stats
3W - 2L
1,535 SR
Queue Stats
167W - 161L
2,057 MMR
Solo
Anhur
Anhur
Diamond V
Revolution895
Anhur
Diamond V
Level 135
God Stats
2W - 1L
1,773 SR
Queue Stats
635W - 629L
2,060 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
longuss_shlongus
Tsukuyomi
Diamond I
Level 142
God Stats
18W - 14L
1,603 SR
Queue Stats
451W - 429L
2,264 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
notefies666
Sylvanus
Diamond IV
Level 127
God Stats
36W - 39L
1,582 SR
Queue Stats
412W - 405L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
2 / 2 / 2
11,310
471
11,283
13,544
4,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Løgїc
Zeus
17
4 / 8 / 0
11,105
463
12,840
15,246
4,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
NASSAFROMAN
Kuzenbo
14
0 / 2 / 3
9,102
379
7,948
19,549
28,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 3
9,082
378
6,069
9,788
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
xxZephy
Agni
17
1 / 3 / 1
10,251
427
13,348
14,021
5,788
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LokiAwilixMulan

VS

Bans
GebArtioPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Berekson
Chaac
20
8 / 2 / 3
14,545
606
11,875
24,495
34,230
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

Hera
20
6 / 1 / 3
13,566
565
15,186
14,071
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 4 / 3
13,454
561
7,506
15,590
5,106
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
20
2 / 1 / 9
12,805
534
18,118
19,297
8,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
notefies666
Sylvanus
18
0 / 1 / 5
11,612
484
4,327
22,862
31,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
18
18
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
2
2
1.5
W
Chaac
Berekson
Chaac
8
2
3
4.75
W
Hera
6
1
3
7.5
L
Zeus
Løgїc
Zeus
4
8
0
0.5
L
Kuzenbo
NASSAFROMAN
Kuzenbo
0
2
3
0.75
W
2
4
3
0.88
L
2
3
3
1.17
W
Tsukuyomi
2
1
9
6.5
W
Sylvanus
notefies666
Sylvanus
0
1
5
2.5
L
Agni
xxZephy
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,488
Damage
57,012
72,148
Taken
96,315
47,065
Mitigated
85,452
18,149
Healing
52,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,283
4,495
0
5,988
13,544
4,203
0
3,177
10,325
0
86,751
W
Chaac
Berekson
Chaac
11,875
1,812
0
13,069
24,495
34,230
1,150
10,920
13,575
8,901
84,009
W
Hera
15,186
2,894
238
4,792
14,071
6,037
330
8,350
5,721
131,013
0
L
Zeus
Løgїc
Zeus
12,840
1,446
0
4,296
15,246
4,836
0
1,478
13,768
72,731
0
L
Kuzenbo
NASSAFROMAN
Kuzenbo
7,948
2,851
0
2,351
19,549
28,401
0
6,936
12,420
26,718
0
W
7,506
4,263
0
6,333
15,590
5,106
5,589
3,073
12,517
0
114,967
L
6,069
890
0
2,483
9,788
3,837
0
2,190
7,462
0
45,219
W
Tsukuyomi
18,118
5,125
0
8,931
19,297
8,313
385
7,661
11,636
0
109,322
W
Sylvanus
notefies666
Sylvanus
4,327
1,332
6,390
12,530
22,862
31,766
1,012
8,115
14,747
27,495
0
L
Agni
xxZephy
Agni
13,348
239
62
2,969
14,021
5,788
0
6,944
6,801
99,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,850
Gold Earned
65,982
625
Minions Killed
803
0
Camps Cleared
0
2,184,714
Distance Traveled
2,468,331
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,310
471
174
7
0
435,520
5
W
Chaac
14,545
606
186
8
0
527,625
4
W
Hera
13,566
565
222
9
0
483,827
9
L
Zeus
11,105
463
138
6
0
418,128
0
L
Kuzenbo
9,102
379
41
2
0
480,599
9
W
Anhur
13,454
561
216
9
0
423,733
5
L
Ravana
9,082
378
82
3
0
379,517
0
W
Tsukuyomi
12,805
534
147
6
0
560,746
3
W
Sylvanus
11,612
484
32
1
0
472,400
5
L
Agni
10,251
427
190
8
0
470,950
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role