Player Matchup

Sobek
Sobek
MAR254tas
Sobek
Level 122
God Stats
1W - 2L
1,615 SR
Queue Stats
31W - 29L
1,754 Elo+
Party 2
Scylla
Scylla
TheBigTongue
Scylla
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 144L
1,462 Elo+
Party 2
Fenrir
Fenrir
Useless_God-
Fenrir
Level 143
God Stats
3W - 5L
1,478 SR
Queue Stats
122W - 180L
1,426 Elo+
Party 2
Team Averages
Level 116
1,531 SR
1,547 Elo+

VS

Team Averages
Level 99
1,522 SR
1,588 Elo+
Izanami
Izanami
Bism0Whiskers
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,663 Elo+
Solo
Baba Yaga
Baba Yaga
EmraldNightcore
Baba Yaga
Level 141
God Stats
2W - 1L
1,536 SR
Queue Stats
36W - 39L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
Stabacus007
Cthulhu
Level 141
God Stats
2W - 1L
1,531 SR
Queue Stats
33W - 39L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
MAR254tas
Sobek
11
0 / 6 / 3
8,318
555
5,454
21,927
22,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
11
0 / 11 / 1
8,296
553
7,987
13,768
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
13
5 / 3 / 0
9,940
663
8,429
14,681
9,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
12 / 2 / 6
11,711
781
21,294
12,893
5,260
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
EmraldNightcore
Baba Yaga
16
6 / 0 / 13
11,099
740
12,385
4,941
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Stabacus007
Cthulhu
14
2 / 3 / 16
11,120
741
9,350
16,176
13,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
20
20
Deaths
5
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Izanami
12
2
6
7.5
W
Baba Yaga
EmraldNightcore
Baba Yaga
6
0
13
12.5
L
Sobek
MAR254tas
Sobek
0
6
3
0.25
W
Cthulhu
Stabacus007
Cthulhu
2
3
16
3.33
L
Scylla
0
11
1
0.05
L
Fenrir
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
43,029
50,376
Taken
34,010
35,553
Mitigated
22,497
8,640
Healing
8,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
21,294
15,200
0
4,144
12,893
5,260
1,337
5,599
6,933
0
70,124
W
Baba Yaga
EmraldNightcore
Baba Yaga
12,385
1,293
0
2,244
4,941
3,604
378
2,007
2,780
33,224
0
L
Sobek
MAR254tas
Sobek
5,454
302
0
3,987
21,927
22,363
0
8,286
13,221
20,327
0
W
Cthulhu
Stabacus007
Cthulhu
9,350
458
677
1,818
16,176
13,633
0
6,497
9,360
28,102
0
L
Scylla
7,987
290
0
1,874
13,768
3,841
0
5,907
7,595
29,007
0
L
Fenrir
8,429
1,175
0
2,779
14,681
9,349
0
7,179
7,090
852
20,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,554
Gold Earned
33,930
120
Minions Killed
186
3
Camps Cleared
10
787,644
Distance Traveled
785,070
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,711
781
102
7
6
251,048
2
W
Baba Yaga
11,099
740
51
3
2
273,813
4
L
Sobek
8,318
555
24
2
0
261,803
4
W
Cthulhu
11,120
741
33
2
2
260,209
4
L
Scylla
8,296
553
66
4
1
227,092
4
L
Fenrir
9,940
663
30
2
2
298,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role