Player Matchup

Sol
Sol
Diamond III
SOLARISPLEXUS
Sol
Diamond III
Level 104
God Stats
19W - 17L
1,690 SR
Queue Stats
35W - 27L
2,278 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 104
1,690 SR
2,278 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 46
1,880 SR
2,176 MMR
King Arthur
King Arthur
Diamond IV
Vince_High420
King Arthur
Diamond IV
Level 46
God Stats
0W - 1L
1,880 SR
Queue Stats
93W - 80L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,520
1,104
5,348
3,734
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KaliSetIzanamiBellonaAh Muzen Cab

VS

Bans
OlorunUllrChronosSkadiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Vince_High420
King Arthur
8
0 / 3 / 0
4,137
827
2,621
6,904
3,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
King Arthur
Vince_High420
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,348
Damage
2,621
3,734
Taken
6,904
1,219
Mitigated
3,222
1,943
Healing
1,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,348
2,561
0
1,943
3,734
1,219
798
160
3,209
23,937
3,300
L
King Arthur
Vince_High420
King Arthur
2,621
123
0
1,621
6,904
3,222
0
4,580
2,324
0
14,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,520
Gold Earned
4,137
59
Minions Killed
26
4
Camps Cleared
1
91,077
Distance Traveled
105,590
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,520
1,104
59
12
4
91,077
1
L
King Arthur
4,137
827
26
5
1
105,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role