Player Matchup

Ymir
Ymir
DonBabarella
Ymir
Level 14
God Stats
0W - 2L
1,226 SR
Queue Stats
10W - 15L
1,334 Elo+
Party 3
Chaac
Chaac
DonSavchenko
Chaac
Level 20
God Stats
14W - 12L
1,518 SR
Queue Stats
24W - 36L
1,324 Elo+
Party 3
Janus
Janus
MarixGamingof
Janus
Level 29
God Stats
7W - 13L
1,424 SR
Queue Stats
111W - 138L
1,464 Elo+
Solo
Bakasura
Bakasura
Volorflex
Bakasura
Level 25
God Stats
20W - 17L
1,578 SR
Queue Stats
32W - 24L
1,554 Elo+
Party 2
Ullr
Ullr
thisisnonsense
Ullr
Level 26
God Stats
2W - 2L
1,908 SR
Queue Stats
54W - 33L
1,609 Elo+
Party 2
Team Averages
Level 23
1,531 SR
1,457 Elo+

VS

Team Averages
Level 24
1,440 SR
1,452 Elo+
Arachne
Arachne
Animesensei21
Arachne
Level 42
God Stats
6W - 5L
1,627 SR
Queue Stats
23W - 34L
1,416 Elo+
Party 1
Heimdallr
Heimdallr
Blitto
Heimdallr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,520 Elo+
Solo
Geb
Geb
PlatinRauscH
Geb
Level 23
God Stats
1W - 1L
1,337 SR
Queue Stats
33W - 42L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
Shirozuri
Nu Wa
Level 22
God Stats
1W - 3L
1,236 SR
Queue Stats
40W - 82L
1,364 Elo+
Party 1
King Arthur
King Arthur
joserafael99
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 96L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,498
405
9,407
18,841
26,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 8 / 2
8,629
411
13,180
22,106
20,817
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 9 / 2
8,869
422
19,941
14,784
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
Volorflex
Bakasura
17
2 / 7 / 3
9,855
469
9,311
16,648
7,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 6 / 5
9,086
433
14,834
18,561
6,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
11 / 4 / 8
11,913
567
16,555
23,318
11,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
Blitto
Heimdallr
20
12 / 0 / 6
12,872
613
23,426
19,427
10,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 16
10,233
487
6,964
22,756
19,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Shirozuri
Nu Wa
16
6 / 2 / 10
11,081
528
16,268
12,068
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
joserafael99
King Arthur
17
5 / 2 / 12
11,490
547
10,442
17,931
20,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
13
Kills
34
34
Deaths
13
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Arachne
11
4
8
3.75
W
Heimdallr
Blitto
Heimdallr
12
0
6
15
L
3
4
4
1.25
L
3
8
2
0.5
L
2
9
2
0.33
W
0
5
16
1.6
W
Nu Wa
Shirozuri
Nu Wa
6
2
10
5.5
L
Bakasura
Volorflex
Bakasura
2
7
3
0.5
W
King Arthur
joserafael99
King Arthur
5
2
12
5.5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,673
Damage
73,655
90,940
Taken
95,500
65,845
Mitigated
67,026
15,260
Healing
31,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
16,555
11,195
0
5,561
23,318
11,882
1,432
7,924
14,766
575
89,078
W
Heimdallr
Blitto
Heimdallr
23,426
15,444
0
13,598
19,427
10,447
3,020
6,601
12,594
0
104,819
L
9,407
1,812
0
845
18,841
26,006
248
4,941
13,705
31,802
0
L
13,180
1,829
0
4,763
22,106
20,817
854
4,984
16,888
10,885
37,875
L
19,941
592
153
1,500
14,784
4,256
484
2,880
11,780
61,950
0
W
6,964
1,274
2,585
3,694
22,756
19,627
498
7,257
14,384
17,259
0
W
Nu Wa
Shirozuri
Nu Wa
16,268
4,035
0
1,655
12,068
4,579
1,587
5,519
5,852
52,867
0
L
Bakasura
Volorflex
Bakasura
9,311
5,301
0
5,533
16,648
7,782
0
5,916
10,526
0
61,106
W
King Arthur
joserafael99
King Arthur
10,442
1,484
0
4,639
17,931
20,491
148
4,562
12,014
0
59,327
L
14,834
6,012
0
2,466
18,561
6,984
0
4,149
14,316
0
74,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,937
Gold Earned
57,589
484
Minions Killed
463
0
Camps Cleared
0
1,805,760
Distance Traveled
1,961,296
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,913
567
100
5
0
413,682
2
W
Heimdallr
12,872
613
151
7
0
396,469
8
L
Ymir
8,498
405
46
2
0
336,559
1
L
Chaac
8,629
411
86
4
0
336,541
0
L
Janus
8,869
422
108
5
0
354,484
6
W
Geb
10,233
487
23
1
0
402,553
8
W
Nu Wa
11,081
528
93
4
0
351,811
4
L
Bakasura
9,855
469
129
6
0
393,792
2
W
King Arthur
11,490
547
96
5
0
396,781
4
L
Ullr
9,086
433
115
5
0
384,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role