Player Matchup

Fenrir
Fenrir
DeuceDinero23
Fenrir
Level 135
God Stats
11W - 4L
1,533 SR
Queue Stats
559W - 537L
1,505 Elo+
Solo
Artio
Artio
GearNaught
Artio
Level 136
God Stats
5W - 3L
1,580 SR
Queue Stats
329W - 328L
1,446 Elo+
Party 1
Skadi
Skadi
LadyGodzilla02
Skadi
Level 123
God Stats
20W - 25L
1,550 SR
Queue Stats
283W - 265L
1,523 Elo+
Party 1
Vamana
Vamana
McNuggzEB
Vamana
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 181L
1,381 Elo+
Solo
Zeus
Zeus
Wraitheon2000
Zeus
Level 154
God Stats
13W - 9L
1,523 SR
Queue Stats
721W - 696L
1,570 Elo+
Solo
Team Averages
Level 127
1,537 SR
1,485 Elo+

VS

Team Averages
Level 121
1,438 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SquiddlesUwU
Gilgamesh
Level 148
God Stats
5W - 5L
1,396 SR
Queue Stats
245W - 243L
1,492 Elo+
Solo
Pele
Pele
TheGreenArrow_0
Pele
Level 157
God Stats
4W - 5L
1,638 SR
Queue Stats
155W - 144L
1,520 Elo+
Solo
Anhur
Anhur
VANLUEX1
Anhur
Level 124
God Stats
1W - 5L
1,456 SR
Queue Stats
142W - 139L
1,498 Elo+
Solo
Sylvanus
Sylvanus
bigbuke69
Sylvanus
Level 88
God Stats
6W - 12L
1,197 SR
Queue Stats
281W - 250L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 8
8,729
513
8,036
12,144
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
14
3 / 3 / 10
9,315
548
8,664
15,813
16,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 3 / 4
9,196
541
15,945
9,764
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
McNuggzEB
Vamana
14
0 / 3 / 1
8,528
502
6,620
12,434
9,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
13 / 2 / 5
11,056
650
14,198
8,378
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 8 / 5
8,113
477
3,831
10,510
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
SquiddlesUwU
Gilgamesh
15
4 / 3 / 3
9,690
570
13,486
15,281
10,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 4 / 0
9,702
571
4,257
14,125
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
VANLUEX1
Anhur
13
3 / 6 / 0
8,396
494
6,612
14,893
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
bigbuke69
Sylvanus
14
2 / 3 / 6
8,512
501
8,486
18,124
14,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
24
Kills
14
15
Deaths
24
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
8
5
0.31
W
3
4
8
1.75
W
Artio
3
3
10
2.67
W
5
3
4
2.33
W
Vamana
McNuggzEB
Vamana
0
3
1
0.17
L
Gilgamesh
SquiddlesUwU
Gilgamesh
4
3
3
1.83
L
5
4
0
1.25
L
Anhur
VANLUEX1
Anhur
3
6
0
0.5
W
13
2
5
7.75
L
Sylvanus
bigbuke69
Sylvanus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,463
Damage
36,672
58,533
Taken
72,933
36,212
Mitigated
38,078
22,863
Healing
22,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,831
487
198
1,170
10,510
3,989
0
5,826
4,684
42,212
0
W
8,036
3,651
0
4,265
12,144
4,404
563
1,738
10,406
0
41,423
W
Artio
8,664
582
1,435
8,293
15,813
16,157
182
4,672
11,141
22,143
0
W
15,945
8,515
0
1,555
9,764
2,589
705
2,295
7,469
0
69,107
W
Vamana
McNuggzEB
Vamana
6,620
2,158
0
5,145
12,434
9,950
0
952
11,482
0
52,161
L
Gilgamesh
SquiddlesUwU
Gilgamesh
13,486
4,351
0
5,568
15,281
10,523
306
2,876
11,494
0
56,774
L
4,257
1,063
0
3,436
14,125
5,483
560
3,429
10,618
0
82,964
L
Anhur
VANLUEX1
Anhur
6,612
4,042
0
3,952
14,893
3,762
62
4,145
10,748
0
48,720
W
14,198
2,163
0
2,170
8,378
3,112
26
1,728
6,650
70,578
0
L
Sylvanus
bigbuke69
Sylvanus
8,486
2,778
1,386
6,797
18,124
14,321
0
6,762
11,218
27,779
9,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,824
Gold Earned
44,413
446
Minions Killed
446
0
Camps Cleared
0
1,682,901
Distance Traveled
1,481,379
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,113
477
79
5
0
265,429
5
W
Fenrir
8,729
513
74
4
0
343,601
6
W
Artio
9,315
548
23
1
0
357,622
2
W
Skadi
9,196
541
112
7
0
295,066
1
W
Vamana
8,528
502
119
7
0
360,118
3
L
Gilgamesh
9,690
570
82
5
0
331,392
3
L
Pele
9,702
571
143
8
0
338,210
9
L
Anhur
8,396
494
86
5
0
282,935
0
W
Zeus
11,056
650
118
7
0
326,494
8
L
Sylvanus
8,512
501
56
3
0
263,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role