Player Matchup

Artio
Artio
BigDaddyCole
Artio
Level 123
God Stats
6W - 10L
1,539 SR
Queue Stats
541W - 524L
1,554 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Itchypage426
Tsukuyomi
Level 22
God Stats
1W - 3L
1,714 SR
Queue Stats
166W - 209L
1,253 Elo+
Solo
Skadi
Skadi
Padge490
Skadi
Level 29
God Stats
10W - 19L
1,458 SR
Queue Stats
30W - 60L
1,565 Elo+
Solo
Ra
Ra
PuckMyFussee
Ra
Level 21
God Stats
3W - 8L
1,199 SR
Queue Stats
78W - 89L
1,355 Elo+
Solo
Ganesha
Ganesha
textbookward
Ganesha
Level 8
God Stats
1W - 2L
1,727 SR
Queue Stats
27W - 28L
1,565 Elo+
Party 1
Team Averages
Level 41
1,528 SR
1,458 Elo+

VS

Team Averages
Level 26
1,438 SR
1,501 Elo+
Da Ji
Da Ji
Ar_Elessar
Da Ji
Level 19
God Stats
2W - 1L
1,452 SR
Queue Stats
67W - 59L
1,388 Elo+
Solo
Raijin
Raijin
IsisBlessing
Raijin
Level 28
God Stats
1W - 1L
1,206 SR
Queue Stats
79W - 44L
1,624 Elo+
Solo
Artio
Artio
SXTY9ingMonkies
Artio
Level 30
God Stats
1W - 1L
1,379 SR
Queue Stats
46W - 39L
1,567 Elo+
Solo
Nike
Nike
Tomthebom10
Nike
Level 29
God Stats
23W - 17L
1,583 SR
Queue Stats
76W - 79L
1,463 Elo+
Solo
Artemis
Artemis
xxKing_Slayerx19
Artemis
Level 24
God Stats
15W - 13L
1,568 SR
Queue Stats
62W - 73L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,979
532
7,944
14,395
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Itchypage426
Tsukuyomi
11
1 / 4 / 0
6,594
440
3,616
9,310
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
Padge490
Skadi
10
5 / 3 / 0
7,121
475
5,767
6,893
1,720
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 0
5,182
345
1,752
2,419
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
textbookward
Ganesha
11
0 / 2 / 3
6,688
446
2,633
9,192
5,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
0 / 2 / 6
7,361
491
2,576
8,046
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
17
5 / 0 / 3
10,205
680
6,516
4,368
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
5 / 1 / 3
8,469
565
3,750
8,432
4,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 4 / 4
7,379
492
6,804
11,060
6,103
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 3
7,315
488
4,481
5,889
1,396
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
10
Kills
11
11
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Da Ji
0
2
6
1.5
L
4
1
2
5
W
Raijin
5
0
3
6.5
L
Tsukuyomi
Itchypage426
Tsukuyomi
1
4
0
0.25
L
Skadi
Padge490
Skadi
5
3
0
1.67
L
0
1
0
0
W
5
1
3
6.5
W
1
4
4
0.75
L
Ganesha
textbookward
Ganesha
0
2
3
0.75
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,712
Damage
24,127
42,209
Taken
37,795
21,269
Mitigated
16,178
14,193
Healing
14,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
2,576
730
0
3,854
8,046
2,615
679
1,379
6,449
0
37,287
L
7,944
753
444
7,606
14,395
10,576
276
1,347
12,962
42,104
0
W
Raijin
6,516
550
0
708
4,368
1,551
1,469
1,894
2,246
79,547
0
L
Tsukuyomi
Itchypage426
Tsukuyomi
3,616
732
0
2,006
9,310
2,920
0
3,079
6,095
0
31,215
L
Skadi
Padge490
Skadi
5,767
2,218
0
1,430
6,893
1,720
288
2,468
4,405
0
27,167
L
1,752
204
0
1,041
2,419
623
0
1,116
1,157
12,198
0
W
3,750
395
2,636
3,078
8,432
4,513
494
2,000
6,414
20,037
0
W
6,804
411
0
2,750
11,060
6,103
204
4,549
5,746
0
36,758
L
Ganesha
textbookward
Ganesha
2,633
916
360
1,306
9,192
5,430
181
1,842
7,324
29,245
0
W
4,481
2,579
0
1,362
5,889
1,396
2,613
1,234
4,611
0
39,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,564
Gold Earned
40,729
269
Minions Killed
447
0
Camps Cleared
0
1,275,682
Distance Traveled
1,445,183
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,361
491
75
5
0
316,910
0
L
Artio
7,979
532
89
6
0
294,834
4
W
Raijin
10,205
680
182
12
0
294,671
1
L
Tsukuyomi
6,594
440
68
5
0
262,027
0
L
Skadi
7,121
475
71
5
0
265,011
0
L
Ra
5,182
345
20
1
0
237,659
1
W
Artio
8,469
565
46
3
0
295,694
2
W
Nike
7,379
492
70
5
0
263,937
0
L
Ganesha
6,688
446
21
1
0
216,151
2
W
Artemis
7,315
488
74
5
0
273,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role