Player Matchup

Ymir
Ymir
CHOP007
Ymir
Level 68
God Stats
5W - 7L
1,505 SR
Queue Stats
87W - 92L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
bratboy454ss
Jing Wei
Level 60
God Stats
1W - 5L
1,478 SR
Queue Stats
48W - 60L
1,341 Elo+
Party 1
Ra
Ra
xMysticNinjax
Ra
Level 67
God Stats
4W - 1L
1,663 SR
Queue Stats
122W - 123L
1,398 Elo+
Party 1
Team Averages
Level 65
1,549 SR
1,370 Elo+

VS

Team Averages
Level 73
1,389 SR
1,349 Elo+
Olorun
Olorun
HEADINTHECLOUDDS
Olorun
Level 73
God Stats
6W - 6L
1,417 SR
Queue Stats
424W - 534L
1,443 Elo+
Solo
Geb
Geb
STARWARS-GUY_
Geb
Level 128
God Stats
4W - 2L
1,516 SR
Queue Stats
159W - 185L
1,408 Elo+
Solo
Neith
Neith
temp-207041
Neith
Level 17
God Stats
2W - 1L
1,233 SR
Queue Stats
39W - 48L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CHOP007
Ymir
10
1 / 1 / 0
6,705
671
3,007
9,323
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
bratboy454ss
Jing Wei
10
0 / 2 / 1
5,973
597
4,262
6,692
1,927
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,702
570
4,126
6,031
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
7,105
711
7,594
4,275
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 0 / 6
7,049
705
3,107
8,406
7,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 2
7,046
705
8,318
6,054
2,367
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
6
6
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
CHOP007
Ymir
1
1
0
1
W
2
0
4
4
W
0
0
6
3
L
Jing Wei
bratboy454ss
Jing Wei
0
2
1
0.25
W
4
1
2
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,395
Damage
19,019
22,046
Taken
18,735
8,370
Mitigated
11,396
6,328
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CHOP007
Ymir
3,007
429
480
2,944
9,323
4,515
0
3,919
5,404
14,257
0
W
7,594
2,577
0
2,429
4,275
1,906
734
1,504
2,645
27,889
3,246
W
3,107
378
474
2,786
8,406
7,123
175
3,167
5,035
6,393
0
L
Jing Wei
bratboy454ss
Jing Wei
4,262
2,522
156
144
6,692
1,927
0
2,933
3,759
0
15,618
W
8,318
3,867
0
1,281
6,054
2,367
1,383
2,340
3,550
0
24,606
L
4,126
80
1,200
1,404
6,031
1,928
0
3,527
2,504
15,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,380
Gold Earned
21,200
83
Minions Killed
100
3
Camps Cleared
6
452,364
Distance Traveled
512,008
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,705
671
25
3
0
159,285
2
W
Olorun
7,105
711
65
7
4
167,675
1
W
Geb
7,049
705
5
1
0
183,358
3
L
Jing Wei
5,973
597
30
3
0
155,397
1
W
Neith
7,046
705
30
3
2
160,975
0
L
Ra
5,702
570
28
3
3
137,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role