Player Matchup

Sol
Sol
AzsocrAZ
Sol
Level 136
God Stats
38W - 18L
1,662 SR
Queue Stats
86W - 79L
1,603 Elo+
Solo
Erlang Shen
Erlang Shen
Idiopathik
Erlang Shen
Level 94
God Stats
8W - 17L
1,490 SR
Queue Stats
677W - 769L
1,428 Elo+
Solo
Mulan
Mulan
KaliCleri
Mulan
Level 109
God Stats
14W - 17L
1,463 SR
Queue Stats
618W - 672L
1,431 Elo+
Solo
Ares
Ares
Kiba12Fold
Ares
Level 126
God Stats
8W - 2L
1,772 SR
Queue Stats
379W - 349L
1,553 Elo+
Solo
Scylla
Scylla
Pearsos
Scylla
Level 99
God Stats
62W - 73L
1,511 SR
Queue Stats
344W - 385L
1,544 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,512 Elo+

VS

Team Averages
Level 76
1,498 SR
1,473 Elo+
Loki
Loki
Ratserif
Loki
Level 57
God Stats
3W - 3L
1,566 SR
Queue Stats
295W - 301L
1,416 Elo+
Solo
Geb
Geb
ViciousHail
Geb
Level 66
God Stats
8W - 3L
1,756 SR
Queue Stats
59W - 55L
1,585 Elo+
Party 1
Apollo
Apollo
Zinyake
Apollo
Level 75
God Stats
0W - 6L
1,536 SR
Queue Stats
59W - 58L
1,557 Elo+
Party 1
Merlin
Merlin
homeroborguer
Merlin
Level 119
God Stats
0W - 5L
1,162 SR
Queue Stats
172W - 203L
1,395 Elo+
Solo
Neith
Neith
youtubedstroyzz
Neith
Level 62
God Stats
11W - 17L
1,472 SR
Queue Stats
220W - 245L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 1
10,233
682
10,096
7,337
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Idiopathik
Erlang Shen
14
2 / 1 / 5
8,285
552
3,543
7,891
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
KaliCleri
Mulan
14
7 / 2 / 8
9,181
612
6,569
12,137
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
2 / 5 / 8
7,864
524
6,633
14,917
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Pearsos
Scylla
16
7 / 0 / 5
10,252
683
11,375
7,731
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 6 / 0
7,293
486
6,927
12,324
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
2 / 4 / 2
6,510
434
5,880
14,344
11,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Zinyake
Apollo
13
2 / 4 / 3
7,759
517
4,071
8,908
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 6 / 2
6,975
465
3,387
9,762
2,934
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 2
8,010
534
4,400
6,599
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
6
8
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Erlang Shen
Idiopathik
Erlang Shen
2
1
5
4.5
W
Mulan
KaliCleri
Mulan
7
2
8
5.5
W
2
5
8
1.2
W
Scylla
Pearsos
Scylla
7
0
5
9.5
L
Loki
2
6
0
0.33
L
2
4
2
0.75
L
Apollo
Zinyake
Apollo
2
4
3
0.88
L
0
6
2
0.17
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,216
Damage
24,665
50,013
Taken
51,937
28,471
Mitigated
23,126
15,944
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,096
5,120
0
5,435
7,337
2,746
2,882
815
6,522
73,773
9,804
W
Erlang Shen
Idiopathik
Erlang Shen
3,543
908
0
1,298
7,891
4,906
686
2,374
5,517
0
35,672
W
Mulan
KaliCleri
Mulan
6,569
1,803
0
6,114
12,137
5,208
711
4,565
7,572
0
43,628
W
6,633
324
0
1,270
14,917
12,750
0
4,733
10,184
20,066
0
W
Scylla
Pearsos
Scylla
11,375
995
111
1,716
7,731
2,861
0
3,183
4,548
80,380
0
L
Loki
6,927
2,321
0
4,532
12,324
3,929
0
5,671
6,580
0
40,385
L
5,880
801
0
3,212
14,344
11,060
0
8,914
5,349
16,040
0
L
Apollo
Zinyake
Apollo
4,071
2,156
0
1,917
8,908
2,672
0
5,463
3,445
0
49,199
L
3,387
523
46
1,199
9,762
2,934
0
6,160
3,293
38,037
0
L
4,400
1,959
0
2,343
6,599
2,531
1,994
1,609
4,962
0
49,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,815
Gold Earned
36,547
457
Minions Killed
385
0
Camps Cleared
0
1,568,065
Distance Traveled
1,439,837
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,233
682
139
9
0
306,038
2
W
Erlang Shen
8,285
552
70
5
0
316,994
3
W
Mulan
9,181
612
74
5
0
325,186
4
W
Ares
7,864
524
26
2
0
307,178
2
W
Scylla
10,252
683
148
10
0
312,669
3
L
Loki
7,293
486
75
5
0
308,950
1
L
Geb
6,510
434
20
1
0
296,712
3
L
Apollo
7,759
517
98
7
0
311,301
5
L
Merlin
6,975
465
92
6
0
259,052
3
L
Neith
8,010
534
100
7
0
263,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role