Player Matchup

Ra
Ra
Mxyhem-_-
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,102 Elo+
Solo
Cliodhna
Cliodhna
Pantalaimon456
Cliodhna
Level 6
God Stats
0W - 2L
1,211 SR
Queue Stats
0W - 2L
1,073 Elo+
Solo
Hun Batz
Hun Batz
Stags_209
Hun Batz
Level 29
God Stats
38W - 35L
1,490 SR
Queue Stats
64W - 62L
1,408 Elo+
Solo
Anhur
Anhur
The_Quick_MONKE2
Anhur
Level 11
God Stats
9W - 6L
1,436 SR
Queue Stats
24W - 23L
1,545 Elo+
Solo
Bellona
Bellona
keatkock
Bellona
Level 26
God Stats
27W - 21L
1,573 SR
Queue Stats
61W - 70L
1,448 Elo+
Solo
Team Averages
Level 15
1,442 SR
1,315 Elo+

VS

Team Averages
Level 13
1,471 SR
1,391 Elo+
Odin
Odin
AustinWJ
Odin
Level 6
God Stats
3W - 3L
1,817 SR
Queue Stats
19W - 29L
1,336 Elo+
Solo
Olorun
Olorun
HypedTakiaa
Olorun
Level 16
God Stats
1W - 1L
1,207 SR
Queue Stats
31W - 41L
1,478 Elo+
Solo
Cabrakan
Cabrakan
ROB_IZ_A_BEAZT
Cabrakan
Level 28
God Stats
26W - 32L
1,334 SR
Queue Stats
176W - 203L
1,329 Elo+
Solo
Bakasura
Bakasura
RarinEgg190598
Bakasura
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
krabbypattie
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 35L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 12 / 5
8,186
372
5,419
11,450
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
12
0 / 6 / 4
8,560
389
3,156
7,837
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Stags_209
Hun Batz
19
6 / 3 / 2
12,454
566
15,232
18,002
10,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 12 / 3
10,787
490
13,289
18,322
5,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
keatkock
Bellona
16
5 / 2 / 3
10,332
470
12,489
14,439
12,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 2 / 2
11,146
507
3,595
13,352
10,658
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
20
11 / 1 / 2
13,279
604
14,888
24,113
10,232
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
18
7 / 3 / 9
12,768
580
10,438
15,817
20,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
14
1 / 9 / 2
9,506
432
3,949
13,485
6,512
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
krabbypattie
Artemis
20
13 / 3 / 4
13,246
602
18,276
15,036
5,213
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
53
18
Kills
34
35
Deaths
18
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Odin
2
2
2
1.5
W
Olorun
11
1
2
12
L
1
12
5
0.29
L
Cliodhna
0
6
4
0.33
W
Cabrakan
7
3
9
3.83
W
Bakasura
1
9
2
0.22
L
Hun Batz
Stags_209
Hun Batz
6
3
2
2.33
L
6
12
3
0.63
L
Bellona
keatkock
Bellona
5
2
3
3.25
W
Artemis
krabbypattie
Artemis
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,585
Damage
51,146
70,050
Taken
81,803
33,738
Mitigated
53,339
10,968
Healing
35,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
3,595
582
0
2,120
13,352
10,658
597
176
13,130
14,139
43,315
W
Olorun
14,888
6,241
839
18,215
24,113
10,232
3,726
2,023
22,046
105,565
0
L
5,419
1,715
164
531
11,450
3,259
257
4,283
7,167
25,121
0
L
Cliodhna
3,156
163
0
152
7,837
2,537
896
2,276
5,411
0
22,817
W
Cabrakan
10,438
993
0
3,171
15,817
20,724
865
1,483
14,151
37,793
0
W
Bakasura
3,949
2,932
0
2,462
13,485
6,512
577
1,440
11,915
0
22,916
L
Hun Batz
Stags_209
Hun Batz
15,232
5,791
0
4,116
18,002
10,318
269
6,330
11,552
0
96,681
L
13,289
5,097
449
926
18,322
5,335
829
6,671
11,651
0
50,675
L
Bellona
keatkock
Bellona
12,489
3,848
429
4,201
14,439
12,289
421
7,336
6,953
4,626
62,146
W
Artemis
krabbypattie
Artemis
18,276
10,629
0
8,883
15,036
5,213
8,990
1,174
13,708
0
112,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,319
Gold Earned
59,945
454
Minions Killed
581
0
Camps Cleared
0
1,880,207
Distance Traveled
2,016,631
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,146
507
120
5
0
439,693
0
W
Olorun
13,279
604
160
7
0
386,228
4
L
Ra
8,186
372
42
2
0
282,613
0
L
Cliodhna
8,560
389
43
2
0
361,955
0
W
Cabrakan
12,768
580
62
3
0
444,213
0
W
Bakasura
9,506
432
79
4
0
377,748
4
L
Hun Batz
12,454
566
168
8
0
458,833
3
L
Anhur
10,787
490
89
4
0
341,602
0
L
Bellona
10,332
470
112
5
0
435,204
1
W
Artemis
13,246
602
160
7
0
368,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role