Player Matchup

Loki
Loki
Diamond I
 
Loki
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond I
Aggro
Jing Wei
Diamond I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 38L
2,700 MMR
Party 3
Yemoja
Yemoja
Diamond II
Eonic
Yemoja
Diamond II
Level 158
God Stats
9W - 5L
1,500 SR
Queue Stats
39W - 18L
2,724 MMR
Party 3
Agni
Agni
Diamond I
streeps15
Agni
Diamond I
Level 159
God Stats
2W - 1L
1,609 SR
Queue Stats
29W - 21L
2,703 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
sℓeepy
Gilgamesh
Diamond I
Level 135
God Stats
1W - 1L
1,757 SR
Queue Stats
46W - 26L
2,673 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,573 SR
2,460 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 115
1,697 SR
2,715 MMR
Khepri
Khepri
Diamond I
Acorn101
Khepri
Diamond I
Level 143
God Stats
52W - 57L
1,712 SR
Queue Stats
483W - 463L
2,703 MMR
Solo
Charybdis
Charybdis
Grandmaster
Benevioli
Charybdis
Grandmaster
Level 46
God Stats
3W - 2L
1,617 SR
Queue Stats
72W - 45L
2,732 MMR
Solo
Thanatos
Thanatos
Diamond I
Eatzz
Thanatos
Diamond I
Level 152
God Stats
73W - 44L
1,724 SR
Queue Stats
835W - 804L
2,704 MMR
Party 2
Vulcan
Vulcan
Grandmaster
Erikdeg10
Vulcan
Grandmaster
Level 152
God Stats
39W - 29L
1,734 SR
Queue Stats
477W - 453L
2,733 MMR
Solo
Guan Yu
Guan Yu
Diamond I
SSub
Guan Yu
Diamond I
Level 80
God Stats
6W - 4L
1,699 SR
Queue Stats
197W - 166L
2,704 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
7 / 6 / 0
10,769
513
11,579
20,094
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
Aggro
Jing Wei
17
0 / 3 / 1
10,341
492
10,072
17,472
4,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Eonic
Yemoja
15
0 / 2 / 5
9,675
461
6,752
15,284
13,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Agni
16
0 / 3 / 3
9,589
457
9,849
15,296
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
sℓeepy
Gilgamesh
14
0 / 6 / 4
8,968
427
8,233
22,005
11,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
The MorriganNikeSol

VS

Bans
CliodhnaGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Acorn101
Khepri
16
0 / 2 / 10
11,546
550
4,501
18,315
21,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Benevioli
Charybdis
19
1 / 1 / 3
12,608
600
9,225
15,774
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Eatzz
Thanatos
20
12 / 3 / 3
13,920
663
20,640
21,802
10,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Erikdeg10
Vulcan
18
2 / 0 / 6
12,142
578
15,487
9,007
6,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
SSub
Guan Yu
19
5 / 1 / 11
13,631
649
19,951
23,597
29,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
20
20
Deaths
7
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
6
0
1.17
W
Khepri
Acorn101
Khepri
0
2
10
2.5
L
Jing Wei
Aggro
Jing Wei
0
3
1
0.17
W
Charybdis
Benevioli
Charybdis
1
1
3
2.5
W
Thanatos
Eatzz
Thanatos
12
3
3
4.5
L
Yemoja
Eonic
Yemoja
0
2
5
1.25
W
Vulcan
Erikdeg10
Vulcan
2
0
6
5
W
Guan Yu
SSub
Guan Yu
5
1
11
10.5
L
Agni
0
3
3
0.5
L
Gilgamesh
sℓeepy
Gilgamesh
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,485
Damage
69,804
90,151
Taken
88,495
40,306
Mitigated
74,436
23,349
Healing
64,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
11,579
3,953
0
4,294
20,094
5,740
1,110
5,207
14,716
0
72,804
W
Khepri
Acorn101
Khepri
4,501
216
2,981
6,383
18,315
21,924
140
5,582
12,517
17,096
0
L
Jing Wei
Aggro
Jing Wei
10,072
8,464
0
6,826
17,472
4,868
1,229
4,026
13,364
0
97,703
W
Charybdis
Benevioli
Charybdis
9,225
4,302
0
10,615
15,774
6,478
11,280
2,606
13,168
0
108,384
W
Thanatos
Eatzz
Thanatos
20,640
5,714
0
22,571
21,802
10,110
801
4,584
16,878
0
101,589
L
Yemoja
Eonic
Yemoja
6,752
1,368
3,760
2,892
15,284
13,728
11
4,525
10,661
39,508
0
W
Vulcan
Erikdeg10
Vulcan
15,487
3,275
0
2,559
9,007
6,031
2,722
2,735
6,064
106,389
0
W
Guan Yu
SSub
Guan Yu
19,951
2,447
4,594
14,521
23,597
29,893
891
3,151
19,404
11,307
77,890
L
Agni
9,849
463
0
3,037
15,296
4,159
117
4,645
10,441
78,702
0
L
Gilgamesh
sℓeepy
Gilgamesh
8,233
1,415
0
2,540
22,005
11,811
135
4,604
17,324
3,164
44,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,342
Gold Earned
63,847
591
Minions Killed
659
0
Camps Cleared
0
1,981,716
Distance Traveled
2,236,751
35
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,769
513
116
6
0
412,437
10
W
Khepri
11,546
550
21
1
0
453,416
15
L
Jing Wei
10,341
492
165
8
0
380,124
8
W
Charybdis
12,608
600
187
9
0
372,774
5
W
Thanatos
13,920
663
119
6
0
489,614
1
L
Yemoja
9,675
461
61
3
0
382,054
5
W
Vulcan
12,142
578
179
9
0
448,582
8
W
Guan Yu
13,631
649
153
7
0
472,365
4
L
Agni
9,589
457
166
8
0
397,721
8
L
Gilgamesh
8,968
427
83
4
0
409,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role