Player Matchup

Zeus
Zeus
DT2001
Zeus
Level 109
God Stats
5W - 4L
1,677 SR
Queue Stats
71W - 70L
1,541 Elo+
Party 2
Cernunnos
Cernunnos
Salamander1269
Cernunnos
Level 16
God Stats
28W - 24L
1,530 SR
Queue Stats
35W - 37L
1,544 Elo+
Party 2
Thor
Thor
Valkataegot
Thor
Level 21
God Stats
3W - 2L
1,744 SR
Queue Stats
17W - 22L
1,436 Elo+
Party 2
Skadi
Skadi
Zverski
Skadi
Level 44
God Stats
1W - 2L
1,157 SR
Queue Stats
26W - 43L
1,433 Elo+
Party 2
Ymir
Ymir
whiteckracker
Ymir
Level 61
God Stats
14W - 4L
1,655 SR
Queue Stats
64W - 69L
1,512 Elo+
Party 2
Team Averages
Level 50
1,553 SR
1,493 Elo+

VS

Team Averages
Level 47
1,561 SR
1,282 Elo+
He Bo
He Bo
Amez
He Bo
Level 65
God Stats
3W - 6L
1,441 SR
Queue Stats
76W - 101L
1,422 Elo+
Party 3
Set
Set
Araconn
Set
Level 41
God Stats
4W - 3L
1,690 SR
Queue Stats
72W - 80L
1,429 Elo+
Party 3
Heimdallr
Heimdallr
Closse
Heimdallr
Level 57
God Stats
1W - 3L
1,392 SR
Queue Stats
5W - 16L
1,071 Elo+
Party 1
Hel
Hel
OhBunny
Hel
Level 44
God Stats
0W - 1L
1,784 SR
Queue Stats
5W - 12L
1,244 Elo+
Party 1
Bellona
Bellona
Pyatochkovski
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DT2001
Zeus
20
18 / 2 / 5
13,376
704
24,137
12,622
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cernunnos
Salamander1269
Cernunnos
17
6 / 1 / 9
10,924
575
12,708
15,173
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 4 / 7
11,012
580
6,276
13,062
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
Zverski
Skadi
19
0 / 4 / 3
11,497
605
7,459
11,698
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 14
9,958
524
5,455
18,632
16,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Amez
He Bo
16
4 / 7 / 6
10,155
534
14,652
14,939
5,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
17
3 / 4 / 7
10,784
568
3,006
15,990
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Closse
Heimdallr
14
1 / 8 / 2
8,582
452
10,520
16,608
7,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hel
10
1 / 7 / 1
7,698
405
3,695
14,228
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
3 / 5 / 1
8,935
470
9,735
13,787
12,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
31
Kills
12
12
Deaths
31
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
Amez
He Bo
4
7
6
1
L
Set
3
4
7
1.63
L
Heimdallr
Closse
Heimdallr
1
8
2
0.25
W
Zeus
DT2001
Zeus
18
2
5
10.25
L
Hel
1
7
1
0.21
L
Bellona
3
5
1
0.7
W
Cernunnos
Salamander1269
Cernunnos
6
1
9
10.5
W
6
4
7
2.38
W
Skadi
Zverski
Skadi
0
4
3
0.38
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,035
Damage
41,608
71,187
Taken
75,552
36,248
Mitigated
48,565
28,794
Healing
18,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Amez
He Bo
14,652
213
324
3,438
14,939
5,985
403
8,588
6,351
55,832
0
L
Set
3,006
988
0
5,681
15,990
7,033
630
4,167
11,823
0
63,518
L
Heimdallr
Closse
Heimdallr
10,520
4,420
0
3,038
16,608
7,107
0
6,142
10,466
0
60,240
W
Zeus
DT2001
Zeus
24,137
9,903
0
4,492
12,622
5,087
453
5,208
7,095
118,100
0
L
Hel
3,695
486
2,143
2,825
14,228
15,967
0
7,814
6,414
21,444
0
L
Bellona
9,735
2,701
0
951
13,787
12,473
382
3,233
10,554
0
41,277
W
Cernunnos
Salamander1269
Cernunnos
12,708
8,488
0
8,743
15,173
5,389
569
1,946
13,173
0
74,315
W
6,276
1,461
0
3,740
13,062
4,707
0
4,146
8,702
0
71,404
W
Skadi
Zverski
Skadi
7,459
2,607
0
4,455
11,698
4,812
320
3,386
8,256
0
79,595
W
5,455
560
681
6,683
18,632
16,253
0
4,283
14,161
22,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,767
Gold Earned
46,154
558
Minions Killed
437
0
Camps Cleared
0
1,952,338
Distance Traveled
1,712,428
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,155
534
111
6
0
340,421
2
L
Set
10,784
568
124
7
0
343,437
1
L
Heimdallr
8,582
452
98
5
0
332,651
3
W
Zeus
13,376
704
145
8
0
417,003
7
L
Hel
7,698
405
20
1
0
356,290
8
L
Bellona
8,935
470
84
4
0
339,629
1
W
Cernunnos
10,924
575
124
7
0
401,574
3
W
Thor
11,012
580
116
6
0
380,536
2
W
Skadi
11,497
605
146
8
0
339,518
2
W
Ymir
9,958
524
27
1
0
413,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role