Player Matchup

Tiamat
Tiamat
BoyBullet
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
Cremnos
Gilgamesh
Level 22
God Stats
15W - 4L
1,840 SR
Queue Stats
76W - 59L
1,400 Elo+
Solo
Nemesis
Nemesis
Hildguard
Nemesis
Level 27
God Stats
2W - 12L
1,203 SR
Queue Stats
203W - 209L
1,517 Elo+
Solo
Nu Wa
Nu Wa
TKay00
Nu Wa
Level 26
God Stats
36W - 22L
1,740 SR
Queue Stats
223W - 208L
1,506 Elo+
Solo
Jing Wei
Jing Wei
Xenthur425
Jing Wei
Level 23
God Stats
8W - 12L
1,797 SR
Queue Stats
79W - 75L
1,446 Elo+
Solo
Team Averages
Level 25
1,616 SR
1,465 Elo+

VS

Team Averages
Level 26
1,524 SR
1,400 Elo+
Danzaburou
Danzaburou
Biohazard612
Danzaburou
Level 25
God Stats
2W - 9L
1,293 SR
Queue Stats
38W - 52L
1,405 Elo+
Party 1
Terra
Terra
Dartrius
Terra
Level 36
God Stats
2W - 5L
1,579 SR
Queue Stats
101W - 128L
1,429 Elo+
Party 1
Nu Wa
Nu Wa
FaolanPaw
Nu Wa
Level 26
God Stats
2W - 3L
1,649 SR
Queue Stats
31W - 40L
1,364 Elo+
Solo
Susano
Susano
YellowFlash098
Susano
Level 17
God Stats
5W - 7L
1,491 SR
Queue Stats
51W - 69L
1,374 Elo+
Solo
Chaac
Chaac
watts1182
Chaac
Level 28
God Stats
40W - 27L
1,610 SR
Queue Stats
100W - 108L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoyBullet
Tiamat
15
3 / 4 / 3
9,618
506
7,251
10,174
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Cremnos
Gilgamesh
19
4 / 1 / 1
11,244
592
10,944
12,670
11,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Hildguard
Nemesis
17
2 / 1 / 7
10,318
543
5,339
12,729
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
TKay00
Nu Wa
18
14 / 2 / 3
11,934
628
28,962
9,994
3,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Xenthur425
Jing Wei
15
4 / 2 / 2
9,319
490
4,972
10,269
2,845
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Biohazard612
Danzaburou
14
6 / 6 / 1
8,796
463
7,623
15,937
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
Dartrius
Terra
13
0 / 2 / 6
8,142
429
3,075
17,517
11,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
FaolanPaw
Nu Wa
14
3 / 7 / 1
8,246
434
10,686
13,220
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 8 / 0
7,709
406
5,516
15,612
4,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
watts1182
Chaac
14
0 / 4 / 0
8,609
453
6,856
14,573
12,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
27
Kills
10
10
Deaths
27
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Biohazard612
Danzaburou
6
6
1
1.08
W
Tiamat
BoyBullet
Tiamat
3
4
3
1.13
W
Gilgamesh
Cremnos
Gilgamesh
4
1
1
4.5
L
Terra
Dartrius
Terra
0
2
6
1.5
L
Nu Wa
FaolanPaw
Nu Wa
3
7
1
0.5
W
Nemesis
Hildguard
Nemesis
2
1
7
5.5
W
Nu Wa
TKay00
Nu Wa
14
2
3
7.75
W
Jing Wei
Xenthur425
Jing Wei
4
2
2
2.5
L
1
8
0
0.13
L
Chaac
watts1182
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,468
Damage
33,756
55,836
Taken
76,859
26,007
Mitigated
37,712
15,516
Healing
22,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Biohazard612
Danzaburou
7,623
3,793
0
5,322
15,937
5,106
461
6,662
9,073
0
54,406
W
Tiamat
BoyBullet
Tiamat
7,251
712
0
2,651
10,174
3,681
1,509
2,730
7,261
48,270
0
W
Gilgamesh
Cremnos
Gilgamesh
10,944
2,496
0
2,261
12,670
11,763
147
3,284
9,236
10,766
68,968
L
Terra
Dartrius
Terra
3,075
273
898
7,486
17,517
11,705
284
11,223
5,836
23,050
0
L
Nu Wa
FaolanPaw
Nu Wa
10,686
1,995
0
1,695
13,220
3,482
36
9,686
3,492
45,393
0
W
Nemesis
Hildguard
Nemesis
5,339
1,614
0
5,574
12,729
4,473
228
1,573
11,008
0
69,723
W
Nu Wa
TKay00
Nu Wa
28,962
6,165
0
3,334
9,994
3,245
4,424
4,643
4,931
86,775
0
W
Jing Wei
Xenthur425
Jing Wei
4,972
3,722
0
1,696
10,269
2,845
821
2,305
7,842
0
56,131
L
5,516
989
0
3,558
15,612
4,647
0
6,976
8,608
0
43,180
L
Chaac
watts1182
Chaac
6,856
880
0
3,674
14,573
12,772
192
2,670
11,903
5,536
48,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,433
Gold Earned
41,502
583
Minions Killed
420
0
Camps Cleared
0
1,796,261
Distance Traveled
1,606,903
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,796
463
101
5
0
267,593
0
W
Tiamat
9,618
506
81
4
0
349,484
3
W
Gilgamesh
11,244
592
160
8
0
375,624
1
L
Terra
8,142
429
31
2
0
350,632
3
L
Nu Wa
8,246
434
90
5
0
295,756
0
W
Nemesis
10,318
543
129
7
0
421,391
0
W
Nu Wa
11,934
628
121
6
0
307,613
0
W
Jing Wei
9,319
490
92
5
0
342,149
4
L
Susano
7,709
406
78
4
0
341,158
0
L
Chaac
8,609
453
120
6
0
351,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role