Player Matchup

Cerberus
Cerberus
Azilo
Cerberus
Level 156
God Stats
1W - 7L
1,202 SR
Queue Stats
158W - 176L
1,629 Elo+
Party 1
Thoth
Thoth
FutaBellona
Thoth
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,662 Elo+
Party 1
Susano
Susano
Oshog
Susano
Level 128
God Stats
1W - 1L
1,767 SR
Queue Stats
157W - 154L
1,527 Elo+
Solo
Set
Set
TheHentaiTrap
Set
Level 136
God Stats
0W - 2L
1,506 SR
Queue Stats
185W - 147L
1,608 Elo+
Solo
Freya
Freya
Tu Turambar
Freya
Level 158
God Stats
4W - 13L
1,263 SR
Queue Stats
407W - 413L
1,544 Elo+
Solo
Team Averages
Level 127
1,448 SR
1,594 Elo+

VS

Team Averages
Level 140
1,564 SR
1,584 Elo+
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DrogoFire
Raijin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 140L
1,562 Elo+
Solo
Odin
Odin
ExiledFenrir
Odin
Level 156
God Stats
6W - 0L
1,883 SR
Queue Stats
255W - 276L
1,603 Elo+
Solo
Ymir
Ymir
Phantomarm
Ymir
Level 107
God Stats
5W - 3L
1,619 SR
Queue Stats
323W - 268L
1,626 Elo+
Solo
Charybdis
Charybdis
PhilipMacrevis
Charybdis
Level 153
God Stats
1W - 2L
1,320 SR
Queue Stats
252W - 266L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azilo
Cerberus
13
2 / 6 / 5
7,788
779
5,323
13,544
12,977
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 7 / 3
7,856
786
5,155
7,445
3,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Oshog
Susano
13
3 / 6 / 2
7,667
767
5,724
10,722
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 6
8,226
823
11,057
9,781
7,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 6 / 6
7,728
773
4,945
8,203
3,415
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 3 / 18
9,070
907
12,800
7,089
3,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
DrogoFire
Raijin
15
5 / 2 / 21
9,024
902
9,757
6,695
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 1 / 18
9,319
932
8,286
9,768
9,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 4 / 21
9,565
957
6,801
13,388
15,256
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
PhilipMacrevis
Charybdis
15
6 / 2 / 20
9,221
922
7,288
8,008
3,850
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
127
12
Kills
29
29
Deaths
12
22
Assists
98
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
3
18
5
L
Cerberus
Azilo
Cerberus
2
6
5
0.75
W
Raijin
DrogoFire
Raijin
5
2
21
7.75
W
7
1
18
16
L
2
7
3
0.5
L
Susano
Oshog
Susano
3
6
2
0.67
W
5
4
21
3.88
W
Charybdis
PhilipMacrevis
Charybdis
6
2
20
8
L
2
4
6
1.25
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,204
Damage
44,932
49,695
Taken
44,948
33,029
Mitigated
34,472
7,918
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,800
930
226
1,509
7,089
3,329
870
3,018
3,979
21,331
0
L
Cerberus
Azilo
Cerberus
5,323
491
188
2,472
13,544
12,977
216
7,251
6,008
9,920
0
W
Raijin
DrogoFire
Raijin
9,757
1,714
3,843
1,879
6,695
2,740
1,346
2,468
3,965
19,259
0
W
8,286
2,360
1,230
2,981
9,768
9,297
630
2,046
7,385
0
11,769
L
5,155
218
163
229
7,445
3,405
0
3,986
3,119
11,384
0
L
Susano
Oshog
Susano
5,724
1,147
0
474
10,722
5,777
102
7,302
3,002
0
11,097
W
6,801
875
369
1,319
13,388
15,256
266
4,263
8,688
10,271
0
W
Charybdis
PhilipMacrevis
Charybdis
7,288
3,411
957
1,799
8,008
3,850
2,312
2,918
4,714
0
21,922
L
11,057
3,439
883
2,754
9,781
7,455
1,042
4,967
4,573
0
26,858
L
4,945
1,200
87
668
8,203
3,415
0
4,888
2,864
8,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,265
Gold Earned
46,199
87
Minions Killed
97
0
Camps Cleared
0
858,116
Distance Traveled
960,484
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,070
907
22
2
0
181,945
1
L
Cerberus
7,788
779
25
3
0
186,008
4
W
Raijin
9,024
902
29
3
0
197,925
6
W
Odin
9,319
932
3
0
0
208,075
0
L
Thoth
7,856
786
9
1
0
156,537
0
L
Susano
7,667
767
13
1
0
163,207
0
W
Ymir
9,565
957
9
1
0
184,086
1
W
Charybdis
9,221
922
34
3
0
188,453
0
L
Set
8,226
823
31
3
0
191,899
3
L
Freya
7,728
773
9
1
0
160,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role