Player Matchup

Ullr
Ullr
Alfiru
Ullr
Level 25
God Stats
5W - 5L
1,741 SR
Queue Stats
75W - 120L
1,414 Elo+
Party 1
Discordia
Discordia
AnaBR
Discordia
Level 31
God Stats
156W - 168L
1,455 SR
Queue Stats
200W - 229L
1,422 Elo+
Party 3
Bellona
Bellona
Outyz
Bellona
Level 29
God Stats
85W - 100L
1,474 SR
Queue Stats
143W - 160L
1,444 Elo+
Party 3
Terra
Terra
Spectrozo
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 172L
1,456 Elo+
Party 1
Susano
Susano
TravoMaitê
Susano
Level 26
God Stats
89W - 21L
1,813 SR
Queue Stats
248W - 128L
1,661 Elo+
Solo
Team Averages
Level 28
1,597 SR
1,479 Elo+

VS

Team Averages
Level 12
1,538 SR
1,564 Elo+
Yemoja
Yemoja
Iszelys
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,682 Elo+
Party 2
Merlin
Merlin
Lautaro21
Merlin
Level 29
God Stats
15W - 9L
1,596 SR
Queue Stats
154W - 160L
1,457 Elo+
Solo
Achilles
Achilles
NoobEmMobas
Achilles
Level 10
God Stats
0W - 2L
1,340 SR
Queue Stats
6W - 11L
1,436 Elo+
Solo
Bakasura
Bakasura
Ze-Colmeia139
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,561 Elo+
Solo
Fenrir
Fenrir
zMylner
Fenrir
Level 5
God Stats
1W - 1L
1,753 SR
Queue Stats
6W - 5L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Alfiru
Ullr
20
3 / 3 / 21
13,372
955
10,132
15,537
7,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
AnaBR
Discordia
20
3 / 0 / 25
13,769
984
21,867
10,490
4,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Outyz
Bellona
20
5 / 2 / 24
13,623
973
17,119
16,656
17,370
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Terra
Spectrozo
Terra
20
3 / 1 / 23
14,246
1,018
10,687
19,686
26,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
20
24 / 4 / 10
16,944
1,210
39,107
14,401
6,162
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

149

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Iszelys
Yemoja
19
1 / 4 / 2
13,057
933
10,163
24,143
31,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Lautaro21
Merlin
20
2 / 7 / 6
13,959
997
27,250
18,658
8,194
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
NoobEmMobas
Achilles
19
0 / 12 / 6
12,347
882
18,515
33,986
47,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
Ze-Colmeia139
Bakasura
17
0 / 3 / 1
10,425
745
643
2,622
799
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
zMylner
Fenrir
19
7 / 12 / 1
14,008
1,001
11,403
25,184
23,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
26
38
Kills
10
10
Deaths
38
103
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
Alfiru
Ullr
3
3
21
4.5
W
Discordia
AnaBR
Discordia
3
0
25
15.5
L
Yemoja
Iszelys
Yemoja
1
4
2
0.5
L
Merlin
Lautaro21
Merlin
2
7
6
0.71
L
Achilles
NoobEmMobas
Achilles
0
12
6
0.25
W
Bellona
Outyz
Bellona
5
2
24
8.5
W
Terra
Spectrozo
Terra
3
1
23
14.5
W
Susano
24
4
10
7.25
L
Bakasura
Ze-Colmeia139
Bakasura
0
3
1
0.17
L
Fenrir
zMylner
Fenrir
7
12
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,912
Damage
67,974
76,770
Taken
104,593
62,281
Mitigated
112,359
18,235
Healing
7,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Alfiru
Ullr
10,132
1,705
0
420
15,537
7,434
0
6,697
8,597
0
39,520
W
Discordia
AnaBR
Discordia
21,867
1,985
0
0
10,490
4,320
0
6,755
3,735
51,271
0
L
Yemoja
Iszelys
Yemoja
10,163
1,829
2,217
1,474
24,143
31,989
0
8,507
15,636
30,746
0
L
Merlin
Lautaro21
Merlin
27,250
1,127
0
1,158
18,658
8,194
0
4,936
13,722
101,412
0
L
Achilles
NoobEmMobas
Achilles
18,515
5,385
0
1,966
33,986
47,696
0
11,430
22,556
0
29,387
W
Bellona
Outyz
Bellona
17,119
4,087
0
2,081
16,656
17,370
0
8,130
8,061
494
35,395
W
Terra
Spectrozo
Terra
10,687
3,086
6,404
8,324
19,686
26,995
0
9,923
8,925
27,376
0
W
Susano
39,107
19,648
0
1,006
14,401
6,162
0
5,908
8,044
0
55,601
L
Bakasura
Ze-Colmeia139
Bakasura
643
478
0
0
2,622
799
0
703
1,919
0
1,376
L
Fenrir
zMylner
Fenrir
11,403
2,239
0
579
25,184
23,681
0
7,312
17,872
0
23,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,954
Gold Earned
63,796
269
Minions Killed
279
11
Camps Cleared
7
1,379,421
Distance Traveled
1,113,275
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,372
955
102
7
2
275,198
0
W
Discordia
13,769
984
67
5
3
282,933
2
L
Yemoja
13,057
933
47
3
0
264,414
2
L
Merlin
13,959
997
178
13
0
259,341
1
L
Achilles
12,347
882
30
2
0
244,583
1
W
Bellona
13,623
973
41
3
1
280,029
1
W
Terra
14,246
1,018
35
3
1
279,391
2
W
Susano
16,944
1,210
24
2
4
261,870
0
L
Bakasura
10,425
745
2
0
2
48,536
0
L
Fenrir
14,008
1,001
22
2
5
296,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role