Player Matchup

Bakasura
Bakasura
ABSOLUTE UNIT85
Bakasura
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Mulan
Mulan
Bannerl0rd
Mulan
Level 26
God Stats
5W - 0L
1,800 SR
Queue Stats
70W - 55L
1,520 Elo+
Solo
Kukulkan
Kukulkan
DaveDevil89
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,088 Elo+
Solo
Geb
Geb
TurkeyLikki
Geb
Level 29
God Stats
3W - 4L
1,723 SR
Queue Stats
31W - 18L
1,564 Elo+
Party 1
Izanami
Izanami
magicsanyo96
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,413 Elo+
Solo
Team Averages
Level 19
1,605 SR
1,417 Elo+

VS

Team Averages
Level 22
1,492 SR
1,506 Elo+
Ravana
Ravana
Hexylresorcinol
Ravana
Level 29
God Stats
23W - 20L
1,696 SR
Queue Stats
118W - 103L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
MTime_
Gilgamesh
Level 27
God Stats
4W - 11L
1,149 SR
Queue Stats
40W - 48L
1,333 Elo+
Solo
Sobek
Sobek
Puuvilla
Sobek
Level 22
God Stats
4W - 10L
1,503 SR
Queue Stats
17W - 28L
1,430 Elo+
Solo
Neith
Neith
WoodStock69
Neith
Level 5
God Stats
1W - 3L
1,401 SR
Queue Stats
2W - 6L
1,458 Elo+
Solo
Hel
Hel
justcass01
Hel
Level 27
God Stats
0W - 2L
1,711 SR
Queue Stats
1W - 2L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
1 / 3 / 2
7,068
471
3,608
9,559
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
18
11 / 0 / 0
10,626
708
11,176
8,815
8,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
DaveDevil89
Kukulkan
11
2 / 5 / 0
7,159
477
3,229
5,959
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 4
6,176
412
5,493
8,399
3,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
magicsanyo96
Izanami
13
5 / 2 / 0
8,206
547
9,211
8,895
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,161
544
5,678
8,110
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MTime_
Gilgamesh
10
4 / 5 / 1
6,408
427
4,337
12,404
5,082
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Puuvilla
Sobek
11
3 / 0 / 2
7,374
492
3,678
11,470
8,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 1
6,134
409
2,805
7,869
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 5
7,326
488
6,045
8,854
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
19
Kills
12
12
Deaths
19
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
1
3
2
0.67
W
Mulan
11
0
0
11
W
Kukulkan
DaveDevil89
Kukulkan
2
5
0
0.4
L
3
4
1
0.88
L
Gilgamesh
MTime_
Gilgamesh
4
5
1
0.9
L
Sobek
Puuvilla
Sobek
3
0
2
4
W
0
2
4
1
L
0
4
1
0.13
L
2
6
5
0.75
W
Izanami
magicsanyo96
Izanami
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,717
Damage
22,543
41,627
Taken
48,707
20,374
Mitigated
21,850
10,494
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
3,608
2,462
0
2,906
9,559
4,104
0
870
8,619
0
36,091
W
Mulan
11,176
1,627
0
4,681
8,815
8,347
44
783
7,996
3,410
76,564
W
Kukulkan
DaveDevil89
Kukulkan
3,229
845
0
0
5,959
1,436
912
2,720
2,892
28,837
0
L
5,678
1,653
0
2,696
8,110
2,993
0
942
7,015
0
54,071
L
Gilgamesh
MTime_
Gilgamesh
4,337
927
0
1,152
12,404
5,082
92
920
11,298
0
18,331
L
Sobek
Puuvilla
Sobek
3,678
481
0
4,351
11,470
8,010
0
2,694
7,958
13,648
0
W
5,493
673
0
1,983
8,399
3,818
0
2,380
5,939
13,423
0
L
2,805
998
0
1,432
7,869
2,883
504
951
6,769
0
32,739
L
6,045
419
240
867
8,854
2,882
514
2,443
6,380
33,806
0
W
Izanami
magicsanyo96
Izanami
9,211
6,254
0
924
8,895
2,669
626
2,612
6,241
0
57,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
35,403
421
Minions Killed
281
0
Camps Cleared
0
1,419,845
Distance Traveled
1,434,708
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,068
471
79
5
0
261,619
0
W
Mulan
10,626
708
167
11
0
331,314
5
W
Kukulkan
7,159
477
65
4
0
205,272
0
L
Ravana
8,161
544
100
7
0
321,619
3
L
Gilgamesh
6,408
427
29
2
0
304,788
0
L
Sobek
7,374
492
17
1
0
292,084
1
W
Geb
6,176
412
11
1
0
338,389
2
L
Neith
6,134
409
60
4
0
246,493
1
L
Hel
7,326
488
75
5
0
269,724
0
W
Izanami
8,206
547
99
7
0
283,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role