Player Matchup

Cu Chulainn
Cu Chulainn
Skand123
Cu Chulainn
Level 109
God Stats
9W - 3L
1,813 SR
Queue Stats
50W - 28L
1,674 Elo+
Party 1
Cernunnos
Cernunnos
Surematuu
Cernunnos
Level 127
God Stats
2W - 1L
1,709 SR
Queue Stats
56W - 35L
1,631 Elo+
Party 1
Sobek
Sobek
UłożonaUkładanka
Sobek
Level 39
God Stats
2W - 2L
1,790 SR
Queue Stats
50W - 23L
1,693 Elo+
Party 1
Da Ji
Da Ji
Zululzulul
Da Ji
Level 127
God Stats
2W - 0L
1,522 SR
Queue Stats
30W - 19L
1,623 Elo+
Party 1
Zeus
Zeus
blindomindonho
Zeus
Level 41
God Stats
1W - 2L
1,778 SR
Queue Stats
159W - 113L
1,621 Elo+
Solo
Team Averages
Level 89
1,722 SR
1,648 Elo+

VS

Team Averages
Level 97
1,565 SR
1,520 Elo+
Loki
Loki
 
Loki
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
DonSmily
Cliodhna
Level 141
God Stats
9W - 14L
1,421 SR
Queue Stats
193W - 162L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
LaiIah
Cthulhu
Level 126
God Stats
8W - 3L
1,801 SR
Queue Stats
221W - 198L
1,543 Elo+
Party 2
Skadi
Skadi
ZloyMakak
Skadi
Level 127
God Stats
4W - 3L
1,610 SR
Queue Stats
78W - 70L
1,517 Elo+
Party 2
Zhong Kui
Zhong Kui
БОГБОГ
Zhong Kui
Level 47
God Stats
0W - 1L
1,493 SR
Queue Stats
22W - 26L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Skand123
Cu Chulainn
17
3 / 4 / 6
10,811
515
8,913
21,527
17,217
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
Surematuu
Cernunnos
19
6 / 4 / 4
11,822
563
22,137
24,677
9,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 1 / 18
11,047
526
6,156
11,644
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
19
12 / 3 / 10
12,762
608
17,394
18,520
8,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 6 / 7
13,232
630
18,809
16,261
5,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
5 / 4 / 0
11,224
534
13,123
15,036
6,193
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
DonSmily
Cliodhna
16
3 / 9 / 4
10,082
480
11,916
17,277
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
LaiIah
Cthulhu
15
2 / 5 / 3
9,414
448
11,478
20,262
19,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
ZloyMakak
Skadi
16
5 / 11 / 2
10,863
517
13,023
16,120
4,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
БОГБОГ
Zhong Kui
15
3 / 9 / 3
9,965
475
13,034
21,026
11,978
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
38
Kills
18
18
Deaths
38
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
4
0
1.25
L
Cliodhna
DonSmily
Cliodhna
3
9
4
0.56
L
Cthulhu
LaiIah
Cthulhu
2
5
3
0.7
W
Cu Chulainn
Skand123
Cu Chulainn
3
4
6
1.5
W
Cernunnos
Surematuu
Cernunnos
6
4
4
2
W
4
1
18
13
L
Skadi
ZloyMakak
Skadi
5
11
2
0.55
W
Da Ji
12
3
10
5.67
W
13
6
7
2.75
L
Zhong Kui
БОГБОГ
Zhong Kui
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,409
Damage
62,574
92,629
Taken
89,721
52,707
Mitigated
47,683
30,938
Healing
15,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
13,123
4,221
0
4,538
15,036
6,193
164
1,189
13,847
0
76,291
L
Cliodhna
DonSmily
Cliodhna
11,916
995
0
2,333
17,277
5,718
0
4,909
12,258
0
69,120
L
Cthulhu
LaiIah
Cthulhu
11,478
790
256
3,037
20,262
19,452
0
4,587
15,628
44,485
0
W
Cu Chulainn
Skand123
Cu Chulainn
8,913
1,101
0
5,799
21,527
17,217
741
1,155
20,372
8,923
51,961
W
Cernunnos
Surematuu
Cernunnos
22,137
13,872
0
14,215
24,677
9,337
922
7,552
17,125
0
111,941
W
6,156
725
0
3,312
11,644
11,969
463
3,945
7,699
18,466
0
L
Skadi
ZloyMakak
Skadi
13,023
6,739
0
735
16,120
4,342
249
5,573
10,433
0
50,270
W
Da Ji
17,394
6,030
0
4,573
18,520
8,239
490
4,154
14,366
0
88,045
W
18,809
4,011
102
2,937
16,261
5,945
1,170
7,838
8,423
91,976
0
L
Zhong Kui
БОГБОГ
Zhong Kui
13,034
1,056
0
4,515
21,026
11,978
240
9,725
11,035
68,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,674
Gold Earned
51,548
555
Minions Killed
576
0
Camps Cleared
0
1,935,011
Distance Traveled
1,804,247
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,224
534
162
8
0
392,390
1
L
Cliodhna
10,082
480
130
6
0
379,197
13
L
Cthulhu
9,414
448
77
4
0
403,426
9
W
Cu Chulainn
10,811
515
98
5
0
400,681
3
W
Cernunnos
11,822
563
157
7
0
346,033
2
W
Sobek
11,047
526
30
1
0
396,542
4
L
Skadi
10,863
517
86
4
0
322,252
2
W
Da Ji
12,762
608
107
5
0
420,101
1
W
Zeus
13,232
630
163
8
0
371,654
1
L
Zhong Kui
9,965
475
121
6
0
306,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role