Player Matchup

Geb
Geb
Ben stevens5470
Geb
Level 18
God Stats
10W - 11L
1,386 SR
Queue Stats
26W - 26L
1,381 Elo+
Party 1
Jing Wei
Jing Wei
FO5SA
Jing Wei
Level 109
God Stats
6W - 11L
1,271 SR
Queue Stats
261W - 280L
1,385 Elo+
Party 1
Fenrir
Fenrir
TheOnlyStamz
Fenrir
Level 85
God Stats
0W - 3L
1,208 SR
Queue Stats
171W - 196L
1,353 Elo+
Party 1
Ra
Ra
c6e is sad
Ra
Level 26
God Stats
5W - 8L
1,474 SR
Queue Stats
118W - 120L
1,419 Elo+
Party 1
Vamana
Vamana
tyx dgx
Vamana
Level 23
God Stats
26W - 19L
1,660 SR
Queue Stats
128W - 137L
1,441 Elo+
Party 1
Team Averages
Level 52
1,400 SR
1,396 Elo+

VS

Team Averages
Level 83
1,583 SR
1,426 Elo+
Tiamat
Tiamat
AngelHoney149
Tiamat
Level 105
God Stats
46W - 43L
1,528 SR
Queue Stats
298W - 303L
1,488 Elo+
Party 2
Bastet
Bastet
PG_13--Connor
Bastet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 230L
1,422 Elo+
Party 2
Neith
Neith
ReallyFunnyMonke
Neith
Level 45
God Stats
3W - 0L
1,727 SR
Queue Stats
127W - 169L
1,394 Elo+
Party 2
Geb
Geb
WAYTH1M
Geb
Level 101
God Stats
24W - 9L
1,669 SR
Queue Stats
238W - 229L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
nephelim914
Cthulhu
Level 96
God Stats
22W - 13L
1,492 SR
Queue Stats
258W - 287L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,888
383
4,555
14,306
7,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
FO5SA
Jing Wei
14
3 / 6 / 3
8,820
490
7,233
14,750
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
14
11 / 5 / 1
9,463
526
12,030
14,359
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 7 / 6
8,587
477
6,743
12,279
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
tyx dgx
Vamana
13
1 / 5 / 2
8,056
448
7,752
12,694
7,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 2
10,674
593
8,974
6,961
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 2 / 5
9,694
539
9,229
15,223
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 5 / 8
9,187
510
13,338
10,851
3,787
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
17
5 / 3 / 4
10,336
574
8,506
11,851
7,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
nephelim914
Cthulhu
14
2 / 3 / 11
8,739
486
12,424
13,501
10,851
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
16
Kills
27
27
Deaths
17
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
4
2
2.5
L
0
4
2
0.25
L
Jing Wei
FO5SA
Jing Wei
3
6
3
0.75
W
4
2
5
3.25
W
7
5
8
2.2
L
Fenrir
11
5
1
2.3
W
Geb
5
3
4
2.33
L
1
7
6
0.57
W
Cthulhu
nephelim914
Cthulhu
2
3
11
2.5
L
Vamana
tyx dgx
Vamana
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,313
Damage
52,471
68,388
Taken
58,387
29,543
Mitigated
31,462
11,068
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,974
507
122
1,851
6,961
4,012
1,226
2,099
4,648
57,497
0
L
4,555
777
0
986
14,306
7,887
591
5,872
8,420
25,133
0
L
Jing Wei
FO5SA
Jing Wei
7,233
5,094
0
3,342
14,750
4,193
0
5,521
9,145
0
52,566
W
9,229
2,429
0
4,182
15,223
4,861
300
1,629
13,439
0
67,298
W
13,338
5,822
419
2,346
10,851
3,787
937
3,938
6,827
0
30,385
L
Fenrir
12,030
2,148
0
1,797
14,359
6,418
0
5,890
8,321
0
41,153
W
Geb
8,506
1,198
0
4,364
11,851
7,951
546
309
10,840
56,645
0
L
6,743
335
164
2,165
12,279
3,413
0
3,628
8,353
51,756
0
W
Cthulhu
nephelim914
Cthulhu
12,424
1,394
266
2,775
13,501
10,851
657
2,865
10,522
52,228
0
L
Vamana
tyx dgx
Vamana
7,752
3,671
0
2,614
12,694
7,632
334
8,361
4,245
0
41,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,814
Gold Earned
48,630
396
Minions Killed
468
0
Camps Cleared
0
1,613,582
Distance Traveled
1,802,692
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,674
593
122
7
0
367,254
2
L
Geb
6,888
383
33
2
0
353,202
3
L
Jing Wei
8,820
490
99
6
0
301,034
0
W
Bastet
9,694
539
116
6
0
394,240
1
W
Neith
9,187
510
38
2
0
336,093
0
L
Fenrir
9,463
526
61
3
0
335,538
0
W
Geb
10,336
574
122
7
0
352,817
1
L
Ra
8,587
477
116
6
0
302,778
0
W
Cthulhu
8,739
486
70
4
0
352,288
1
L
Vamana
8,056
448
87
5
0
321,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role