Player Matchup

Agni
Agni
DamonH2501
Agni
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
61W - 62L
1,602 Elo+
Party 3
Artio
Artio
Merasmusss
Artio
Level 15
God Stats
4W - 3L
1,684 SR
Queue Stats
56W - 52L
1,619 Elo+
Party 3
Gilgamesh
Gilgamesh
Th3CAbr0k3n
Gilgamesh
Level 29
God Stats
38W - 26L
1,521 SR
Queue Stats
213W - 150L
1,782 Elo+
Solo
Zeus
Zeus
plazas47
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,699 Elo+
Party 1
Thoth
Thoth
sitt00_
Thoth
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,830 Elo+
Party 1
Team Averages
Level 16
1,541 SR
1,706 Elo+

VS

Team Averages
Level 20
1,472 SR
1,558 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
JebOshu
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,787 Elo+
Party 2
Sol
Sol
OUTWORLD1
Sol
Level 16
God Stats
1W - 3L
1,358 SR
Queue Stats
30W - 29L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 2 / 3
9,362
624
16,544
8,094
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
12
0 / 1 / 13
8,041
536
4,119
10,596
8,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Th3CAbr0k3n
Gilgamesh
17
12 / 2 / 3
10,715
714
10,849
11,614
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Zeus
11
1 / 9 / 4
7,265
484
5,429
9,595
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
sitt00_
Thoth
8
0 / 8 / 1
6,047
403
2,177
6,209
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
7 / 4 / 1
8,831
589
8,195
6,256
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
 
Bakasura
13
5 / 3 / 2
8,684
579
6,908
10,511
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
 
Ares
9
0 / 7 / 3
6,251
417
2,692
12,607
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
JebOshu
Bellona
12
7 / 4 / 2
7,726
515
6,430
10,726
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 10 / 1
7,005
467
6,031
12,005
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
28
Kills
22
22
Deaths
28
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
7
4
1
1.88
L
Bakasura
 
Bakasura
5
3
2
2
L
Ares
 
Ares
0
7
3
0.21
W
15
2
3
8.25
L
Bellona
JebOshu
Bellona
7
4
2
2
W
Artio
0
1
13
6.5
L
3
10
1
0.35
W
Gilgamesh
Th3CAbr0k3n
Gilgamesh
12
2
3
6.75
W
Zeus
1
9
4
0.33
W
Thoth
sitt00_
Thoth
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,118
Damage
30,256
46,108
Taken
52,105
21,016
Mitigated
24,085
11,077
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,195
450
0
966
6,256
1,587
0
2,417
3,671
50,387
0
L
Bakasura
 
Bakasura
6,908
4,409
0
2,974
10,511
4,608
0
2,660
7,743
0
44,863
L
Ares
 
Ares
2,692
618
0
1,191
12,607
6,912
95
7,929
4,678
13,155
0
W
16,544
1,711
0
1,983
8,094
2,984
196
3,053
4,764
70,585
0
L
Bellona
JebOshu
Bellona
6,430
1,397
0
1,284
10,726
7,054
458
6,163
4,147
6,048
18,406
W
Artio
4,119
917
418
3,137
10,596
8,809
52
4,635
5,934
22,375
0
L
6,031
1,196
0
2,383
12,005
3,924
986
8,408
3,597
26,386
3,616
W
Gilgamesh
Th3CAbr0k3n
Gilgamesh
10,849
4,107
0
5,262
11,614
4,795
1,841
2,636
8,471
0
77,313
W
Zeus
5,429
632
0
232
9,595
3,108
731
6,249
2,706
26,811
0
W
Thoth
sitt00_
Thoth
2,177
517
0
45
6,209
1,320
41
410
5,541
15,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,430
Gold Earned
38,497
363
Minions Killed
334
0
Camps Cleared
0
1,374,907
Distance Traveled
1,407,818
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,831
589
93
6
0
278,866
7
L
Bakasura
8,684
579
107
7
0
337,537
5
L
Ares
6,251
417
22
1
0
260,647
3
W
Agni
9,362
624
110
7
0
280,082
4
L
Bellona
7,726
515
66
4
0
277,928
4
W
Artio
8,041
536
37
2
0
278,260
5
L
Sol
7,005
467
46
3
0
252,840
0
W
Gilgamesh
10,715
714
135
9
0
307,346
2
W
Zeus
7,265
484
52
3
0
252,072
2
W
Thoth
6,047
403
29
2
0
257,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role