Player Matchup

Ravana
Ravana
Hexylresorcinol
Ravana
Level 29
God Stats
23W - 20L
1,684 SR
Queue Stats
118W - 103L
1,574 Elo+
Solo
Sobek
Sobek
Puuvilla
Sobek
Level 22
God Stats
4W - 10L
1,289 SR
Queue Stats
17W - 28L
1,404 Elo+
Solo
Guan Yu
Guan Yu
TNB-Stafflord
Guan Yu
Level 21
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Freya
Freya
Zachreble
Freya
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 38L
1,681 Elo+
Solo
Chiron
Chiron
magicsanyo96
Chiron
Level 17
God Stats
2W - 4L
1,762 SR
Queue Stats
32W - 36L
1,397 Elo+
Solo
Team Averages
Level 23
1,590 SR
1,511 Elo+

VS

Team Averages
Level 19
1,484 SR
1,471 Elo+
Cliodhna
Cliodhna
IizWARRIOR
Cliodhna
Level 39
God Stats
33W - 22L
1,530 SR
Queue Stats
186W - 183L
1,351 Elo+
Party 1
Ganesha
Ganesha
LeGiT i HaScH
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
NotSoDelicious-
Vamana
Level 4
God Stats
7W - 2L
1,660 SR
Queue Stats
16W - 5L
1,486 Elo+
Party 1
Ra
Ra
Renegade1k93
Ra
Level 15
God Stats
2W - 5L
1,228 SR
Queue Stats
15W - 16L
1,364 Elo+
Party 1
Hachiman
Hachiman
averageADC
Hachiman
Level 24
God Stats
10W - 8L
1,500 SR
Queue Stats
207W - 126L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
7,533
685
7,138
5,643
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
Puuvilla
Sobek
10
3 / 2 / 3
6,402
582
3,315
6,383
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
13
7 / 0 / 3
7,584
689
9,019
7,069
7,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Freya
Zachreble
Freya
11
6 / 2 / 2
7,058
642
5,161
5,967
1,711
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
11
3 / 3 / 0
6,383
580
1,803
7,703
1,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IizWARRIOR
Cliodhna
10
2 / 3 / 0
6,346
577
3,386
7,829
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
6
0 / 8 / 0
4,200
382
1,964
7,950
2,957
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
0 / 5 / 1
5,207
473
3,626
9,023
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 7 / 0
4,845
440
2,443
6,773
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
averageADC
Hachiman
12
6 / 3 / 0
6,993
636
10,072
9,086
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
25
Kills
8
8
Deaths
26
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Cliodhna
IizWARRIOR
Cliodhna
2
3
0
0.67
L
Ganesha
0
8
0
0
L
0
5
1
0.1
W
Sobek
Puuvilla
Sobek
3
2
3
2.25
L
0
7
0
0
W
Guan Yu
7
0
3
8.5
W
Freya
Zachreble
Freya
6
2
2
3.5
L
Hachiman
averageADC
Hachiman
6
3
0
2
W
Chiron
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,436
Damage
21,491
32,765
Taken
40,661
16,471
Mitigated
11,621
14,643
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,138
2,475
0
2,139
5,643
1,875
138
387
5,193
0
41,904
L
Cliodhna
IizWARRIOR
Cliodhna
3,386
500
0
2,374
7,829
1,642
0
638
7,191
0
38,678
L
Ganesha
1,964
582
0
0
7,950
2,957
0
2,569
5,381
9,732
0
L
3,626
1,765
0
2,056
9,023
2,996
0
0
9,023
0
19,828
W
Sobek
Puuvilla
Sobek
3,315
583
0
2,493
6,383
3,397
516
240
6,143
12,297
0
L
2,443
483
0
293
6,773
1,570
102
2,832
3,941
21,785
0
W
Guan Yu
9,019
1,700
400
4,409
7,069
7,817
610
745
6,276
0
41,254
W
Freya
Zachreble
Freya
5,161
1,944
0
1,960
5,967
1,711
801
2,096
3,681
30,617
0
L
Hachiman
averageADC
Hachiman
10,072
5,975
0
3,118
9,086
2,456
0
2,437
6,649
0
47,038
W
Chiron
1,803
1,046
140
3,102
7,703
1,671
664
638
7,065
0
31,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,960
Gold Earned
27,591
319
Minions Killed
253
0
Camps Cleared
0
1,105,790
Distance Traveled
1,076,880
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,533
685
80
7
0
254,627
2
L
Cliodhna
6,346
577
87
8
0
260,855
0
L
Ganesha
4,200
382
5
0
0
189,697
3
L
Vamana
5,207
473
38
3
0
223,076
0
W
Sobek
6,402
582
26
2
0
216,116
3
L
Ra
4,845
440
43
4
0
201,713
1
W
Guan Yu
7,584
689
92
8
0
223,964
2
W
Freya
7,058
642
65
6
0
201,720
0
L
Hachiman
6,993
636
80
7
0
201,539
4
W
Chiron
6,383
580
56
5
0
209,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role