Player Matchup

Fenrir
Fenrir
Diamond I
Bakí
Fenrir
Diamond I
Level 109
God Stats
5W - 6L
1,727 SR
Queue Stats
158W - 144L
2,839 MMR
Party 1
Danzaburou
Danzaburou
Diamond II
I Lithior I
Danzaburou
Diamond II
Level 160
God Stats
23W - 20L
1,747 SR
Queue Stats
145W - 117L
2,526 MMR
Solo
Agni
Agni
Diamond I
THe BLooDy LiMe
Agni
Diamond I
Level 155
God Stats
11W - 12L
1,571 SR
Queue Stats
496W - 461L
2,839 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
bart447
Cabrakan
Diamond I
Level 160
God Stats
3W - 0L
1,647 SR
Queue Stats
42W - 43L
2,586 MMR
Party 2
Sobek
Sobek
Diamond II
iPrimeNL
Sobek
Diamond II
Level 56
God Stats
9W - 6L
1,709 SR
Queue Stats
130W - 98L
2,411 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,680 SR
2,640 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,788 SR
2,675 MMR
Awilix
Awilix
Diamond II
IAnaSs7
Awilix
Diamond II
Level 156
God Stats
1W - 1L
1,731 SR
Queue Stats
153W - 117L
2,705 MMR
Solo
Sol
Sol
Diamond I
Jaiimy
Sol
Diamond I
Level 160
God Stats
14W - 6L
1,869 SR
Queue Stats
122W - 90L
2,791 MMR
Solo
Horus
Horus
Diamond I
NxahNxah
Horus
Diamond I
Level 132
God Stats
7W - 8L
1,636 SR
Queue Stats
533W - 532L
2,690 MMR
Solo
Heimdallr
Heimdallr
Diamond I
Nаni
Heimdallr
Diamond I
Level 68
God Stats
2W - 1L
1,801 SR
Queue Stats
148W - 47L
2,749 MMR
Solo
Kukulkan
Kukulkan
Diamond III
SMITECHALLENGERS
Kukulkan
Diamond III
Level 145
God Stats
1W - 1L
1,903 SR
Queue Stats
107W - 91L
2,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bakí
Fenrir
20
12 / 4 / 11
16,685
642
20,212
29,545
16,801
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
I Lithior I
Danzaburou
20
7 / 4 / 9
15,997
615
12,804
16,681
6,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 20
16,807
646
25,513
12,273
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
bart447
Cabrakan
20
3 / 3 / 10
14,260
548
7,423
21,484
26,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
iPrimeNL
Sobek
20
1 / 2 / 19
13,848
533
8,781
27,125
30,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Chang'eKaliOdin

VS

Bans
LokiCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
IAnaSs7
Awilix
20
6 / 8 / 2
13,503
519
11,927
24,631
9,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Jaiimy
Sol
20
3 / 2 / 4
14,351
552
21,597
14,500
6,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
NxahNxah
Horus
16
2 / 7 / 8
11,228
432
5,903
26,136
26,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Nаni
Heimdallr
20
4 / 3 / 2
13,313
512
21,448
13,694
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 12 / 6
10,468
403
5,918
14,367
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
37
32
Kills
15
15
Deaths
32
69
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bakí
Fenrir
12
4
11
4.38
W
Danzaburou
I Lithior I
Danzaburou
7
4
9
2.88
L
Awilix
IAnaSs7
Awilix
6
8
2
0.88
L
Sol
Jaiimy
Sol
3
2
4
2.5
L
Horus
NxahNxah
Horus
2
7
8
0.86
L
Heimdallr
Nаni
Heimdallr
4
3
2
1.67
L
0
12
6
0.25
W
9
2
20
9.5
W
Cabrakan
bart447
Cabrakan
3
3
10
2.67
W
Sobek
iPrimeNL
Sobek
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,733
Damage
66,793
107,108
Taken
93,328
84,358
Mitigated
54,019
50,849
Healing
24,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bakí
Fenrir
20,212
6,095
0
15,818
29,545
16,801
2,487
6,852
22,693
0
144,930
W
Danzaburou
I Lithior I
Danzaburou
12,804
5,923
0
7,609
16,681
6,063
10,263
6,216
10,465
0
137,697
L
Awilix
IAnaSs7
Awilix
11,927
4,799
0
4,826
24,631
9,137
0
11,703
12,557
0
102,843
L
Sol
Jaiimy
Sol
21,597
8,326
0
8,020
14,500
6,673
0
5,207
9,113
145,262
0
L
Horus
NxahNxah
Horus
5,903
3,138
1,905
5,190
26,136
26,479
0
11,130
14,578
0
31,034
L
Heimdallr
Nаni
Heimdallr
21,448
11,629
0
3,960
13,694
5,692
212
5,576
8,054
0
106,195
L
5,918
1,246
0
310
14,367
6,038
0
6,892
7,309
66,863
0
W
25,513
1,351
304
5,957
12,273
4,174
1,812
3,419
8,854
122,673
0
W
Cabrakan
bart447
Cabrakan
7,423
775
0
8,509
21,484
26,540
1,068
5,060
15,668
78,840
0
W
Sobek
iPrimeNL
Sobek
8,781
845
1,214
11,438
27,125
30,780
364
9,560
16,591
46,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,597
Gold Earned
62,863
765
Minions Killed
782
0
Camps Cleared
0
2,696,588
Distance Traveled
2,323,148
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,685
642
179
7
0
590,093
4
W
Danzaburou
15,997
615
192
7
0
495,256
7
L
Awilix
13,503
519
163
6
0
497,999
1
L
Sol
14,351
552
237
9
0
474,746
9
L
Horus
11,228
432
50
2
0
468,320
9
L
Heimdallr
13,313
512
193
7
0
445,047
5
L
Kukulkan
10,468
403
139
5
0
437,036
2
W
Agni
16,807
646
204
8
0
533,650
6
W
Cabrakan
14,260
548
143
6
0
548,652
3
W
Sobek
13,848
533
47
2
0
528,937
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role