Player Matchup

Rama
Rama
MichaloX
Rama
Level 74
God Stats
3W - 3L
1,263 SR
Queue Stats
172W - 190L
1,310 Elo+
Party 2
Tiamat
Tiamat
RUSAHTV2
Tiamat
Level 71
God Stats
8W - 2L
1,650 SR
Queue Stats
116W - 120L
1,490 Elo+
Solo
Da Ji
Da Ji
farenLord
Da Ji
Level 8
God Stats
1W - 9L
1,070 SR
Queue Stats
26W - 42L
1,218 Elo+
Party 2
Team Averages
Level 51
1,328 SR
1,339 Elo+

VS

Team Averages
Level 51
1,455 SR
1,547 Elo+
Bakasura
Bakasura
 
Bakasura
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Admirall445
Geb
Level 12
God Stats
1W - 1L
1,605 SR
Queue Stats
1W - 1L
1,622 Elo+
Party 1
Ra
Ra
SHARK3U
Ra
Level 116
God Stats
1W - 5L
1,259 SR
Queue Stats
170W - 171L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
5 / 1 / 9
9,324
777
6,797
6,506
2,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
RUSAHTV2
Tiamat
14
3 / 0 / 14
9,232
769
12,448
6,230
4,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
farenLord
Da Ji
13
9 / 1 / 4
9,495
791
6,660
6,521
2,240
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 7 / 1
7,140
595
1,342
9,079
3,166
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 1
7,953
663
3,756
13,693
10,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
0 / 5 / 2
7,435
620
8,862
8,160
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
17
Kills
2
2
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
7
1
0.21
L
1
5
1
0.3
W
Rama
5
1
9
9.5
W
Tiamat
RUSAHTV2
Tiamat
3
0
14
10
L
0
5
2
0.2
W
Da Ji
farenLord
Da Ji
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,905
Damage
13,960
19,257
Taken
30,932
8,772
Mitigated
16,831
5,973
Healing
3,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,342
971
37
594
9,079
3,166
0
5,048
3,745
0
10,152
L
3,756
444
199
1,719
13,693
10,539
186
3,882
9,453
15,319
0
W
Rama
6,797
5,073
0
2,538
6,506
2,123
2,135
4,836
1,645
0
21,817
W
Tiamat
RUSAHTV2
Tiamat
12,448
881
0
3,008
6,230
4,409
935
3,512
2,664
49,183
0
L
8,862
263
95
1,079
8,160
3,126
29
3,304
4,662
39,882
0
W
Da Ji
farenLord
Da Ji
6,660
2,425
0
427
6,521
2,240
0
4,910
1,593
0
11,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,051
Gold Earned
22,528
133
Minions Killed
138
6
Camps Cleared
6
695,707
Distance Traveled
639,337
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,140
595
36
3
2
218,699
1
L
Geb
7,953
663
16
1
0
218,559
2
W
Rama
9,324
777
38
3
2
215,150
4
W
Tiamat
9,232
769
86
7
4
231,148
6
L
Ra
7,435
620
86
7
4
202,079
3
W
Da Ji
9,495
791
9
1
0
249,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role