Player Matchup

Ra
Ra
DoomDuff
Ra
Level 61
God Stats
1W - 0L
1,267 SR
Queue Stats
17W - 14L
1,551 Elo+
Party 1
Geb
Geb
Obzie
Geb
Level 160
God Stats
1W - 0L
1,758 SR
Queue Stats
16W - 5L
1,838 Elo+
Party 1
Jing Wei
Jing Wei
Sulmedis
Jing Wei
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,535 Elo+
Party 1
Team Averages
Level 116
1,508 SR
1,641 Elo+

VS

Team Averages
Level 114
1,501 SR
1,573 Elo+
Gilgamesh
Gilgamesh
Qashiyahu
Gilgamesh
Level 85
God Stats
0W - 3L
1,319 SR
Queue Stats
80W - 92L
1,557 Elo+
Solo
Tiamat
Tiamat
conaro
Tiamat
Level 156
God Stats
22W - 21L
1,547 SR
Queue Stats
629W - 632L
1,594 Elo+
Party 2
Neith
Neith
xXEvelDaggerXx
Neith
Level 102
God Stats
75W - 73L
1,638 SR
Queue Stats
648W - 688L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 9
8,914
891
8,821
8,691
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Obzie
Geb
12
1 / 4 / 15
7,724
772
9,226
16,846
15,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Sulmedis
Jing Wei
14
9 / 1 / 8
9,203
920
12,544
10,146
4,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Qashiyahu
Gilgamesh
10
2 / 7 / 1
6,727
673
6,110
12,336
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
conaro
Tiamat
11
2 / 5 / 3
7,114
711
9,658
11,442
7,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
2 / 6 / 3
7,087
709
7,411
9,506
3,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
18
Kills
6
6
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Geb
Obzie
Geb
1
4
15
2.13
L
Gilgamesh
Qashiyahu
Gilgamesh
2
7
1
0.36
W
Jing Wei
Sulmedis
Jing Wei
9
1
8
13
L
Tiamat
conaro
Tiamat
2
5
3
0.7
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,591
Damage
23,179
35,683
Taken
33,284
23,986
Mitigated
15,641
14,558
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,821
1,227
3,700
4,515
8,691
4,151
627
2,672
6,019
26,919
0
W
Geb
Obzie
Geb
9,226
1,233
0
4,746
16,846
15,456
577
4,330
12,516
14,506
0
L
Gilgamesh
Qashiyahu
Gilgamesh
6,110
1,900
0
826
12,336
5,502
0
6,219
5,661
0
18,776
W
Jing Wei
Sulmedis
Jing Wei
12,544
9,470
0
1,597
10,146
4,379
1,618
3,109
7,037
0
45,145
L
Tiamat
conaro
Tiamat
9,658
731
82
1,736
11,442
7,138
0
5,379
5,487
29,970
0
L
7,411
2,421
0
2,583
9,506
3,001
0
4,934
3,942
0
18,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,841
Gold Earned
20,928
135
Minions Killed
106
4
Camps Cleared
4
619,639
Distance Traveled
528,834
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,914
891
61
6
0
186,066
1
W
Geb
7,724
772
12
1
1
210,219
1
L
Gilgamesh
6,727
673
25
3
2
168,159
2
W
Jing Wei
9,203
920
62
6
3
223,354
2
L
Tiamat
7,114
711
43
4
1
193,606
1
L
Neith
7,087
709
38
4
1
167,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role