Player Matchup

Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
tubiduba
Ra
Level 124
God Stats
5W - 4L
1,518 SR
Queue Stats
130W - 126L
1,481 Elo+
Solo
Team Averages
Level 120
1,506 SR
1,494 Elo+

VS

Team Averages
Level 75
1,554 SR
1,565 Elo+
Scylla
Scylla
BigBair98
Scylla
Level 29
God Stats
2W - 1L
1,503 SR
Queue Stats
23W - 8L
1,687 Elo+
Solo
Anhur
Anhur
HeroesXK
Anhur
Level 47
God Stats
4W - 3L
1,545 SR
Queue Stats
318W - 330L
1,465 Elo+
Party 2
Gilgamesh
Gilgamesh
Narcotik III
Gilgamesh
Level 148
God Stats
31W - 21L
1,612 SR
Queue Stats
756W - 791L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 4 / 3
8,494
607
10,316
11,535
3,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
 
Gilgamesh
12
2 / 3 / 3
8,267
591
8,894
17,632
12,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 8 / 2
8,112
579
4,897
9,410
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigBair98
Scylla
16
7 / 0 / 8
10,249
732
12,342
8,102
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
HeroesXK
Anhur
13
2 / 3 / 10
8,804
629
7,773
8,030
2,767
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Narcotik III
Gilgamesh
14
6 / 2 / 9
10,203
729
14,523
14,615
10,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
15
15
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
3
0.88
L
Gilgamesh
 
Gilgamesh
2
3
3
1.17
W
Scylla
BigBair98
Scylla
7
0
8
11
W
Anhur
HeroesXK
Anhur
2
3
10
2.33
W
Gilgamesh
Narcotik III
Gilgamesh
6
2
9
5.25
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,107
Damage
34,638
38,577
Taken
30,747
19,237
Mitigated
15,636
5,792
Healing
4,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,316
4,944
0
1,468
11,535
3,400
0
3,932
7,033
0
29,279
L
Gilgamesh
 
Gilgamesh
8,894
1,407
296
1,575
17,632
12,720
0
4,022
12,582
5,313
20,205
W
Scylla
BigBair98
Scylla
12,342
1,008
0
1,392
8,102
2,719
315
2,247
5,729
48,326
0
W
Anhur
HeroesXK
Anhur
7,773
4,424
0
1,610
8,030
2,767
486
1,473
6,459
0
22,750
W
Gilgamesh
Narcotik III
Gilgamesh
14,523
3,676
0
1,607
14,615
10,150
280
2,801
11,472
0
28,754
L
4,897
530
1,225
1,228
9,410
3,117
0
3,970
4,952
21,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,873
Gold Earned
29,256
132
Minions Killed
166
4
Camps Cleared
9
799,991
Distance Traveled
789,243
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,494
607
44
3
0
284,539
4
L
Gilgamesh
8,267
591
29
2
1
271,010
2
W
Scylla
10,249
732
103
7
8
282,374
3
W
Anhur
8,804
629
40
3
0
219,392
2
W
Gilgamesh
10,203
729
23
2
1
287,477
4
L
Ra
8,112
579
59
4
3
244,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role