Player Matchup

Ullr
Ullr
 
Ullr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Bobby Cruz7737
Geb
Level 88
God Stats
9W - 11L
1,328 SR
Queue Stats
63W - 80L
1,287 Elo+
Solo
Cerberus
Cerberus
DarkNovacovi19
Cerberus
Level 24
God Stats
0W - 1L
1,781 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sol
Sol
Inzensitive
Sol
Level 102
God Stats
12W - 11L
1,536 SR
Queue Stats
73W - 65L
1,417 Elo+
Party 2
Hou Yi
Hou Yi
momto2_1993
Hou Yi
Level 119
God Stats
6W - 14L
1,370 SR
Queue Stats
61W - 98L
1,287 Elo+
Solo
Team Averages
Level 92
1,503 SR
1,398 Elo+

VS

Team Averages
Level 74
1,491 SR
1,355 Elo+
Charybdis
Charybdis
Black9Star
Charybdis
Level 114
God Stats
34W - 34L
1,507 SR
Queue Stats
94W - 90L
1,437 Elo+
Solo
Cerberus
Cerberus
Misscricrie
Cerberus
Level 49
God Stats
15W - 21L
1,414 SR
Queue Stats
90W - 89L
1,270 Elo+
Party 1
Medusa
Medusa
SaintRuiz20
Medusa
Level 80
God Stats
3W - 0L
1,602 SR
Queue Stats
6W - 9L
1,368 Elo+
Solo
Izanami
Izanami
Vigil6635
Izanami
Level 42
God Stats
17W - 18L
1,317 SR
Queue Stats
95W - 97L
1,328 Elo+
Party 1
Sun Wukong
Sun Wukong
godisginger
Sun Wukong
Level 84
God Stats
18W - 8L
1,614 SR
Queue Stats
67W - 67L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
2 / 1 / 0
7,982
798
6,756
6,907
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 3 / 2
6,756
676
6,215
11,583
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
12
0 / 8 / 2
6,352
635
4,975
13,260
10,491
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 1
8,016
802
12,097
8,819
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
12
0 / 3 / 2
6,469
647
4,569
4,890
1,563
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Black9Star
Charybdis
15
4 / 0 / 6
8,603
860
6,272
3,274
1,191
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Misscricrie
Cerberus
15
8 / 1 / 8
9,604
960
9,561
16,166
11,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
12
1 / 1 / 6
7,282
728
6,137
6,561
2,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Vigil6635
Izanami
15
2 / 2 / 10
8,352
835
10,226
7,867
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
godisginger
Sun Wukong
14
2 / 0 / 9
8,109
811
6,791
12,412
6,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
4
Kills
17
17
Deaths
4
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
0
2
W
Charybdis
Black9Star
Charybdis
4
0
6
7
L
0
3
2
0.33
L
Cerberus
0
8
2
0.13
L
2
2
1
1.25
W
Cerberus
Misscricrie
Cerberus
8
1
8
12
W
Medusa
1
1
6
4
W
Izanami
Vigil6635
Izanami
2
2
10
3.5
W
Sun Wukong
godisginger
Sun Wukong
2
0
9
6.5
L
Hou Yi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,612
Damage
38,987
45,459
Taken
46,280
26,875
Mitigated
23,739
8,982
Healing
14,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,756
3,267
173
559
6,907
3,047
478
1,068
5,424
0
34,525
W
Charybdis
Black9Star
Charybdis
6,272
3,208
0
0
3,274
1,191
801
1,106
2,168
0
25,984
L
6,215
723
0
1,072
11,583
8,986
0
1,740
9,432
11,161
0
L
Cerberus
4,975
205
0
1,609
13,260
10,491
134
2,429
10,131
16,628
0
L
12,097
4,574
0
5,056
8,819
2,788
0
2,510
5,995
46,676
0
W
Cerberus
Misscricrie
Cerberus
9,561
854
0
6,301
16,166
11,260
0
9,673
6,493
20,285
0
W
Medusa
6,137
2,245
624
140
6,561
2,198
294
2,387
4,174
0
18,327
W
Izanami
Vigil6635
Izanami
10,226
6,390
446
1,473
7,867
2,701
332
3,963
3,904
0
33,451
W
Sun Wukong
godisginger
Sun Wukong
6,791
1,094
0
5,534
12,412
6,389
104
6,436
5,976
0
28,437
L
Hou Yi
4,569
2,541
104
409
4,890
1,563
229
1,012
3,699
0
14,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
41,950
243
Minions Killed
258
7
Camps Cleared
9
875,089
Distance Traveled
961,134
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,982
798
81
8
2
165,527
0
W
Charybdis
8,603
860
52
5
2
176,292
3
L
Geb
6,756
676
5
1
1
200,336
0
L
Cerberus
6,352
635
35
4
1
161,232
0
L
Sol
8,016
802
94
9
3
190,224
2
W
Cerberus
9,604
960
41
4
4
200,110
1
W
Medusa
7,282
728
34
3
2
164,432
1
W
Izanami
8,352
835
72
7
0
203,617
1
W
Sun Wukong
8,109
811
59
6
1
216,683
0
L
Hou Yi
6,469
647
28
3
0
157,770
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role