Player Matchup

Ah Puch
Ah Puch
KingNakari
Ah Puch
Level 123
God Stats
86W - 57L
1,717 SR
Queue Stats
645W - 772L
1,556 Elo+
Solo
Thor
Thor
SmurfplaysFreya
Thor
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 6L
1,796 Elo+
Solo
Tyr
Tyr
boomkilled7
Tyr
Level 127
God Stats
20W - 23L
1,602 SR
Queue Stats
142W - 139L
1,570 Elo+
Solo
Team Averages
Level 111
1,606 SR
1,641 Elo+

VS

Team Averages
Level 112
1,541 SR
1,538 Elo+
Medusa
Medusa
Jigga007WB
Medusa
Level 115
God Stats
5W - 10L
1,537 SR
Queue Stats
395W - 391L
1,555 Elo+
Solo
Hun Batz
Hun Batz
Kvg3604
Hun Batz
Level 100
God Stats
8W - 15L
1,367 SR
Queue Stats
428W - 522L
1,501 Elo+
Solo
Geb
Geb
MeMo EstuvoAqui
Geb
Level 120
God Stats
3W - 2L
1,721 SR
Queue Stats
88W - 100L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KingNakari
Ah Puch
12
2 / 3 / 10
7,664
766
9,216
6,971
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 6
8,341
834
7,785
7,159
2,365
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 2 / 7
8,557
856
6,787
12,104
12,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jigga007WB
Medusa
11
0 / 3 / 3
6,467
647
5,384
7,710
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
Kvg3604
Hun Batz
12
4 / 6 / 1
7,697
770
8,522
9,134
5,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 4 / 4
7,745
775
6,068
11,644
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
5
5
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Jigga007WB
Medusa
0
3
3
0.5
W
Ah Puch
KingNakari
Ah Puch
2
3
10
2.33
L
Hun Batz
Kvg3604
Hun Batz
4
6
1
0.75
L
1
4
4
0.75
W
6
0
6
9
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,788
Damage
19,974
26,234
Taken
28,488
16,955
Mitigated
20,132
9,504
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Jigga007WB
Medusa
5,384
2,162
0
696
7,710
3,555
0
2,412
5,122
0
22,539
W
Ah Puch
KingNakari
Ah Puch
9,216
441
0
1,199
6,971
2,164
287
999
5,762
27,391
0
L
Hun Batz
Kvg3604
Hun Batz
8,522
1,946
0
1,455
9,134
5,304
0
3,295
5,705
0
21,328
L
6,068
376
0
1,008
11,644
11,273
0
3,673
7,779
18,525
0
W
7,785
1,443
0
677
7,159
2,365
929
2,392
4,554
0
18,722
W
6,787
789
694
6,934
12,104
12,426
280
2,851
8,749
0
15,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,562
Gold Earned
21,909
108
Minions Killed
113
6
Camps Cleared
4
592,957
Distance Traveled
604,235
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,467
647
55
6
3
187,630
2
W
Ah Puch
7,664
766
66
7
0
183,397
5
L
Hun Batz
7,697
770
29
3
1
191,863
0
L
Geb
7,745
775
29
3
0
224,742
3
W
Thor
8,341
834
25
3
2
187,699
3
W
Tyr
8,557
856
17
2
4
221,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role