Player Matchup

Agni
Agni
 
Agni
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DoomDuff
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,889 Elo+
Party 2
Artio
Artio
Luciniade
Artio
Level 149
God Stats
7W - 4L
1,752 SR
Queue Stats
329W - 236L
1,717 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sulmedis
Ah Muzen Cab
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 20L
1,707 Elo+
Party 2
Team Averages
Level 100
1,563 SR
1,703 Elo+

VS

Team Averages
Level 159
1,688 SR
1,723 Elo+
Ganesha
Ganesha
EvadeAndPunish
Ganesha
Level 156
God Stats
8W - 10L
1,877 SR
Queue Stats
542W - 358L
1,703 Elo+
Solo
Scylla
Scylla
HoLeeSyphilis
Scylla
Level 160
God Stats
24W - 14L
1,596 SR
Queue Stats
511W - 354L
1,676 Elo+
Party 1
Rama
Rama
MatchLobby
Rama
Level 160
God Stats
40W - 28L
1,616 SR
Queue Stats
1,598W - 1,074L
1,846 Elo+
Solo
Serqet
Serqet
RoyalSyphilis
Serqet
Level 160
God Stats
13W - 9L
1,665 SR
Queue Stats
300W - 232L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 5 / 3
9,628
875
10,938
12,271
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
DoomDuff
King Arthur
13
1 / 4 / 3
8,455
769
4,475
11,803
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
Luciniade
Artio
13
0 / 5 / 5
8,408
764
4,340
16,306
10,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Sulmedis
Ah Muzen Cab
15
3 / 5 / 2
9,329
848
11,900
9,657
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 12
10,323
938
6,590
12,126
15,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 1 / 4
9,950
905
10,400
6,731
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
14 / 1 / 2
12,321
1,120
18,450
12,000
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 5 / 3
8,900
809
5,739
9,458
6,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
19
19
Deaths
9
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
5
3
1.3
L
King Arthur
DoomDuff
King Arthur
1
4
3
0.63
W
0
2
12
3
W
3
1
4
5
L
Artio
Luciniade
Artio
0
5
5
0.5
W
14
1
2
15
W
2
5
3
0.7
L
Ah Muzen Cab
Sulmedis
Ah Muzen Cab
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,653
Damage
41,179
50,037
Taken
40,315
23,729
Mitigated
28,861
9,484
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
10,938
696
160
2,190
12,271
2,870
164
4,640
6,638
30,469
0
L
King Arthur
DoomDuff
King Arthur
4,475
1,101
0
1,858
11,803
8,172
0
6,136
5,474
0
17,511
W
6,590
883
0
1,794
12,126
15,104
207
4,269
7,531
17,792
0
W
10,400
1,262
0
2,348
6,731
2,167
1,103
2,762
3,625
45,471
0
L
Artio
Luciniade
Artio
4,340
556
645
2,931
16,306
10,583
0
3,435
12,627
16,546
0
W
18,450
15,420
0
5,135
12,000
5,243
3,676
3,282
8,497
0
59,319
W
5,739
1,040
0
1,007
9,458
6,347
377
4,427
4,678
0
15,209
L
Ah Muzen Cab
Sulmedis
Ah Muzen Cab
11,900
3,444
0
1,700
9,657
2,104
1,548
3,310
6,347
0
44,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
41,494
197
Minions Killed
255
8
Camps Cleared
15
785,751
Distance Traveled
940,593
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,628
875
50
5
3
187,095
0
L
King Arthur
8,455
769
38
3
2
198,103
1
W
Ganesha
10,323
938
12
1
1
245,093
10
W
Scylla
9,950
905
90
8
3
243,673
2
L
Artio
8,408
764
26
2
1
211,281
3
W
Rama
12,321
1,120
123
11
7
221,367
1
W
Serqet
8,900
809
30
3
4
230,460
3
L
Ah Muzen Cab
9,329
848
83
8
2
189,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role