Player Matchup

Tyr
Tyr
AmazingBell5612
Tyr
Level 88
God Stats
1W - 1L
1,563 SR
Queue Stats
150W - 163L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Rorro-dono
Cthulhu
Level 75
God Stats
4W - 3L
1,641 SR
Queue Stats
65W - 65L
1,534 Elo+
Party 1
Neith
Neith
fedealeksi
Neith
Level 42
God Stats
12W - 8L
1,537 SR
Queue Stats
26W - 27L
1,471 Elo+
Party 1
Ra
Ra
hipamo
Ra
Level 135
God Stats
2W - 3L
1,530 SR
Queue Stats
53W - 61L
1,483 Elo+
Party 1
Khepri
Khepri
wearemorrigan
Khepri
Level 139
God Stats
3W - 2L
1,424 SR
Queue Stats
67W - 69L
1,551 Elo+
Party 1
Team Averages
Level 96
1,539 SR
1,507 Elo+

VS

Team Averages
Level 78
1,531 SR
1,439 Elo+
Ao Kuang
Ao Kuang
Frogen21
Ao Kuang
Level 51
God Stats
70W - 56L
1,529 SR
Queue Stats
102W - 94L
1,481 Elo+
Solo
Chaac
Chaac
GideonGout
Chaac
Level 42
God Stats
31W - 33L
1,537 SR
Queue Stats
251W - 251L
1,433 Elo+
Solo
Loki
Loki
JonnyQuest415
Loki
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 452L
1,406 Elo+
Solo
Geb
Geb
XTACOSXMX
Geb
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 65L
1,433 Elo+
Solo
Bastet
Bastet
dantee54aouadimo
Bastet
Level 114
God Stats
4W - 5L
1,587 SR
Queue Stats
98W - 115L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 14
9,622
962
9,898
15,413
15,734
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Rorro-dono
Cthulhu
17
3 / 1 / 15
11,508
1,151
15,901
15,024
13,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
17
4 / 0 / 10
10,154
1,015
10,166
7,763
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
17
10 / 2 / 9
12,052
1,205
22,521
11,602
5,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 1 / 14
10,268
1,027
9,328
7,584
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

267

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Frogen21
Ao Kuang
16
3 / 4 / 2
9,807
981
15,867
14,028
5,011
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
0 / 1 / 5
9,573
957
12,241
13,512
11,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
0 / 6 / 3
8,943
894
5,330
11,371
4,121
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 3
9,644
964
8,210
18,540
12,740
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 7 / 3
10,012
1,001
12,633
17,113
6,757
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
21
Kills
6
6
Deaths
21
62
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
14
4.5
L
Ao Kuang
Frogen21
Ao Kuang
3
4
2
1
L
Chaac
0
1
5
2.5
L
0
6
3
0.25
W
Cthulhu
Rorro-dono
Cthulhu
3
1
15
10.5
L
1
3
3
0.83
L
2
7
3
0.5
W
Neith
4
0
10
9
W
Ra
10
2
9
7.25
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,814
Damage
54,281
57,386
Taken
74,564
41,070
Mitigated
40,055
9,494
Healing
12,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,898
648
0
1,099
15,413
15,734
0
7,162
7,678
164
15,574
L
Ao Kuang
Frogen21
Ao Kuang
15,867
4,820
0
2,990
14,028
5,011
0
9,985
3,735
26,346
0
L
Chaac
12,241
1,415
0
5,700
13,512
11,426
0
9,452
3,944
9,250
28,171
L
5,330
1,549
0
184
11,371
4,121
0
7,623
3,638
0
12,717
W
Cthulhu
Rorro-dono
Cthulhu
15,901
1,227
906
1,176
15,024
13,105
0
9,509
5,103
37,354
0
L
8,210
395
146
1,330
18,540
12,740
0
10,670
7,724
23,743
0
L
12,633
3,336
0
1,879
17,113
6,757
0
9,302
7,609
0
30,634
W
Neith
10,166
4,958
0
1,160
7,763
3,233
0
2,706
4,958
0
21,864
W
Ra
22,521
2,094
1,804
2,985
11,602
5,110
0
3,503
7,867
42,481
0
W
9,328
173
0
364
7,584
3,888
0
4,044
3,453
19,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,604
Gold Earned
47,979
193
Minions Killed
174
7
Camps Cleared
4
1,040,052
Distance Traveled
1,107,956
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,622
962
12
1
1
221,643
1
L
Ao Kuang
9,807
981
17
2
0
233,591
1
L
Chaac
9,573
957
72
7
1
229,232
0
L
Loki
8,943
894
16
2
1
205,177
0
W
Cthulhu
11,508
1,151
63
6
1
222,774
0
L
Geb
9,644
964
22
2
1
235,600
0
L
Bastet
10,012
1,001
47
5
1
204,356
0
W
Neith
10,154
1,015
36
4
1
164,961
0
W
Ra
12,052
1,205
49
5
3
217,474
0
W
Khepri
10,268
1,027
33
3
1
213,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role