Player Matchup

Nemesis
Nemesis
KarepkgeKarl
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,171 Elo+
Solo
Geb
Geb
LoganPrime09
Geb
Level 4
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Neith
Neith
SLFgaming247
Neith
Level 27
God Stats
164W - 96L
1,639 SR
Queue Stats
235W - 172L
1,570 Elo+
Solo
Izanami
Izanami
Shilohxo
Izanami
Level 28
God Stats
21W - 23L
1,359 SR
Queue Stats
132W - 147L
1,273 Elo+
Party 3
Nu Wa
Nu Wa
TheOneSlimShady
Nu Wa
Level 29
God Stats
24W - 16L
1,549 SR
Queue Stats
184W - 197L
1,290 Elo+
Party 3
Team Averages
Level 19
1,509 SR
1,361 Elo+

VS

Team Averages
Level 29
1,320 SR
1,273 Elo+
Neith
Neith
G_Babyyy_
Neith
Level 6
God Stats
7W - 7L
1,323 SR
Queue Stats
7W - 9L
1,245 Elo+
Party 2
Bellona
Bellona
PeanutButter12E
Bellona
Level 26
God Stats
6W - 8L
1,372 SR
Queue Stats
14W - 17L
1,159 Elo+
Party 1
Tiamat
Tiamat
SHINIGAMI_HARU
Tiamat
Level 21
God Stats
2W - 6L
1,294 SR
Queue Stats
44W - 52L
1,308 Elo+
Solo
Chronos
Chronos
SavageReasons
Chronos
Level 63
God Stats
4W - 1L
1,376 SR
Queue Stats
115W - 129L
1,395 Elo+
Party 2
Mercury
Mercury
TheOnlyDozer
Mercury
Level 29
God Stats
2W - 2L
1,237 SR
Queue Stats
36W - 33L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KarepkgeKarl
Nemesis
20
1 / 12 / 11
13,414
1,032
7,448
26,234
21,231
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
1 / 9 / 7
12,652
973
13,469
26,991
13,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
5 / 8 / 5
13,230
1,018
18,475
20,101
8,427
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
Shilohxo
Izanami
19
2 / 8 / 7
12,188
938
12,624
12,936
4,759
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 6 / 7
14,427
1,110
31,392
16,740
6,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
G_Babyyy_
Neith
20
5 / 2 / 18
12,614
970
15,020
17,100
6,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
2 / 3 / 16
12,063
928
14,344
15,803
12,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
6 / 5 / 20
13,592
1,046
16,185
18,653
18,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
20
14 / 3 / 20
14,984
1,153
27,037
20,085
8,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
TheOnlyDozer
Mercury
20
16 / 4 / 17
16,204
1,246
23,368
18,604
12,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
134
17
Kills
43
43
Deaths
17
37
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Neith
G_Babyyy_
Neith
5
2
18
7
L
Nemesis
KarepkgeKarl
Nemesis
1
12
11
0.54
L
1
9
7
0.5
W
2
3
16
3.33
W
6
5
20
3.2
L
5
8
5
0.94
W
Chronos
14
3
20
8
L
Izanami
Shilohxo
Izanami
2
8
7
0.69
L
8
6
7
1.92
W
Mercury
TheOnlyDozer
Mercury
16
4
17
6.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,408
Damage
95,954
103,002
Taken
90,245
54,760
Mitigated
58,899
5,836
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
G_Babyyy_
Neith
15,020
11,068
0
4,817
17,100
6,112
0
10,337
6,465
0
33,614
L
Nemesis
KarepkgeKarl
Nemesis
7,448
3,533
0
1,050
26,234
21,231
0
9,696
16,183
0
34,263
L
13,469
1,503
0
818
26,991
13,805
0
12,561
13,976
25,294
0
W
14,344
6,422
0
1,099
15,803
12,840
0
8,188
7,335
0
37,430
W
16,185
1,131
125
3,802
18,653
18,014
0
8,566
9,783
48,170
0
L
18,475
13,180
0
2,294
20,101
8,427
0
9,348
10,513
0
39,792
W
Chronos
27,037
5,180
0
4,364
20,085
8,997
0
9,129
10,668
43,704
0
L
Izanami
Shilohxo
Izanami
12,624
8,180
0
0
12,936
4,759
0
3,994
8,882
0
38,335
L
31,392
7,144
264
1,410
16,740
6,538
0
6,448
10,226
53,951
0
W
Mercury
TheOnlyDozer
Mercury
23,368
14,629
0
150
18,604
12,936
0
7,179
11,133
0
43,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,911
Gold Earned
69,457
241
Minions Killed
255
7
Camps Cleared
5
1,048,893
Distance Traveled
1,145,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,614
970
37
3
0
260,521
0
L
Nemesis
13,414
1,032
49
4
4
228,624
0
L
Geb
12,652
973
22
2
0
298,486
0
W
Bellona
12,063
928
51
4
0
164,075
0
W
Tiamat
13,592
1,046
71
5
0
232,187
0
L
Neith
13,230
1,018
42
3
3
205,619
0
W
Chronos
14,984
1,153
50
4
0
252,230
0
L
Izanami
12,188
938
76
6
0
139,112
0
L
Nu Wa
14,427
1,110
52
4
0
177,052
0
W
Mercury
16,204
1,246
46
4
5
236,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role