Player Matchup

Gilgamesh
Gilgamesh
Habibislayer69
Gilgamesh
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Seethenhagen
Cthulhu
Level 4
God Stats
1W - 3L
1,251 SR
Queue Stats
2W - 6L
1,215 Elo+
Party 1
Pele
Pele
Vannquishh
Pele
Level 24
God Stats
23W - 14L
1,647 SR
Queue Stats
36W - 34L
1,522 Elo+
Solo
Thor
Thor
klausmist
Thor
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 28L
1,417 Elo+
Solo
Loki
Loki
maten48
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,480 SR
1,431 Elo+

VS

Team Averages
Level 9
1,514 SR
1,458 Elo+
Bakasura
Bakasura
Acho823
Bakasura
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ra
Ra
DonBigg
Ra
Level 15
God Stats
4W - 2L
1,591 SR
Queue Stats
20W - 17L
1,590 Elo+
Solo
Bellona
Bellona
LordDixi
Bellona
Level 18
God Stats
8W - 10L
1,481 SR
Queue Stats
59W - 80L
1,325 Elo+
Solo
Izanami
Izanami
mahaha
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
z30zzzz
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Habibislayer69
Gilgamesh
12
5 / 5 / 3
7,657
425
8,383
13,499
9,238
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Seethenhagen
Cthulhu
11
1 / 4 / 7
7,323
407
6,634
14,452
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

2
0 / 1 / 0
5,212
290
363
1,231
251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thor
13
4 / 3 / 0
7,797
433
4,003
8,654
2,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
maten48
Loki
11
3 / 7 / 4
7,577
421
6,841
9,618
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Acho823
Bakasura
13
0 / 3 / 1
8,258
459
1,222
8,222
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
11 / 0 / 3
12,184
677
14,816
10,369
9,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
LordDixi
Bellona
15
4 / 1 / 2
9,504
528
5,493
7,380
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
mahaha
Izanami
11
5 / 5 / 7
8,533
474
4,574
7,432
2,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
z30zzzz
Cthulhu
11
0 / 4 / 10
7,616
423
5,403
12,122
9,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
13
Kills
20
20
Deaths
13
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Acho823
Bakasura
0
3
1
0.17
W
11
0
3
12.5
L
Gilgamesh
Habibislayer69
Gilgamesh
5
5
3
1.3
W
Bellona
LordDixi
Bellona
4
1
2
5
L
Cthulhu
Seethenhagen
Cthulhu
1
4
7
1.13
L
0
1
0
0
L
Thor
4
3
0
1.33
W
Izanami
mahaha
Izanami
5
5
7
1.7
L
Loki
maten48
Loki
3
7
4
0.71
W
Cthulhu
z30zzzz
Cthulhu
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
31,508
47,454
Taken
45,525
24,620
Mitigated
31,826
4,642
Healing
13,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Acho823
Bakasura
1,222
928
0
3,445
8,222
3,681
2,794
397
7,825
0
32,444
W
14,816
2,151
957
7,463
10,369
9,994
1,056
2,310
8,059
108,610
0
L
Gilgamesh
Habibislayer69
Gilgamesh
8,383
3,030
0
705
13,499
9,238
0
5,856
7,478
0
39,350
W
Bellona
LordDixi
Bellona
5,493
446
0
1,103
7,380
6,635
205
406
6,974
8,678
36,467
L
Cthulhu
Seethenhagen
Cthulhu
6,634
816
144
1,528
14,452
9,193
0
7,361
7,091
28,431
0
L
363
145
0
430
1,231
251
0
275
956
0
3,796
L
Thor
4,003
504
0
1,565
8,654
2,940
0
2,992
5,662
0
33,787
W
Izanami
mahaha
Izanami
4,574
3,492
0
643
7,432
2,010
1,342
2,104
5,328
0
30,903
L
Loki
maten48
Loki
6,841
2,195
0
270
9,618
2,998
0
4,651
4,967
0
26,743
W
Cthulhu
z30zzzz
Cthulhu
5,403
732
0
0
12,122
9,506
178
2,465
9,657
17,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
46,095
230
Minions Killed
454
0
Camps Cleared
0
1,353,692
Distance Traveled
1,570,534
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,258
459
86
5
0
251,286
1
W
Ra
12,184
677
197
11
0
377,383
4
L
Gilgamesh
7,657
425
58
3
0
363,532
3
W
Bellona
9,504
528
91
5
0
334,091
2
L
Cthulhu
7,323
407
35
2
0
327,839
1
L
Pele
5,212
290
13
1
0
41,264
1
L
Thor
7,797
433
66
4
0
289,409
0
W
Izanami
8,533
474
59
3
0
286,230
4
L
Loki
7,577
421
58
3
0
331,648
0
W
Cthulhu
7,616
423
21
1
0
321,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role