Player Matchup

Ra
Ra
ITS x DemonTime
Ra
Level 157
God Stats
8W - 3L
1,610 SR
Queue Stats
159W - 163L
1,540 Elo+
Party 2
Bakasura
Bakasura
Ih8beenrs3715
Bakasura
Level 47
God Stats
10W - 8L
1,698 SR
Queue Stats
143W - 108L
1,575 Elo+
Party 2
Geb
Geb
NESTYSAURUS
Geb
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 76L
1,486 Elo+
Party 2
Skadi
Skadi
Sodenizer
Skadi
Level 135
God Stats
15W - 7L
1,723 SR
Queue Stats
198W - 122L
1,635 Elo+
Party 2
Set
Set
handsome-foot917
Set
Level 41
God Stats
14W - 8L
1,674 SR
Queue Stats
151W - 139L
1,467 Elo+
Solo
Team Averages
Level 104
1,641 SR
1,540 Elo+

VS

Team Averages
Level 78
1,596 SR
1,585 Elo+
Aphrodite
Aphrodite
Akihiko__1
Aphrodite
Level 6
God Stats
9W - 3L
1,887 SR
Queue Stats
32W - 12L
1,760 Elo+
Party 1
Eset
Eset
BlueSlackk
Eset
Level 89
God Stats
6W - 5L
1,274 SR
Queue Stats
550W - 527L
1,489 Elo+
Solo
Cernunnos
Cernunnos
HungryJackSyrups
Cernunnos
Level 129
God Stats
1W - 2L
1,651 SR
Queue Stats
318W - 311L
1,636 Elo+
Party 1
Gilgamesh
Gilgamesh
i-Pxseidon
Gilgamesh
Level 120
God Stats
5W - 4L
1,668 SR
Queue Stats
512W - 487L
1,554 Elo+
Party 1
Hel
Hel
papirrin_aczn
Hel
Level 44
God Stats
7W - 5L
1,502 SR
Queue Stats
212W - 245L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,496
625
2,782
4,395
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Ih8beenrs3715
Bakasura
12
3 / 1 / 3
7,375
615
5,654
9,888
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 1 / 4
5,950
496
3,322
6,545
3,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Sodenizer
Skadi
12
2 / 2 / 1
6,915
576
6,693
6,906
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 0 / 1
7,618
635
5,584
7,130
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Akihiko__1
Aphrodite
10
0 / 0 / 3
5,433
453
3,434
4,728
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 1
6,082
507
2,809
5,594
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
11
0 / 2 / 2
5,997
500
4,235
9,766
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
i-Pxseidon
Gilgamesh
11
4 / 1 / 1
6,711
559
4,585
8,293
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 1
6,394
533
5,747
8,827
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
5
5
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Akihiko__1
Aphrodite
0
0
3
1.5
L
1
3
1
0.5
L
Cernunnos
0
2
2
0.5
W
3
1
2
4
W
Bakasura
Ih8beenrs3715
Bakasura
3
1
3
4.5
W
0
1
4
2
W
Skadi
Sodenizer
Skadi
2
2
1
1.25
W
3
0
1
3.5
L
Gilgamesh
i-Pxseidon
Gilgamesh
4
1
1
4.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,035
Damage
20,810
34,864
Taken
37,208
13,879
Mitigated
11,921
16,113
Healing
14,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Akihiko__1
Aphrodite
3,434
380
2,638
3,529
4,728
3,054
25
1,613
3,091
29,043
0
L
2,809
393
0
1,135
5,594
1,727
0
2,193
3,212
33,532
0
L
Cernunnos
4,235
2,185
0
3,487
9,766
2,154
60
1,305
8,443
0
39,984
W
2,782
198
688
1,427
4,395
1,525
245
1,859
2,340
45,844
0
W
Bakasura
Ih8beenrs3715
Bakasura
5,654
3,135
0
4,434
9,888
4,297
0
4,814
5,074
0
34,074
W
3,322
162
0
2,078
6,545
3,579
32
1,616
4,847
10,800
0
W
Skadi
Sodenizer
Skadi
6,693
2,822
0
2,709
6,906
1,857
24
1,731
5,175
0
54,027
W
5,584
1,999
0
4,777
7,130
2,621
265
1,664
5,438
0
49,989
L
Gilgamesh
i-Pxseidon
Gilgamesh
4,585
879
0
454
8,293
3,028
0
718
7,461
0
43,656
L
5,747
474
58
3,142
8,827
1,958
0
0
7,625
46,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,354
Gold Earned
30,617
425
Minions Killed
387
0
Camps Cleared
0
1,258,397
Distance Traveled
1,163,062
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,433
453
53
4
0
242,377
1
L
Eset
6,082
507
76
6
0
219,756
4
L
Cernunnos
5,997
500
85
7
0
216,568
2
W
Ra
7,496
625
101
8
0
247,160
6
W
Bakasura
7,375
615
96
8
0
277,641
1
W
Geb
5,950
496
14
1
0
256,135
1
W
Skadi
6,915
576
102
9
0
214,558
3
W
Set
7,618
635
112
9
0
262,903
5
L
Gilgamesh
6,711
559
79
7
0
278,945
5
L
Hel
6,394
533
94
8
0
205,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role